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rhoeberg

@rhoeb.bsky.social

coder, gamedev, previously SYNTHETIK 2 and GEM collective Currently working on *jake can't jump* a jump puzzle platformer without a jump button play the alpha version for free here: https://rhoeberg.itch.io/jake-cant-jump he/him portfolio: rhoeberg.com

189 Followers  |  975 Following  |  60 Posts  |  Joined: 06.10.2023  |  2.256

Latest posts by rhoeb.bsky.social on Bluesky

Wow your game is gorgeous no wonder it did so well

08.08.2025 18:04 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hooray!

For all yโ€™all new players on Switch:
Weโ€™ve been doing A Year of UFO 50 since the initial launch, a weekly book club podcast, one game/episode per week.

Weโ€™re almost at the end, but you should start at the start!

Hereโ€™s our intro episode for the series:

eggplant.show/ep-a-year-of...

07.08.2025 15:38 โ€” ๐Ÿ‘ 72    ๐Ÿ” 26    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 2

Tried and reviewed your game now, I loved it! I feel like at level three it escalates a bit too much, where you are introducing both moving runes and buttons/doors. I think I got stuck on level 6, which had a pretty tough jump puzzle with the jump pads.

06.08.2025 14:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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beat invaders by rhoeberg build your beat, play your beat to defend the invasion

In my game rhoeberg.itch.io/beat-invaders its not possible to survive longer than 150s which for most people felt brutal. I would make sure the difficulty is scaled way down so you can get a better feel of the game before its suddenly over.
#gmtkjam #gamedev

05.08.2025 12:50 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I thought my game was simple enough for people to understand, its easy to assume when you make something yourself. Next time I want to make sure player understand whats on the screen and which inputs to use without having to read a text outside the game.

05.08.2025 12:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It has been so much fun to have people trying my game for the #gmtk jam and I'm very happy with the feedback lots of people seem to like the idea. Two things I have learned that I will make sure to improve next time:
1. ingame tutorial
2. balanced towards a 5-10min experience (depending on genre)

05.08.2025 12:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Very cool to see unity getting its run for the money against godot. Surprised there's not more people using game maker.

04.08.2025 09:08 โ€” ๐Ÿ‘ 31    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oh no not Maschinen-Mensch :(

04.08.2025 09:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
add on fiverr.com: "Stuck at vibe coding? Get matched with the right export to turn your prototype into a real, working product." With a button saying "find an expert".

add on fiverr.com: "Stuck at vibe coding? Get matched with the right export to turn your prototype into a real, working product." With a button saying "find an expert".

Seen on fiverr.com. Turns out AI creates more jobs now that programmers have to fix everyones vibe coded projects ๐Ÿ˜‚

04.08.2025 07:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
beat invaders by rhoeberg build your beat, play your beat to defend the invasion

Uploaded the final version of my #gmtk submission. Its a rythm game/tower defence mashup inspired by music sequencers: rhoeberg.itch.io/beat-invaders
Looking forward to trying out some other peoples games as well โœŒ๏ธ
#gmtkjam

03.08.2025 16:55 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
beat invaders by rhoeberg build your beat, play your beat to defend the invasion

Managed to submit something for gmtk jam. Won't have time to do more but I'm satisfied. Check it out :)
#gmtk #gmtkjam
rhoeberg.itch.io/beat-invaders

02.08.2025 16:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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humble beginnings of my gmtk entry. A step sequencer tower defence mashup. Probably wont have time to finish it ๐Ÿคท
#gmtk #gmtkjam

31.07.2025 22:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I kind of want to participate in the GMTK gamejam, but I doubt I will have much time for it. How does anyone get anything done with kids and job on the side ๐Ÿ˜ช

30.07.2025 11:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Currently not the rectangle just constrains the camera so it can't go out of it. If I set the rectangle to a single screen size it would just be a single screen "locked" camera. Was considering to be able to set the camera look ahead direction

29.07.2025 21:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If I had a thousand rectangles I would consider it, but i doubt there would be more than 20 rectangles in a single level. I generally prefer a cache less method when I can afford it, less bugs :)

29.07.2025 19:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah I love it also, gives a bit of a cinematic feel. The current implementation is quite simple, I have an array of rectangles and check every frame which rectangle the player is in. Then i constraint the camera to that rectangle and handle camera movement accordingly.

29.07.2025 17:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Playing around with configurable camera constraints in my engine. Basically the same approach as Celeste where a level can be compartmentalized into multiple camera constraints. Its pretty neat already!
#indiedev #indiegame #gamedev #pixelart #solodev

29.07.2025 14:46 โ€” ๐Ÿ‘ 19    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

10000bc called and want it's snacks back

26.07.2025 12:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Was not sure about sounds in UI's until I heard the sheep eraser, I want to add sounds to my editor now

25.07.2025 09:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

While I absolutely think AI art is soulless slop I do agree with you. Its the same when people get told they where manipulated into voting for the wrong person, people are not going to react the way you think they are when told something like this.

23.07.2025 08:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ah yes the famous period in time when everyone was an aristocrat ๐Ÿคจ

22.07.2025 08:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ooh wookash is a pretty good interviewer, I'm sure this will be interesting for us nerds ๐Ÿค“

19.07.2025 19:41 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A quick sketch using my level editor
#indiedev #gamedev #pixelart #solodev

19.07.2025 12:41 โ€” ๐Ÿ‘ 27    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Went to see some art at the Louisiana museum in Denmark yesterday ๐Ÿ‘€

19.07.2025 10:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The great thing about writing your own level editor is that you can have it integrated in your game engine, so I can jump between playing the levels and editing with one button.
#gamedev #indiedev #pixelart

17.07.2025 17:04 โ€” ๐Ÿ‘ 17    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Behold ๐Ÿธ

#vekari #indierpg #cyberpunk #fantasy #glitch #pixelart #animation #frog

16.07.2025 03:14 โ€” ๐Ÿ‘ 7    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Dungeon Friends
RPG party commission

14.07.2025 16:51 โ€” ๐Ÿ‘ 100    ๐Ÿ” 11    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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apple manor with an overshooting U instead of dogleg.
rooms odd sized, grid snapped. U overshoot is either 2 or 4.
zero other constraints.

10.07.2025 17:10 โ€” ๐Ÿ‘ 61    ๐Ÿ” 4    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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This one feels nice and impactful

11.07.2025 20:58 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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testing some hyperrealistic death animations ๐Ÿ’€
#gamedev #indiedev #indiegame #pixelart

11.07.2025 20:43 โ€” ๐Ÿ‘ 15    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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