I'm still adding more cave-generation content π
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@thedutchtree.bsky.social
Father / Husband / Hobby GameDev Making Prophecy Island, a procedurally generated open world rpg. Wishlist here: http://t.ly/3aCl
I'm still adding more cave-generation content π
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Actions now have consequences!
When disliked or worse you will be cursed at in the streetsβΌοΈ
When liked or better you will be praised π
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Still working on adding more cave-dungeon content πͺ¨
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Exploring caves as a wizard can be exciting, but also dangerous β οΈ
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Still working on UI. This time assigning spells to weapons and talismansπͺβοΈ
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It is now possible to swap weapons and spells during combat π₯³
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Spells (or sigils) can be cast by staffs, but can also be attached to weapons. π§ββοΈβοΈ
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Random events like these can happen in a city near you.
This lady whooped my ass btw π«£
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These fishmen where hiding something dangerous in their cave β οΈ
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Added a (temporary) intro cutscene for the demo, to hook people more on the story of Prophecy Island.
www.youtube.com/watch?v=JC76...
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(Finally) working on an inventory screen π
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That wasn't supposed to happen...
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I've done it, my first demo is live on Steam π₯³
Although still a closed alpha, I'm super happy to see the first people get their hands on it π€©
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www.youtube.com/watch?v=o07Z...
Showing off the randomly generated forest biomeπ³
And a randomly generated dungeon π¦
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The first closed alpha demo for Prophecy Island is in review π
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I know what you mean. I've been busy for so long with setting up all the systems. I've finally reached the point where I can start adding content, and it's so cool to see the algorithms create new content.
10.07.2025 19:26 β π 1 π 0 π¬ 1 π 0Still working hard on bugfixes, so here is some random footage from a randomly generated dungeonβοΈ
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How exciting, good luck with the game! And totally agree, very satisfying to get rid of bugs you have been stumbling upon for a while.
08.07.2025 14:18 β π 2 π 0 π¬ 0 π 0Playing through the main quest-line countless times, trying to find and fix as many bugs possible for the upcomming demo π
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While testing I noticed a hitbox that didn't destroy itself after use. Had some fun spawning enemies right at that spot π
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Prophecy Island will also host a few randomly remixed "Elding Ring"-esque dungeons βοΈ
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Visiting a minor dragon shrine π²
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Those goblins where stronger then they looked π
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Here I show off the bug report in-game: bsky.app/profile/thed...
02.07.2025 11:57 β π 1 π 0 π¬ 0 π 0A player can create a bug report and within 10 seconds have it submitted.
I receive valuable information like the version of the game, player data, stack trace and even a screenshot!
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It's always nice when the strong enemy drops a better weapon βοΈ
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June for me was tech-debt month. I'm pretty proud of the list of bugs and clean-up I was able to work through.
Next up is installing Steam SDK, and more balancing.
Demo soon!
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Here's what a generated terrain looks like up close π
Not only is the island generated, but so are the dungeons π¦
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Here's what a generated terrain looks like up close π
Not only is the island generated, but so are the dungeons π¦
#indiegame #procgen #roguelike #soulsike #rpg
Added a very important feature for the upcoming demo.
It stores bugtype, comment by player, and a screenshot.
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