After playing so many DOOM 1/2 and extended levels I'm now onto Heretic. This is still such an amazingly playable game. There are so many gameplay and level design lessons tucked away in here, although I really hate the "have to traverse the lava and take damage" levels. Lots to learn, lots to not.
10.02.2026 11:09 β π 3 π 0 π¬ 0 π 0
Given the generation I grew up in, a Rugby match isn't a Rugby match without commentary in a strong Borders accent.
09.02.2026 09:40 β π 1 π 0 π¬ 0 π 0
Seeking Build & Infrastructure Engineer - San Gabriel, CA 91776 - Indeed.com
Pacific Light & Hologram, Inc.
Join us on a journey through 50 years of computer graphics and help realize the path it never got to take by inventing the missing hardware, math, and algorithms! Lead our build/test/release culture and help make our next-generation devices: www.indeed.com/job/seeking-...
04.02.2026 17:17 β π 0 π 0 π¬ 0 π 0
Before the days of SSR, the water of Fable 1 on Xbox used the screen buffer as a texture source, flipping it and warping texture co-ords.
Other PS2 games would have done this as well since using the frame buffer as a texture source was trivial on the GS.
23.01.2026 09:21 β π 4 π 0 π¬ 0 π 0
yup, styling is hell, wow
22.01.2026 10:45 β π 2 π 0 π¬ 0 π 0
Bah! Not enough Ulster players being called up for the 6N; they are white hot right now. Don't care about 6N results and fear Farrell is fast becoming a World Cup liability. I mean, Lions tour was awesome, but we were the only country to sacrifice long-term progress for it.
22.01.2026 10:31 β π 1 π 0 π¬ 0 π 0
let's get some adventures booked in for the spring
09.01.2026 10:36 β π 0 π 0 π¬ 1 π 0
You mean keep talking in the Brythonic tongue, of course. All the Britons were pushed into Wales and Cornwall and only the Cornish have yet to revolt and fully restore their language. Older Cornish prefers describing control actions to naming them so cue/queue don't really exist.
06.01.2026 08:18 β π 2 π 0 π¬ 1 π 0
I snapshot many things but one I regret not doing is DEV7 for the Adibou games. It was light years ahead of its time: a non-programmer-friendly, high-level custom language with IDE, debugger & integrated asset pipeline. Again; it was French, and I love that I got to witness their technical prowess.
17.12.2025 09:45 β π 3 π 0 π¬ 0 π 0
Playing through Just Cause 3 right now and it's totally brilliant. On the one hand it's gorgeous and fun to zip around everywhere. On the other, despite its impressive open world, it also highlights the astonishing attention to detail GTA 5 had.
16.12.2025 19:38 β π 1 π 0 π¬ 0 π 0
Not gone there yet. I'm having fun coding UI in C# using the old WinForms model, with all the new stuff like layout, DPI changes, responsive UI rendering and the ability to (*SHOCK*) just call Close() to close my window! Only annoyance is the old WPF-style Grid API (monsters), but that's wrapped.
06.12.2025 15:00 β π 1 π 0 π¬ 1 π 0
05.12.2025 13:58 β π 2 π 0 π¬ 1 π 0
There are a couple of live demos too:
Basic testbed: andrewwillmott.github.io/app/DemoApp....
Constrained paths, using quaternion splines for orientation: andrewwillmott.github.io/app/DemoApp....
01.12.2025 17:29 β π 6 π 2 π¬ 0 π 0
- Utilities to enforce monotonicity, e.g., for bounded quantities like colour.
- More complete frame support: Frenet, Frenet with axis continuity, X + up
- Jerk! Torsion!
- Tessellation helpers for drawing plus some example code
- Rotational splines, in particular, quaternion splines with C2 continuity and
first and second derivatives provided, using the cumulative form from K/K/S.
I've pushed a few changes to my splines library, github.com/andrewwillmo..., recently, including:
01.12.2025 17:25 β π 9 π 2 π¬ 1 π 0
Ah, nice, yet another "wrote a huge chunk of the bloody engine" credit gets marked up as "additional programming." As a contractor/consultant you have much better financial control over your future but don't ever expect to be part of the team. If you want legitimate credit: put it in your contract.
24.11.2025 11:00 β π 15 π 1 π¬ 2 π 0
This is Sektori! A twin-stick shooter I've been making (and documenting the journey) since April 2021. And it finally launched TODAY on Steam, PS5 and Xbox! Here's a fresh launch trailer, all shares highly appreciated. More game info in replies.
#indiegame #ps5 #xbox #steam #indiedev #gamedev
18.11.2025 10:49 β π 353 π 156 π¬ 25 π 33
New blog post about the development of Radical Pie:
terathon.com/blog/radical...
01.11.2025 22:32 β π 22 π 10 π¬ 1 π 1
NICE. What's the specs? I'm looking at a 5k2k 40" but those prices are steep.
