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StanfordVR

@stanfordvr.bsky.social

For two decades we have built and studied VR/AR systems that explore the changes in the nature of social interaction. We research how virtual experiences impact people psychologically, and focus on education, nonverbal behavior, climate change & empathy.

1,323 Followers  |  39 Following  |  54 Posts  |  Joined: 20.11.2023
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Posts by StanfordVR (@stanfordvr.bsky.social)

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Underwater VR!

Floating free (compared to being docked in water or on dry land) caused more psychological ocean connection and positive emotions. Floaters believed they had drifted 4 meters even though they were stationary (i.e., vection).

Santoso and colleagues: vhil.stanford.edu/publications...

13.02.2026 13:59 β€” πŸ‘ 6    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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Underwater VR!

Floating free (compared to being docked in water or on dry land) caused more psychological ocean connection and positive emotions. Floaters believed they had drifted 4 meters even though they were stationary (i.e., vection).

Santoso and colleagues: vhil.stanford.edu/publications...

13.02.2026 13:59 β€” πŸ‘ 6    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
Virtual Placemaking
YouTube video by Virtual Human Interaction Lab Virtual Placemaking

What if you had a real encounter, then used genAI to model it, and weeks later relived the memory in VR?

Largescale, longitudinal study by @portiawang.bsky.social at JCMC.

Reliving past memories caused groups to be better, in speech, in gestures, and in outcomes.

www.youtube.com/watch?v=jAqf...

13.01.2026 14:29 β€” πŸ‘ 7    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
Virtual Placemaking
YouTube video by Virtual Human Interaction Lab Virtual Placemaking

What if you had a real encounter, then used genAI to model it, and weeks later relived the memory in VR?

Largescale, longitudinal study by @portiawang.bsky.social at JCMC.

Reliving past memories caused groups to be better, in speech, in gestures, and in outcomes.

www.youtube.com/watch?v=jAqf...

13.01.2026 14:29 β€” πŸ‘ 7    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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VHIL-E knows it all but rarely hallucinates! Lab materials collected, cleaned, classified, chunked, created embeddings, correlated in an index, & connected ("7 Cs"). Over 2.3 million words segmented into 10k "chunks" integrated into an RAG-based LLM. Now published.

vhil.stanford.edu/publications...

06.01.2026 18:19 β€” πŸ‘ 5    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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VHIL-E knows it all but rarely hallucinates! Lab materials collected, cleaned, classified, chunked, created embeddings, correlated in an index, & connected ("7 Cs"). Over 2.3 million words segmented into 10k "chunks" integrated into an RAG-based LLM. Now published.

vhil.stanford.edu/publications...

06.01.2026 18:19 β€” πŸ‘ 5    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Virtual reality helps people understand and care about distant communities Direct experiences have powerful effects on perception – a truth at the heart of new Stanford-led research showing how immersive VR can make distant places feel more immediate and climate-related impa...

The barrier to effective climate communication is often personal distance β€” for many, it still feels like a faraway threat.

A new Stanford-led study shows that virtual reality can help close that gap.

Read more: bit.ly/4hzzsSt

29.10.2025 19:04 β€” πŸ‘ 4    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Stanford Ocean Acidification Experience on Meta Quest Stanford researchers have produced a virtual underwater experience to allow you to observe firsthand what reefs are expected to look like by the end of the century if we do not curb our CO2 emissions....

The Stanford Ocean Acidification Experience, downloaded from Steam in over half of the countries in the world, showcased everywhere from Superbowl to Senate, studied thoroughly, with scholars typically demonstrating increased learning and motivation.

Now Free on Meta!

www.meta.com/experiences/...

30.09.2025 21:36 β€” πŸ‘ 2    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Stanford Ocean Acidification Experience on Meta Quest Stanford researchers have produced a virtual underwater experience to allow you to observe firsthand what reefs are expected to look like by the end of the century if we do not curb our CO2 emissions....

The Stanford Ocean Acidification Experience, downloaded from Steam in over half of the countries in the world, showcased everywhere from Superbowl to Senate, studied thoroughly, with scholars typically demonstrating increased learning and motivation.

