Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
GPU Engineer - Qualcomm Graphics Research. Previously Dead Space, Godfather 2, Dante's Inferno, Heatseeker, Heroes of the Pacific. Amiga tragic. Opinions are my own. (he/him).
Lead graphics programmer @AMD, previously SIE R&D (PlayStation). Opinions are my own. He/they.
🔗 gboisse.github.io
Charting the state of the art in gaming tech | Please consider supporting our Patreon: http://bit.ly/39jltgA | Commercial enquiries: business@digitalfoundry.net
SIGGRAPH Asia Conference Advisory Group Chair, ACM SIGGRAPH Executive Committee Director, Director of Strategic Researcher Engagement at NVIDIA
Graphics Programmer at Capcom
Rendering, ray tracing, Metal API.
Real-time rendering engineer @nvidia. Computer graphics @penn.
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
Indie game dev and Youtuber. Developer of 'Equilinox', now working on 'Homegrown'.
Check out my Youtube channel for devlogs: http://youtube.com/user/ThinMatrix
That guy from OneLoneCoder, operator of https://youtube.com/javidx9
Professor, Computer Science, UMass; Amazon Scholar. I work on programming languages & systems, among other things. http://PLASMA-UMass.org, http://github.com/plasma-umass, http://CSrankings.org, http://github.com/emeryberger. ACM Fellow.
bithead : C++, embedded, hardware, software, and mentoring. Passionate about Software Engineering. @intel Silicon Engineering. Sabre fencer.