Leonard Somero's Avatar

Leonard Somero

@verysoftwares.itch.io

multimedia artist from Oulu, Finland. games: https://verysoftwares.itch.io music: https://milkyhe.art footage: https://youtube.com/@verysoftwares

401 Followers  |  601 Following  |  360 Posts  |  Joined: 08.10.2024  |  1.7242

Latest posts by verysoftwares.itch.io on Bluesky

life is putty to me

07.10.2025 22:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Touko in forest

Touko in forest

Luxus berating Touko

Luxus berating Touko

we have Touko at home

we have Touko at home

Mumina is not into math

Mumina is not into math

finished a build in time for #LDJam, but i plan on continuing the story further.

>> verysoftwares.itch.io/gathering <<

featuring hand-drawn art and full voice acting for the first time in a verysoftwares production! #gamedev #solodev

06.10.2025 23:29 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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#LDJam game's looking like this at the moment. it's very functional, there's little friction left for implementing the story beats.

you can see for yourself, i've just cleaned up the codebase: github.com/verysoftware...

#gamedev #love2d

05.10.2025 20:57 β€” πŸ‘ 13    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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first screen of my #LDJam creation

silly narrative game with hand-drawn artwork

#gamedev #solodev

04.10.2025 16:04 β€” πŸ‘ 14    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

top minds of reddit: "don't make this kind of game! the market is saturated!"

which market? where is that market? merely a personification of data.

no, out there are only unconnected individuals, waiting to explore your take on interactivity.

27.09.2025 00:59 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
level editor in a Cosmo mod running within DOSBox

level editor in a Cosmo mod running within DOSBox

since i'm making progress on my Cosmo mod i went ahead and made a public repo:

github.com/verysoftware...

feast your eyes on C code predating ISO standards, and weird EGA tricks with Assembly routines

#solodev #retrocomputing

22.09.2025 22:02 β€” πŸ‘ 14    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

'geez game designers, what were they THINKING'

22.09.2025 08:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

that's really charming, nails that 3DS feel!

22.09.2025 07:59 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

why would anyone take advice on what games to make. such a discouraging mindset over there.

22.09.2025 07:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

that's looking mighty good!

16.09.2025 18:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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glitch jumpscare when a familiar level suddenly didn't load properly

16.09.2025 16:26 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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for my Cosmo modding project, i've been working on a level editor.

i can read and display the game's map data now, which is pretty awesome, but nothing is actually editable yet.

glitch art ensues at the end

#gamedev #solodev #retrocomputing

16.09.2025 15:56 β€” πŸ‘ 18    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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alrighty, debug screen's looking pretty sharp!

i spent a lot of effort on this, and while it's not a critical gameplay feature, it let me 1) practice structure for 80s C code, 2) get to know Cosmo's mechanisms better, and 3) write useful handlers i'll need later anyway.

#retrocomputing #solodev

14.09.2025 10:44 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

thanks for showing interest, but i don't think there's any help available for my situation, i've just got to keep refining my craft & adjust my mindset.

14.09.2025 08:48 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

it's the true form of MISSINGNO.

14.09.2025 08:45 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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my brilliant attempt at a debug screen for displaying all Cosmo entities by ID

13.09.2025 13:22 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Tutorials TIC-80 is a fantasy computer for making, playing and sharing tiny games. - nesbox/TIC-80

you should check the tutorials on Github to see if anything inspires you: github.com/nesbox/TIC-8...

07.09.2025 17:45 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
verysoftwares dashboard

verysoftwares dashboard

bang! broke 400 followers on itch.

there's been an influx of new attention, i suppose 'Jimi can not read' got picked up by some streamer again?

06.09.2025 08:48 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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with the help of the reverse-engineered source code by Scott Smitelli, i got Cosmo's Cosmic Adventure modded to an extent, changing the title screen and music. this combo seems like it could be from an actual shipped product

01.09.2025 22:12 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

very much the same with game genres, i don't start out with a ready-made pitch like "i want to make a zombie FPS", it's always a process of discovery starting from some fundamental oddity like "how to measure health without numbers". maybe this means my games are more fun to make than to play.

01.09.2025 16:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

"what genre of music do you make"

i don't know. i just wanted to make music, to play with shapes of sound. i didn't stick to a template from some tutorial video, i figured out what works for me by making a lot of weird experiments. sometimes a track aligns with a genre but that wasn't the goal.

01.09.2025 16:42 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

i was going to make a post, but a big account also made one, so i've chosen to delay mine.

01.09.2025 15:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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a little chiptune from 2016 called "never o'clock"

it's not gonna be on the album but it's a good composition

(original .xm file available on modarchive: modarchive.org/index.php?re...) #chiptune #trackermusic #milkytracker

31.08.2025 17:23 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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I rediscovered an archive of my tracker tunes from 10 years ago 😁 it's 2½ hours of material that I barely even remember composing. I started polishing the best ones for a coherent release.

27.08.2025 23:11 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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You can now watch me gush LIVE about the most obscure Windows 98 games: www.twitch.tv/softmagus

27.08.2025 13:38 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Having creators and their output quantified by followers, likes, view counts and such always makes me feel like I'm competing against others and losing. It's a feeling I need to consciously fight when browsing a site like Bluesky.

24.08.2025 18:20 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
It's Leftfield in pixel art form.

It's Leftfield in pixel art form.

Trying to make an updated avatar for my character, Leftfield the lynx.

24.08.2025 15:11 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Presentation is key, I announce, as I ship another game using less than 10 distinct assets.

22.08.2025 20:53 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

everyone knows Very Softwaresβ„’ is on the bleeding edge of graphics technology

22.08.2025 19:49 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Presentation is key, I announce, as I ship another game using less than 10 distinct assets.

22.08.2025 20:53 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

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