Wow your game is gorgeous no wonder it did so well
08.08.2025 18:04 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0@rhoeb.bsky.social
coder, gamedev, previously SYNTHETIK 2 and GEM collective Currently working on *jake can't jump* a jump puzzle platformer without a jump button play the alpha version for free here: https://rhoeberg.itch.io/jake-cant-jump he/him portfolio: rhoeberg.com
Wow your game is gorgeous no wonder it did so well
08.08.2025 18:04 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Hooray!
For all yโall new players on Switch:
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Weโre almost at the end, but you should start at the start!
Hereโs our intro episode for the series:
eggplant.show/ep-a-year-of...
Tried and reviewed your game now, I loved it! I feel like at level three it escalates a bit too much, where you are introducing both moving runes and buttons/doors. I think I got stuck on level 6, which had a pretty tough jump puzzle with the jump pads.
06.08.2025 14:13 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0In my game rhoeberg.itch.io/beat-invaders its not possible to survive longer than 150s which for most people felt brutal. I would make sure the difficulty is scaled way down so you can get a better feel of the game before its suddenly over.
#gmtkjam #gamedev
I thought my game was simple enough for people to understand, its easy to assume when you make something yourself. Next time I want to make sure player understand whats on the screen and which inputs to use without having to read a text outside the game.
05.08.2025 12:50 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0It has been so much fun to have people trying my game for the #gmtk jam and I'm very happy with the feedback lots of people seem to like the idea. Two things I have learned that I will make sure to improve next time:
1. ingame tutorial
2. balanced towards a 5-10min experience (depending on genre)
Very cool to see unity getting its run for the money against godot. Surprised there's not more people using game maker.
04.08.2025 09:08 โ ๐ 31 ๐ 0 ๐ฌ 1 ๐ 0Oh no not Maschinen-Mensch :(
04.08.2025 09:05 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0add on fiverr.com: "Stuck at vibe coding? Get matched with the right export to turn your prototype into a real, working product." With a button saying "find an expert".
Seen on fiverr.com. Turns out AI creates more jobs now that programmers have to fix everyones vibe coded projects ๐
04.08.2025 07:52 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Uploaded the final version of my #gmtk submission. Its a rythm game/tower defence mashup inspired by music sequencers: rhoeberg.itch.io/beat-invaders
Looking forward to trying out some other peoples games as well โ๏ธ
#gmtkjam
Managed to submit something for gmtk jam. Won't have time to do more but I'm satisfied. Check it out :)
#gmtk #gmtkjam
rhoeberg.itch.io/beat-invaders
humble beginnings of my gmtk entry. A step sequencer tower defence mashup. Probably wont have time to finish it ๐คท
#gmtk #gmtkjam
I kind of want to participate in the GMTK gamejam, but I doubt I will have much time for it. How does anyone get anything done with kids and job on the side ๐ช
30.07.2025 11:47 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Currently not the rectangle just constrains the camera so it can't go out of it. If I set the rectangle to a single screen size it would just be a single screen "locked" camera. Was considering to be able to set the camera look ahead direction
29.07.2025 21:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0If I had a thousand rectangles I would consider it, but i doubt there would be more than 20 rectangles in a single level. I generally prefer a cache less method when I can afford it, less bugs :)
29.07.2025 19:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Yeah I love it also, gives a bit of a cinematic feel. The current implementation is quite simple, I have an array of rectangles and check every frame which rectangle the player is in. Then i constraint the camera to that rectangle and handle camera movement accordingly.
29.07.2025 17:30 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Playing around with configurable camera constraints in my engine. Basically the same approach as Celeste where a level can be compartmentalized into multiple camera constraints. Its pretty neat already!
#indiedev #indiegame #gamedev #pixelart #solodev
10000bc called and want it's snacks back
26.07.2025 12:07 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Was not sure about sounds in UI's until I heard the sheep eraser, I want to add sounds to my editor now
25.07.2025 09:46 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0While I absolutely think AI art is soulless slop I do agree with you. Its the same when people get told they where manipulated into voting for the wrong person, people are not going to react the way you think they are when told something like this.
23.07.2025 08:37 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Ah yes the famous period in time when everyone was an aristocrat ๐คจ
22.07.2025 08:16 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Ooh wookash is a pretty good interviewer, I'm sure this will be interesting for us nerds ๐ค
19.07.2025 19:41 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0A quick sketch using my level editor
#indiedev #gamedev #pixelart #solodev
Went to see some art at the Louisiana museum in Denmark yesterday ๐
19.07.2025 10:42 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The great thing about writing your own level editor is that you can have it integrated in your game engine, so I can jump between playing the levels and editing with one button.
#gamedev #indiedev #pixelart
Behold ๐ธ
#vekari #indierpg #cyberpunk #fantasy #glitch #pixelart #animation #frog
Dungeon Friends
RPG party commission
apple manor with an overshooting U instead of dogleg.
rooms odd sized, grid snapped. U overshoot is either 2 or 4.
zero other constraints.
This one feels nice and impactful
11.07.2025 20:58 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0testing some hyperrealistic death animations ๐
#gamedev #indiedev #indiegame #pixelart