it is apparently the 25th anniversary of the greatest piece of art Denton, Texas, has ever produced
11.02.2026 03:04 β π 1714 π 708 π¬ 24 π 47@giwake.bsky.social
she/they, girlthing 20something game dev programmer by necessity. trying to get the hang of this posting thing. profile picture by @thewaether.bsky.social
it is apparently the 25th anniversary of the greatest piece of art Denton, Texas, has ever produced
11.02.2026 03:04 β π 1714 π 708 π¬ 24 π 47Chi Chi's Pro Challenge Golf (genesis)
q: are we not .gen ?
a: we are .bin !
unfinished projects are fiiiiiine
society has brainwashed us into chasing utmost productivity every hour of our waking existence
just be curious and have fun, man
programs are Real casual about crashing now. used to get a little error telling you what happened with a little apology. now it just shuts down no nothing fucka you
10.02.2026 09:39 β π 382 π 51 π¬ 6 π 0An image of Eggbug, the Cohost mascotte, saying "Well, well, well, not to easy to find a website that doesn't suck shit, huh?"
Image related to current happenings
10.02.2026 00:49 β π 1841 π 482 π¬ 14 π 20just an egg for me...
10.02.2026 06:54 β π 36 π 6 π¬ 0 π 0The infamous Skeleton Biker [with Machine Gun Sidecar] from Castlevania 64.
Castlevania 64
29.01.2026 17:28 β π 1789 π 599 π¬ 25 π 43"... where, anytime, and interact with crafts and characters all over each of fifty planets, for as long as I wanted After rescuing my allotment of pods I can survey the world, taking out remaining enemies, playing with different viewpoints and examining structures. Each level is a different type of rescue mission requiring a completely new strategy than the last. Some moons are totally hostile while others require intense exploration and passive gameplay. I played for 3 hours to complete the first eight moons, then suprisingly met a boss on the ninth. At that point (I'm used to 16 bit games) I figured it was over. But I was wrong. Eight more appeared that required massive study to conquer. Then, after another twelve hours of engulfing gameplay, I reached the end once again, fought two huge gunships and figured, for sure, that was it. Again, I was wrong. Eight more planets appeared that I am still, two days later, studying."
It occurs to me that many people don't know about the GameFan coffee incident.
In 1993, GameFan published a manic 6-page review of the game Cybermorph that was written while tripping on LSD that somebody put in the office coffee pot
The review declared that Cybermorph was the first "real" game
Monday Sketch: fighters #archive
09.02.2026 19:04 β π 40 π 4 π¬ 2 π 0Good advice for everyone!
09.02.2026 18:55 β π 48 π 10 π¬ 2 π 0i'd also like to directly confront the idea that, well, for "some reason", things that used to be forums, wikis, websites ended up on discord.
it's not a mystery. running a website, wiki, whatever, is hard. maintaining a community is hard. getting people to engage with things is hard.
if i know discord for anything is that they can and will pussy out if people bully them enough for something. get fucking loud about this
09.02.2026 14:35 β π 10582 π 6761 π¬ 104 π 63"oh gross thats a gooner game" who cares man
I'll jack off to your favorite game anyways. cranking my hog to call of duty. masturbating to sim city 200. im busting nuts to bejewled. fuck you.
thin black charred human figure, see through holes for eyes, arms raised. hazy coloured background of blue, purple and red. red text font below: death by flame
total distortion, screenshot, pc (1995) www.mobygames.com/game/686/tot...
09.02.2026 05:47 β π 47 π 16 π¬ 1 π 0One of the Straftat brothers is making a movement game called VHOLUME and I'm afraid to say it has unbelievable amounts of sauce.
09.02.2026 05:36 β π 1083 π 249 π¬ 17 π 1Bay Area (Wild Riders, Arcade, WOW Entertainment, 2001)
07.02.2026 19:37 β π 197 π 42 π¬ 5 π 8I love video games
08.02.2026 16:43 β π 429 π 150 π¬ 13 π 4Today, I've been poking around Peril. Y'know how Quake Brutalist Jam 3 is the biggest Quake community project? Peril, mostly the work of one person, is even bigger.
A colossal time-traveling adventure campaign across some of the biggest spaces ever made in the engine.
www.moddb.com/mods/peril/d...
Now that we are becoming dedicated to the Macintosh in our game creation, I think we can really shine with our techno-dazzle combined with our creativity and Γ¦sthetic perfectionism.
08.02.2026 19:10 β π 4 π 1 π¬ 0 π 0A QuikMenu page as seen through DOSBox. The page is titled "What Are You Waiting For? SHOOT!", and is full of buttons for launching various first-person shooter games. In the bottom left, a button with a butterfly icon reads "Don't Talk To Me LIke A Rookie!", and in the bottom right, "More Shootbang This Way" and a crude ASCII arrow pointing right.
My DOSBox-X setup has migrated successfully. It helps that most of it is localized to the (virtual) C drive; all I needed to do was change window resolution and add some lines to the Autoexec to mount it. Which means the very silly QuikMenu I spent an hour on still lives.
08.02.2026 03:23 β π 16 π 2 π¬ 4 π 0helping @dustyumbreon236.bsky.social build a sweet blazing fast gaming pc
07.02.2026 23:23 β π 107 π 13 π¬ 13 π 1honestly the pronoun labeler imploding because the person who ran it was a crypto person is kind of the perfect encapsulation of bluesky
08.02.2026 18:24 β π 27 π 9 π¬ 2 π 0Bro this shit is fucking fire
06.02.2026 23:07 β π 1380 π 520 π¬ 10 π 5check it out, 3D model commissions for VRChat and any game you want! go to gmadcomms.carrd.co for more info and DM me if interested! #lowpoly #3dart #commissions #vrchat
08.02.2026 01:48 β π 26 π 20 π¬ 1 π 1Between this and people calling it the "deltarune explosion" i deeply think we need to educate people on game maker lore
08.02.2026 06:12 β π 24 π 7 π¬ 2 π 0I will cut out the part you most desire.
Crime City, arcade. How to perform a somersault attack
Using this move to get through the self-serve area at the supermarket faster.
07.02.2026 20:59 β π 37 π 20 π¬ 0 π 0WOW Jazzpunk turns 12 today!!! soon it will be old enough to drive, and then vote
Gonna dig around in my archives and see if I can release some more behind-the-scenes commentary to celebrate the anniversary.
Heres some vehicles I designed for an Information Super Highway portion, which got edited