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13.09.2025 13:38 β π 1 π 0 π¬ 0 π 0@helloelliekelly.bsky.social
Current: MA Music Tech @ McGill, Input Devices and Music Interaction Lab. Harvard, CS + Music. Research interests: drum resynthesis, embedded audio, expressive controllers.
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13.09.2025 13:38 β π 1 π 0 π¬ 0 π 0This is so helpful, Iβm not familiar with mubu or pipo and Iβm excited to take a look. Seriously thank you so much!
14.02.2025 00:19 β π 0 π 0 π¬ 1 π 0Thank you so much Paul! I havenβt seen this paper before and it looks like it addresses the issues Iβm having. Very cool!
13.02.2025 14:05 β π 1 π 0 π¬ 0 π 0Cymbal sounds - Iβve found that large windows that capture enough partials without artifacts are sometimes longer than the sample itself, and overlap-adding FFT frames sounds choppy and weird. Smaller window sizes have a better sounding envelope, but have too few frequency bins :(
13.02.2025 14:01 β π 0 π 0 π¬ 1 π 0Hm, this looks better when it's animated:
27.01.2025 23:59 β π 27 π 3 π¬ 1 π 0My experience is sadly limited to rentals so I've always had to sacrifice some amount of floor space :(
27.01.2025 19:28 β π 2 π 0 π¬ 1 π 0When you say internal absorption do you mean like in-wall insulation?
27.01.2025 19:27 β π 0 π 0 π¬ 2 π 0Absolutely!
27.01.2025 16:13 β π 0 π 0 π¬ 0 π 0the actual documentation page is here docs.cycling74.com/legacy/max7/...
26.01.2025 03:59 β π 2 π 0 π¬ 1 π 0otherwise if you wanted to use the same object but different buffers, you'd need to pass in the buffer name as a message through an inlet. But then you can run into issues if you try to use the object before it's received all the messages it needs. # notation significantly simplifies initialization
26.01.2025 03:58 β π 2 π 0 π¬ 1 π 0Let's say I make a playback patch "myObject" that needs a buffer. Within that myObject patch, my buffer object would be [buffer #1], referring to the first argument of that instance. Then in another patcher, I could initialize [myObject mybuffer1], [myObject mybuffer2] etc
26.01.2025 03:54 β π 1 π 0 π¬ 1 π 0It's a really useful way of using variables inside patchers loaded as an object, when you want multiple instances of the same patcher. In Max documentation they're called arguments I believe
26.01.2025 03:52 β π 1 π 0 π¬ 1 π 0Cheaper treatment like sound blankets on curtain rods can be enough to tame slapback. Obviously bass trapping will improve the overall tone of the room in terms of frequency flatness, but costs a lot more. mixed well, you can still get a polished vocal from a boxy room if there's no slapback.
26.01.2025 03:45 β π 1 π 0 π¬ 1 π 0Biggest thing for small spaces is catching early reflections/flutter echo IMO. Unlike a mix room where the frequency response of the room matters a lot, for a room to be good enough for tracking I would focus mainly on shortening the decay time of the room
26.01.2025 03:42 β π 1 π 0 π¬ 1 π 0My patching got so much better when I committed to no crossed patch cords and mastering "#" notation. I strive to make patches read like code. I'm particularly proud of this one, based on R. Luke Dubois' Jitter phase vocoder! Pic 2 is the original @cycling74.bsky.social
#maxmsp #pd #dsp #fft
we never shouldβve given power to the nerds. the jocks shouldnβt have it either. we must usher in the age of the goths
25.01.2025 17:41 β π 12122 π 2529 π¬ 267 π 325was recently described as βclinically obsessed with minionsβ. if thatβs a crime then lock. me. up.
22.01.2025 16:34 β π 3 π 0 π¬ 0 π 0