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Eldritch Byte

@eldritchbyte.bsky.social

Swiss gamedev and programmer

97 Followers  |  26 Following  |  36 Posts  |  Joined: 20.10.2024  |  2.0008

Latest posts by eldritchbyte.bsky.social on Bluesky

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A lot of cleanup and refactoring this week. Now I can do loading screens, which is kinda nice...
#screenshotsaturday #gamedev #indiedev

04.10.2025 13:14 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Realized that I can sample meshes for position AND velocity during animations to create dynamic weapon effects.
#gamedev #indiedev #pixelart

29.09.2025 14:48 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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long story short, I made a new lightning skill. long story long, I went on a mathematical adventure to compute a transformation matrix that orients a billboard along a vector while turning it towards the camera... ๐Ÿ˜ตโ€๐Ÿ’ซ
#screenshotsaturday #gamedev #indiedev #pixelart

13.09.2025 14:39 โ€” ๐Ÿ‘ 21    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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curiosity made me try out 3rd person point of view... it doesn't _not_ work ๐Ÿค”
#screenshotsaturday #gamedev #indiedev #pixelart

23.08.2025 11:36 โ€” ๐Ÿ‘ 13    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Me too, geysir, me too...
#photography #inspirational #nature

18.07.2025 22:34 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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first draft of a new enemy with very rough animation ๐Ÿ˜…
#screenshotsaturday #gamedev #indiedev #pixelart

05.07.2025 12:15 โ€” ๐Ÿ‘ 35    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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there was a bit too mushroom in the dungeon so I invited some fungis to spore up the place ๐Ÿ„ ๐Ÿคก
#screenshotsaturday #gamedev #indiedev #pixelart

28.06.2025 08:37 โ€” ๐Ÿ‘ 73    ๐Ÿ” 5    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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Pimped the level generation a bit to generate more varied levels with more details. With some Wave Function Collapse thrown in for good measure ๐Ÿ˜…
#screenshotsaturday #gamedev #indiedev #pixelart

21.06.2025 09:13 โ€” ๐Ÿ‘ 33    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Puffin Parcel Post โ€“ Gameplay Trailer [v0.4.5]
YouTube video by myke Puffin Parcel Post โ€“ Gameplay Trailer [v0.4.5]

๐Ÿค”How do Puffins deliver mail?

๐Ÿ“ซSee the improved #PuffinParcelPost gameplay trailer!

youtu.be/TQHeD0ziVqM

#IndieGame #GameDev #cozygames #roguelite #Gameplay #Trailer #Puffins #indietech #godot @godotengine.org

17.06.2025 11:25 โ€” ๐Ÿ‘ 18    ๐Ÿ” 8    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

You better beelieve it!

15.06.2025 11:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

These are exclusively structural bees

15.06.2025 11:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I have been using bees to debug probeedural level generation again. I'm not sorry. No, I won't bee taking questions. ๐Ÿ
#gamedev #indiedev #pixelart

15.06.2025 07:42 โ€” ๐Ÿ‘ 44    ๐Ÿ” 9    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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got around to tweaking the lighting to be less harsh and show more detail in dark places
#gamedev #indiedev #pixelart

09.06.2025 14:02 โ€” ๐Ÿ‘ 86    ๐Ÿ” 7    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Added grass this week. Once again I should have just installed an OpenGL debugger at the beginning instead of wasting 4 hours trying to get shadows to work with the grass...
#screenshotsaturday #gamedev #indiedev #pixelart #programming

07.06.2025 08:43 โ€” ๐Ÿ‘ 25    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added two lightning themed attacks this week ๐ŸŒฉ๏ธ ๐ŸŒฉ๏ธ ๐Ÿ’€ ๐ŸŒฉ๏ธ ๐ŸŒฉ๏ธ
#screenshotsaturday #gamedev #indiedev #pixelart

24.05.2025 10:26 โ€” ๐Ÿ‘ 31    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

To be honest it's to hide that i suck at art ๐Ÿ˜‚

21.05.2025 07:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks! It's 3d with a bunch of custom shaders to get as close to pixelart as possible ๐Ÿ˜€

20.05.2025 19:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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goblins go โšกbzzzzzzzzzโšก
#gamedev #indiedev #pixelart

20.05.2025 18:36 โ€” ๐Ÿ‘ 22    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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lightning goes bzzzzzzzzz
#gamedev #indiedev #pixelart

19.05.2025 18:16 โ€” ๐Ÿ‘ 32    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Projectile modifiers (piercing, forking and chaining) now work together without interfering/replacing each other! I'm sure this will be fine and not cause any balancing issues down the line... ๐Ÿ™ˆ
#screenshotsaturday #gamedev #pixelart #indiedev

17.05.2025 09:06 โ€” ๐Ÿ‘ 26    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Mostly play testing, balancing and fixing the game this week. So here are some gameplay snippets of my "party management dungeon crawler or whatever this is ๐Ÿคท " game
#screenshotsaturday #gamedev #pixelart #indiedev

03.05.2025 09:38 โ€” ๐Ÿ‘ 17    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I have changed level generation to create more natural looking walls... well at least less โฌœ-y
(it's still Saturday somewhere, right?!)
#screenshotsaturday #gamedev #pixelart #indiedev

27.04.2025 09:45 โ€” ๐Ÿ‘ 55    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Completely reworked mana into a exhaustion&recovery system ๐Ÿฅต Too many strong spells in a row will force a short recovery break (hero flashes blue). Managing exhaustion using different spells and items will hopefully bring a new dimension to the game. #screenshotsaturday #gamedev #pixelart #indiedev

19.04.2025 09:58 โ€” ๐Ÿ‘ 64    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I've been trying to improve visual clarity of my game a bit and switched the camera to a 45ยฐ angle instead of the previous 30ยฐ. Not sure yet if I like it but it does give a better overview of what's happening ๐Ÿคท
#screenshotsaturday #gamedev #pixelart #indiedev

12.04.2025 10:25 โ€” ๐Ÿ‘ 22    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Implemented a โœจfancyโœจ menu to change items and set up skills between encounters. It finally paid out to implement a custom UI framework I guess ๐Ÿ˜…
#screenshotsaturday #gamedev #pixelart #indiedev

22.03.2025 11:08 โ€” ๐Ÿ‘ 13    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Reworked/fixed lighting & shading this week so the heroes get to take a short break before they once again delve into the dungeon.
#screenshotsaturday #gamedev #pixelart #indiedev

15.03.2025 10:03 โ€” ๐Ÿ‘ 25    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's 3D with a lot of custom rendering to make it look like a 2D pixel-art game ๐Ÿ˜„

08.03.2025 11:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Lots of tweaking in the rendering pipeline this week. Increased render size to 640x360 and put animations on a global timer to reduce pixelation artifacts. Added halos to lights and increased the influence of light color on the final outcome.
#screenshotsaturday #gamedev #pixelart #indiedev

08.03.2025 10:55 โ€” ๐Ÿ‘ 21    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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A lot of cleanup of lazy coding this week, which helped me pump average framerate to around 1000 FPS during gameplay (1% lows around 600 FPS)! ๐Ÿ˜Ž
#gamedev #pixelart #indiedev #programming

01.03.2025 09:56 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Have been working on making status effects more distinct and interesting. Our little goblin friend had to suffer quite a bit during the last week ๐Ÿ˜ˆ ๐Ÿ”ฅ ๐ŸงŠ ๐Ÿงช โ˜ ๏ธ
#gamedev #pixelart #indiedev #art

15.02.2025 10:03 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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