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@sergeymakeev.bsky.social

38 Followers  |  31 Following  |  2 Posts  |  Joined: 24.10.2024  |  1.4947

Latest posts by sergeymakeev.bsky.social on Bluesky

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y'ever see my blog post about Max Payne 2's character shadows? got some good Remedy dev scoops in there

www.joewintergreen.com/dev-scoops-m...

20.07.2025 14:10 โ€” ๐Ÿ‘ 222    ๐Ÿ” 43    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
Advances in Order Independent Transparency for Real-Time & Virtual Production Workflows - P. Kakkar
YouTube video by Academy Software Foundation Advances in Order Independent Transparency for Real-Time & Virtual Production Workflows - P. Kakkar

Brief introduction to a number of OIT techniques: "Advances in Order Independent Transparency for Real-Time & Virtual Production Workflows" www.youtube.com/watch?v=wXSJ...

03.09.2025 19:54 โ€” ๐Ÿ‘ 47    ๐Ÿ” 11    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Following the same logic, it would be better to remove all but one camera to avoid contention/ambiguity

02.09.2025 06:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Anno 1800: Frame Analysis | Thomas Poulet In depth analysis of the steps required to get a frame from Anno 1800 onto the screen.

Anno 1800: Frame Analysis blog.thomaspoulet.fr/posts/anno-1...

19.08.2025 20:20 โ€” ๐Ÿ‘ 34    ๐Ÿ” 9    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Decided to check out how water is rendered in Counter-Strike 2.

Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)

11.06.2025 00:55 โ€” ๐Ÿ‘ 195    ๐Ÿ” 50    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 5
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GitHub - SergeyMakeev/ArcadeCarPhysics: Arcade Car Physics - Vehicle Simulation for Unity3D Arcade Car Physics - Vehicle Simulation for Unity3D - SergeyMakeev/ArcadeCarPhysics

Thatโ€™s wild - over 5 years ago I was just toying with the idea for arcade car physics to capture that arcade feelโ€ฆ and today a game on Steam is about to release using that code ๐Ÿ˜Š

Here's my racer code
github.com/SergeyMakeev...

The game that using it
www.ulule.com/highwaytoheal/

16.05.2025 03:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Highway to Heal, Drive Fast & Take Care of Adorable Folks! An open-world arcade driving adventure PC game set in a climate-friendly future city.

๐Ÿš‘ Highway to Heal's crowdfunding campaign is live!

๐Ÿ‘‰ ulule.com/highwaytoheal

๐Ÿ’Œ Sharing is caring!

#crowdfunding #highwaytoheal #indiegame #gaming

13.05.2025 16:27 โ€” ๐Ÿ‘ 30    ๐Ÿ” 24    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 3
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In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same.

The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.

05.12.2024 22:11 โ€” ๐Ÿ‘ 707    ๐Ÿ” 106    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 9

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