Do you have some examples of modern vs classic Euros?
28.07.2025 07:51 β π 1 π 1 π¬ 1 π 0
100%. A lot of web/UI/graphic designers care more about what looks good in their portfolio, i.e. what will impress designer peers, than they care about what the client or users need.
04.07.2025 06:54 β π 1 π 0 π¬ 0 π 0
I would structure it like:
1) Draft dice to play cards. [Image of dice symbols matching card symbols.]
2. Play cards face down to attack your opponentβs village or defend your own. [Image of cards face down pointing at villages and each other.]
3. Resolve the battle! [Image of cards face up.]
29.06.2025 05:47 β π 2 π 0 π¬ 1 π 0
I think the two most interesting mechanisms are a) drafting dice and playing cards based on the dice you drafted, and b) playing cards face down, but pointing them at each other. None of those are really clear from the sell sheet.
29.06.2025 05:43 β π 1 π 0 π¬ 1 π 0
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest.
π Turku, Finland
π https://runevision.com
https://www.youtube.com/c/runevision
https://mastodon.gamedev.place/@runevision
Nature geek, feminist, board game designer (Wingspan πͺΆ, Tussie Mussie π, Mariposas π¦, The Fox Experiment π¦, Picky Pixie π§ββοΈ, Undergrove π, and coming in 2026: Sanibel π).
https://www.elizhargrave.com/
Australian game designer and former research chemist. One half of Postmark Game. Expect science and game based posts! He/him.
Newsletter: https://matthew-dunstan.kit.com/d76e07cf96
Board and card game designer (Sushi Go!, Tetris, Gizmos, Imhotep, BΓ€renpark, Silver & Gold, Planted) on Gadigal land (Sydney).
www.philwalkerharding.com
Co-founder of Joey Games.
www.joeygames.com.au
NEW BOOK! Graphic Design for Board Games: https://www.routledge.com/Graphic-Design-for-Board-Games/Solis/p/book/9781032583365
Portfolio https://www.danielsolisgames.com
Patreon https://www.patreon.com/danielsolis
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Board game graphic designer and illustrator. Lisboa, The Gallerist, On Mars, Galactic Cruise, Nemoβs War, Voidfall, Carnegie and more. www.ianotoole.com for prints. He/Him.
Creative Director β Parliament
Ex-Art Director β Invision
Artist β SEASON
Ex-Gallerist β Carl & Sloan
Board Games β Good Goblet
PDX π
https://linktr.ee/calvinrosscarl
A board game podcast by Jake Frydman and Brendan Hansen for players and designers alike.
2x Golden Geek Nominee. 2023 Cardboard Edison winner for best game design podcast.
decisionspacepodcast.com
he's a weird games writer
pixeldie.com for more words
bylines at BoardGameGeek, Fortress Ameritrash/There Will Be Games, Team Dignitas, and elsewhere
Gamer & maker. One half of Eurydice Games with Paul Willcox. Crafting encouragement at #CraftWednesday. he/him
www.eurydicegames.co.uk
Board game designer and publisher from London, UK:
π₯ͺ Crumbs! The Sandwich Filler Game
π¨ Swatch: The Abstract Game of Art
π Organiser of Playfest London and Playtest UK (South London)
π¦ https://linktr.ee/minervatabletop
Boardgame designer π²βοΈ developer βοΈ and illustrator ποΈ on Bones & Banners. https://www.bonesandbanners.com
AskHistorians's resident #conlang history nerd + subreddit moderator. Eterna komencanto en Esperanto. Occasional theatre discourse?
An independent research lab exploring the future of tools for thought.
We envision a new computer that amplifies human intelligence. A system that helps you think more clearly, collaborate more effectively, and is available anywhere and anytime.
Web tinkerer. Pooling capital and collaboration.
What if we made things a little bit better?
#Vancouver #cooking #restaurant #atproto
I'm on Germ DM π
https://ger.mx/A4C1vAKRx35jDvsuRSkngaPM2pIT3kYHRIQc4MvrGG2E#did:plc:2cxgdrgtsmrbqnjkwyplmp43
Editor, father, feminist, writer, capoeira, boardgame designer (Samphire Games: Poll & Write) (he/him). Bristol, UK. https://linktr.ee/samphiregames
Language creator (Game of Thrones, House of the Dragon, Dune, The 100, others). (He/Him/His)
Board game designer, illustrator and indie publisher
Store: https://www.alwaysawake.games/
Portfolio: connorwake.com