Now Free on Meta!

www.meta.com/experiences/...

30.09.2025 21:36 β€” πŸ‘ 2    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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People become attached to places they spend time in. 3D maps allow visits in VR. Santoso & colleagues show that visiting distant locations makes even politically conservative participants care about real climate change news in that city, compared to static images.

vhil.stanford.edu/publications...

18.09.2025 22:03 β€” πŸ‘ 6    πŸ” 4    πŸ’¬ 0    πŸ“Œ 1
Virtual Reality Reduces Climate Indifference by Making Distant Locations Feel Psychologically Close Journal Article

Virtual Reality Reduces Climate Indifference by Making Distant Locations Feel Psychologically Close - from @stanfordvr.bsky.social #VirtualReality

vhil.stanford.edu/publications...

18.09.2025 23:32 β€” πŸ‘ 2    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Google Earth remains the best thing to happen to VR, which is impressive for an application that hasn’t been updated for nearly 8 years.

18.09.2025 22:21 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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People become attached to places they spend time in. 3D maps allow visits in VR. Santoso & colleagues show that visiting distant locations makes even politically conservative participants care about real climate change news in that city, compared to static images.

vhil.stanford.edu/publications...

18.09.2025 22:03 β€” πŸ‘ 6    πŸ” 4    πŸ’¬ 0    πŸ“Œ 1
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Department of Communication - Mediated Interpersonal Communication University of California, Davis is hiring. Apply now!

We’re hiring @ucdavis.bsky.social Comm! TT Asst Prof in Mediated Interpersonal Communication. Our dept blends behavioral, biological & computational strengths at one of the most interdisciplinary campuses anywhere. Apps due Oct 15. Glad to chat recruit.ucdavis.edu/JPF07289

04.09.2025 17:34 β€” πŸ‘ 9    πŸ” 7    πŸ’¬ 0    πŸ“Œ 1
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Stanford Virtual Becomes Reality on Meta Quest With Virtual Reality technology widely available, it’s more important than ever to understand its impact on people and society. Explore highlights of over two decades of research from Stanford's Virtu...

Virtual Becomes Reality finally available (for free) on Quest. Take a guided 15-minute tour of the Stanford lab. Fly like a hero, walk the plank, defend coral in Palau, become a QB, dance with Grover, transform identity in the mirror. Now we are bringing the lab to you!

www.meta.com/experiences/...

02.09.2025 14:55 β€” πŸ‘ 13    πŸ” 7    πŸ’¬ 0    πŸ“Œ 1

I had a blast doing the Stanford #VR lab experience! It provides a wide sample of the powerful #virtualreality features available to the current technology. I highly recommend it to anyone that ever wondered what the tech can actually do! #stanford

02.09.2025 16:45 β€” πŸ‘ 6    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Stanford Virtual Becomes Reality on Meta Quest With Virtual Reality technology widely available, it’s more important than ever to understand its impact on people and society. Explore highlights of over two decades of research from Stanford's Virtu...

Virtual Becomes Reality finally available (for free) on Quest. Take a guided 15-minute tour of the Stanford lab. Fly like a hero, walk the plank, defend coral in Palau, become a QB, dance with Grover, transform identity in the mirror. Now we are bringing the lab to you!

www.meta.com/experiences/...

02.09.2025 14:55 β€” πŸ‘ 13    πŸ” 7    πŸ’¬ 0    πŸ“Œ 1
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Sleep & VR Questions

Dearest VR users, please take my survey about sleep and VR use.

Dearest non-VR users, please re-skeet this into the orbits of more VR users. docs.google.com/forms/d/e/1F...

23.08.2025 01:55 β€” πŸ‘ 32    πŸ” 27    πŸ’¬ 10    πŸ“Œ 2
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SIGGRAPH 2025 Experience Hall Ignites the Future of Interaction and Storytelling /PRNewswire/ -- The SIGGRAPH Experience Hall has always been more than a show floor; it's a portal. At SIGGRAPH 2025, that portal opens again, inviting...

BEASTS: Dual Perspectives on Virtual Puppetry through Theatrical Expression and XR Research

Stanford VHIL & C.U.T.E. blend theater & research via live digital puppetry drawing on Korean folklore. Performer creates & becomes shaped by fantastical representations.

www.prnewswire.com/news-release...