12.11.2025 17:55 β π 0 π 0 π¬ 1 π 0
Took me AGES to dig this up, I knew I preserved it but I have so many backups. This my first reviewed Shareware game from early 1997 (aged 16). I'd love to frame it but it does look a bit gaudy π
10.11.2025 22:48 β π 8 π 0 π¬ 0 π 0
08.11.2025 23:28 β π 2 π 0 π¬ 0 π 0
YouTube video by ChefCoder
CarCoding
all the user-editable logic in this world www.youtube.com/watch?v=xORN...
08.11.2025 22:57 β π 2 π 0 π¬ 0 π 0
As an example (nullability feature):
m_values ??= [];
Short and concise. But uses features many years in the comparative future and just looks... noisy and context-dense.
07.11.2025 12:45 β π 1 π 0 π¬ 0 π 0
Looking at my C# code from 15 years ago: it was more verbose but A LOT less noisy. Trying to get to the bottom of it but there's a lot more scoping and brackets these days, with increased use of properties.
07.11.2025 12:15 β π 1 π 0 π¬ 2 π 0
I am excited to announce the release of Radical Pie, version 1.0! This is the professional equation typesetting application that I've been working on for the last year. See the website for details.
radicalpie.com
28.10.2025 22:39 β π 47 π 12 π¬ 1 π 0
They saw you coming. Pavements are only for local people.
03.11.2025 11:15 β π 1 π 0 π¬ 0 π 0
Master Levels for Doom II
The Master Levels for Doom II were released on December 26, 1995 by id Software as an expansion pack for Doom II. It was also included as a bonus on the Doom 3: Resurrection of Evil Xbox game disc in ...
I never got on with the later levels of Doom 1/2. The earlier levels were a master class in level design, while the later ones were a bit boring for me.
Just played Doom 2 Master Levels, though, and OH MY GOD they are a revelation. Incredibly well made and super fun!
doomwiki.org/wiki/Master_...
03.11.2025 10:57 β π 3 π 0 π¬ 1 π 0
blimey, my memory of that path is that eroded, is it?
23.10.2025 18:38 β π 0 π 0 π¬ 1 π 0
I'm frankly astonished that we still can't tell our x64 CPUs to not add entries to the BTB. We have millions of bounds checks, sanitiser guards, type checks, overflow checks, etc. polluting the BTB. When all we need is a "BTB says no" and a forward branch.
Xbox 360 PPC tw instruction be sad :(
23.10.2025 11:48 β π 5 π 0 π¬ 1 π 0
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and PC Police Officer for @Digitalfoundry. Wird auch Hermann genannt.
queer craftworker in the Highlands β’ made a really big video game once but is doing something else now β’ tha GΓ idhlig agam β’ cannot be killed β’ cannot be destroyed
innesmck.com
he/they β’ e/iad π³οΈββ§οΈ
Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB
Blog: https://alextardif.com/eden.html
Sega Dreamcast developer on a quest to correct the timeline of video gaming history. Working on the modern, open-source indie DC SDK and library OS, KallistiOS.
Indie game developer, experienced creative lead and 100% of Gizmo Garden β«οΈ I made Hokko Life β«οΈ Prev. Arrowhead, Lionhead, Sony β«οΈ he/they
Grumpy programmer. Demoscener. I (try to) make machines produce faster and more beautiful pixels
Composer, Sound Designer, Adventurer. Ex Microsoft, Rare Ltd.
Programmer at Pacific Light & Hologram
Game dev, working on Terraformers terraformers-game.com
Game jams, homemade game engine dev.
Sometimes streaming on youtube:
π΄ https://www.youtube.com/@seb_degraff/streams
Also on mastodon:
π http://mastodon.gamedev.place/@seb_degraff
Engineer, designer, artist and musician in the game industry for 30+ years. 52 assets on the Unity Asset Store. Ex-Turbine/Harmonix/DBeam/etc, currently at Meta
Epic Games / RAD Game Tools
Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
CTO & Technical Director at Romero Games
Previously 3D Tech Lead at Ubisoft MTL (Far Cry, Watch_Dogs) & graphics coder at Radical (Prototype)
#irishgamedev
He/him
Senior (as in old) Technical Director at NaturalMotion Games. Formerly writing code at Bullfrog (told you I was old), Lionhead, Supermono.
Doer of things @ Pacific Light & Hologram
Founder of Molecular Matters β’ C++ & low-level programming β’ Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Middle-aged game developer and coder.
Currently with DeepMind. Formerly Bullfrog, Big Blue Box, Lionhead, No Man's Sky.
Co-creator of Dungeon Keeper and Fable.
Billionaire playboy. Pathological liar.
Programmer at Don't Nod MontrΓ©al, littleBits enthusiast, friend of rodents, dad.
You may remember me from such games as FEZ and Cooldog Teaches Typing.
Old tech ramblings @ http://theinstructionlimit.com