I've gotten a lot of mileage out of using Disk Inventory X to interrogate where all my space is going.
But how iCloud does or does not offload studf to the cloud is mysterious to me.
@oldmanofthefire.bsky.social
Artist, gamedev, enigma. Freelance art direction. https://oldmanofthefire.com
I've gotten a lot of mileage out of using Disk Inventory X to interrogate where all my space is going.
But how iCloud does or does not offload studf to the cloud is mysterious to me.
I rebound most shortcuts to match Unity--switching back and forth was driving me nutty.
29.11.2025 17:26 β π 1 π 0 π¬ 0 π 0so good
27.11.2025 06:07 β π 1 π 0 π¬ 0 π 0somehow getting tony hawk meets blast corps vibes
26.11.2025 18:27 β π 2 π 0 π¬ 1 π 0so good
20.11.2025 17:51 β π 1 π 0 π¬ 0 π 0beautiful work
29.10.2025 15:48 β π 2 π 0 π¬ 0 π 0how we speak to ourselves
27.10.2025 03:00 β π 60 π 8 π¬ 1 π 0done, feels great, no notes
25.10.2025 18:02 β π 34 π 1 π¬ 1 π 1yeah it's funny, I was referencing a totally different picture, but a lot of these shots are pretty darn similar
23.10.2025 06:11 β π 1 π 0 π¬ 1 π 0I can see the resemblance for sure! Teide looks pretty incredible.
23.10.2025 06:10 β π 1 π 0 π¬ 0 π 0superbrothers homage
23.10.2025 05:38 β π 105 π 11 π¬ 3 π 0the pixellation tends toward abstraction, really relevant to things I'm wanting to explore. It's more painterly than pixellated, more about transmitting color and light
22.10.2025 04:08 β π 3 π 0 π¬ 0 π 0high drama lighting, surprising color pairings. Sparse with their reveals, they're not beating you over the head with epic shots. They're kind of subtle, you almost have to look for them
22.10.2025 04:04 β π 6 π 0 π¬ 1 π 0texture and color and way they broke up the dioramas just looks so good, every room
22.10.2025 04:03 β π 1 π 0 π¬ 1 π 0you reminded meβrecently learned that vagrant story did a very controlled rim lighting with a similar approach
13.10.2025 15:19 β π 3 π 0 π¬ 1 π 0Early on I felt bad for reusing similar geometry and textures, like I was being lazy. Later I realized that this was actually a helpful technique to create a visual cohesion. In graphic design they call it repetition of forms. Same principle applies in 3D.
10.10.2025 23:23 β π 29 π 0 π¬ 1 π 0Though in another sense it is profoundly productive because you are honing one of the sharpest weapon of an artistβthe ability to listen and feel with nuance, and the ability to create from that feeling with intention.
10.10.2025 03:36 β π 10 π 0 π¬ 0 π 0I like it for a lot of reasons. I like it because it forces you to slow down and think deeply. I like it because it is unpredictable and often causes you to make something you've not made before. I like it because it is in no way "productive"; it's personal, and often restful.
10.10.2025 03:31 β π 9 π 0 π¬ 1 π 0I should tell you about one of my favorite artistic practices: Lectio Divina. Originally a form of contemplative prayer.
1. Choose an image that speaks to you. 2. Spend a good deal of focused time meditating on why it speaks to you. 3. Create something in response, from that depth of feeling.
Late night meditation. I'd rather live well, love the people in my life well, than be successful. I'd rather profoundly impact a few in good and true ways than be famous and widely known. I will die content one day having lived such a life.
08.10.2025 04:49 β π 33 π 0 π¬ 2 π 0not the focus here but those mountains look real good
06.10.2025 16:16 β π 2 π 0 π¬ 0 π 0also my personal take but I think a level of self assurance and emotional regulation goes a long way. You're doing cool work, so are they, seems like it would be cool to talk. I think a certain amount of boldness signals you're a professionalβand also makes you feel better, not worse about yourself
06.10.2025 14:19 β π 4 π 0 π¬ 0 π 0maybe goes without saying but I generally prioritize messaging people who have a level of decision making power
messaging a designer or artist or whatever usually results in "I'll look into that for you!" which typically doesn't go anywhere. Unless it does, who knows π€·ββοΈ