11.08.2025 17:50 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Sobre ponerse en los zapatos del otro: es la compasiΓ³n guiada con la razΓ³n, no la empatΓ­a (Bloom). La primera te mueve a ayudar con una base moral, la segunda solo te lleva a un estado mental.

La #VR, como mΓ‘quina de empatΓ­a, es inevitable. Que luego razones y eso haga que ayudes al otro, un mundo.

06.08.2025 15:27 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Becoming Homeless on Meta Quest In this immersive virtual reality experience, spend days in the life of someone who can no longer afford a home. Attempt to save your home and to protect yourself and your belongings as you walk in an...

Years later (and many polygons fewer) we finally ported Becoming Homeless to the Meta Quest for free.

www.meta.com/experiences/...

Premiering at the Tribeca Film Festival (2017), VHIL's most studied piece on VR empathy. Samples in the 1000s, behavioral measures, longitudinal outcomes months later.

05.08.2025 22:15 β€” πŸ‘ 8    πŸ” 5    πŸ’¬ 1    πŸ“Œ 1
Preview
Becoming Homeless on Meta Quest In this immersive virtual reality experience, spend days in the life of someone who can no longer afford a home. Attempt to save your home and to protect yourself and your belongings as you walk in an...

Years later (and many polygons fewer) we finally ported Becoming Homeless to the Meta Quest for free.

www.meta.com/experiences/...

Premiering at the Tribeca Film Festival (2017), VHIL's most studied piece on VR empathy. Samples in the 1000s, behavioral measures, longitudinal outcomes months later.

05.08.2025 22:15 β€” πŸ‘ 8    πŸ” 5    πŸ’¬ 1    πŸ“Œ 1
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Meta Explains Why The Ideal VR Session Is 20-40 Minutes Meta is telling developers that the ideal VR session length with today's hardware is 20-40 minutes, and has explained its reasoning.

Looks like someone at Meta has been doing their Stanford homework.

www.uploadvr.com/meta-ideal-v...

30.07.2025 03:29 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

El factor de forma del visor #VR nos da unos 30 min antes de sentirse incΓ³modo por el peso.

ΒΏY la carga cognitiva? La simulaciΓ³n de contextos puede pesar mΓ‘s que el propio cacharro.

30.07.2025 10:53 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0
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Meta Explains Why The Ideal VR Session Is 20-40 Minutes Meta is telling developers that the ideal VR session length with today's hardware is 20-40 minutes, and has explained its reasoning.

Looks like someone at Meta has been doing their Stanford homework.

www.uploadvr.com/meta-ideal-v...

30.07.2025 03:29 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Personality activates differently depending on environmental context. Also in VR!

@davidmmarkowitz.bsky.social shows groups with extraverts excel in large spaces. Extroversion detectable by speech in platforms who can "shard" users by world size for group success.

vhil.stanford.edu/publications...

20.07.2025 16:52 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Personality activates differently depending on environmental context. Also in VR!

@davidmmarkowitz.bsky.social shows groups with extraverts excel in large spaces. Extroversion detectable by speech in platforms who can "shard" users by world size for group success.

vhil.stanford.edu/publications...

20.07.2025 16:52 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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@annacqueiroz.bsky.social shows benefits of embodied perspective taking in corporate context. "Becoming" an employee and reliving one's own feedback improved emotional expressions in conversation. And, practice makes perfect, repeating VR training improves skills.

vhil.stanford.edu/publications...

02.07.2025 17:57 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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@annacqueiroz.bsky.social shows benefits of embodied perspective taking in corporate context. "Becoming" an employee and reliving one's own feedback improved emotional expressions in conversation. And, practice makes perfect, repeating VR training improves skills.

vhil.stanford.edu/publications...

02.07.2025 17:57 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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wow, great presentation of a computational literature review from David Markowitz and Jeremy Bailenson with a final sample of 21.000 papers on VR, identifying themes, journals, and metadata. With human coders, this would have taken 7 years of coding.

13.06.2025 18:26 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0