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dekaf

@dekaf.bsky.social

Professional shmuck at @RiotGames . Previously SDS, Treyarch, Telltale. Opinions are my own

52 Followers  |  59 Following  |  36 Posts  |  Joined: 06.08.2023  |  2.1645

Latest posts by dekaf.bsky.social on Bluesky

I think using any actual metric (and documenting it) is better than a 'vibes' based categorization. But I don't know if disk space is actually useful here.

15.09.2025 00:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

In the fine print it states that it looks at unique entries in MobyGames - which is essentially going to include shipping credits.. and we all know how those get bloated / don't reflect actual shipping headcounts.

14.09.2025 22:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I think there are way too many cases of a game having a small < 10 team, but once signing with a publisher it can balloon to 100+. It's an interesting idea though, would love to see a sorted list of what actually gets bucketted into AA

14.09.2025 22:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

They did a really good job on capturing the late 90s / early 2000s RTS vibes. Reminds me of a souped up KKND / CNC3

30.08.2025 22:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Interesting over correction. Given the budget and scope of the game, I'd expect games of this scale to take a similar measured approach (much like COD). Pushing the envelope doesn't necessarily mean people will buy the hardware to keep up anymore IMO

14.08.2025 18:26 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

@dachsjaeger.bsky.social saw your general call on the new DF announcement - let me know if you’re ever looking for a dev voice

07.08.2025 20:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I’ve seen a lot coming from Montreal due to the now severely diminished subsidies, but I’ve also seen one β€œAAA” that was mostly funded by a single person for years due to their relationship with the founder.

06.08.2025 19:18 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I think it's an interesting idea, but wouldn't the flowerpot be smaller than the mountain and probably need a smaller lightmap?

03.08.2025 21:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

That's a nice book / wiki. Looking forward to seeing it fleshed out over time.

17.07.2025 19:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Feels like a specific target audience that move from one flavor of the month to the next- I wouldn’t be surprised if a lot of this is driven by twitch streamers looking for something super unique to stand out. I do personally like how far they stray out but I don’t expect much depth out of them.

17.07.2025 06:19 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

By law they can not give you an unguided experience. It needs to qualify as an effective β€œinteractive” and β€œindividualized” experience. Making the user wait between sections is probably regardless of time taken is probably to show there was a person actively taking the lesson

12.07.2025 01:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I looked at the study it's referencing : "These associations each received two-star ratings reflecting weak relationships or inconsistent input evidence, highlighting both the need for further research andβ€”given the high burden of these chronic diseases..."

04.07.2025 16:28 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Have you tried Mouthwashing yet?

27.06.2025 21:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I replied to to something tagential to this a couple of months ago. The discussions and sentiments are still available to dig up bsky.app/profile/deka...

16.06.2025 05:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I’m sorry this didn’t take off- do you plan on trying your hand at other commercial plugins in the near future?

11.06.2025 21:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

They are, I just don't specifically note if the studio has closed. We'll likely see many of the start-ups from 2021 and during COVID going under this year (we already have seen a big number)

28.05.2025 21:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I think what's changed is that the feedback is a lot more available and the general player base is just so much larger, and often times they only have correlation to work off, which isn't too far from how it used to be.

15.03.2025 19:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image Post image Post image

I don't think this is really new behavior. It's just a newer generation. It wasn't too long where people associated Unity with poor quality, and before that.. Unreal Engine 3.0

You can still find threads on forums that are still up and the conversation hasn't really changed much IMO.

15.03.2025 19:06 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 1

Try the purple mattress if you have the budget for it. I went from a hand me down for the past 10 years to getting a new mattress / frame and it was really great

18.02.2025 04:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

70 people - not 30

06.02.2025 21:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
GitHub - ocornut/imgui: Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies - ocornut/imgui

It's free and you can use markdown to create a welcome page.

You can also distribute packages that people who aren't interested in the source assets / scripts to download. Here's a random github repot that shows what a landing page could look like github.com/ocornut/imgui

23.01.2025 17:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'd use github for something like this

23.01.2025 06:32 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

congrats!

13.01.2025 17:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I got the 'woopsie - my bad' notification well before the original warning

10.01.2025 03:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It's done entirely by one of Tencent's internal teams. It was impressive to see them recreate everything for Unity given how maps were built in different iterations of the game. I wouldn't be surprised if some maps are higher fidelity than the originals.

08.01.2025 20:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

We used (and still use) precomputed lighting in AAA because it provides the best quality. It's likely still not going away for a while. I think the only reason it looks somewhat lowres on COD mobile is for battery power / download size vs production hassle

08.01.2025 20:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Real-Time Rendering Bibliography - 4th Edition

Great way to expand one's graphics knowledge: Every day grab and read a random graphics paper from realtimerendering.com/random.html. Even if you struggle to get the specifics, read the abstract or skim over it to learn about its existence and get the gist of a graphics technique.

31.12.2024 15:23 β€” πŸ‘ 84    πŸ” 18    πŸ’¬ 3    πŸ“Œ 0

How many times has 'yellow paint' been a discussion topic at this point? It feels like the whole nature of discourse is cyclical and nothing new really gets added to it each time it happens.

30.12.2024 18:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Feel like Die by the Sword is due for a spiritual revival

27.12.2024 03:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Your first Volumetric Fog Shader | Unity URP
YouTube video by Technically Harry Your first Volumetric Fog Shader | Unity URP

My video tutorial on creating a simple volumetric fog shader in URP is finally out for everyone to watch!πŸŽ‰

This should be a gentle introduction into volume raymarching and a good starting point for some really cool effects 🌫

Check it out:

πŸ‘‡πŸ‘‡πŸ‘‡
www.youtube.com/watch?v=8P33...
☝☝☝

#gamedev #unity3d

15.12.2024 16:57 β€” πŸ‘ 222    πŸ” 41    πŸ’¬ 14    πŸ“Œ 0

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