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Mads

@madsfs.bsky.social

Primarily a programmer, though very generalised skillset in terms of game development. Blog: https://mads.blog/ Resume: https://www.hiremads.today/ Portfolio: https://www.madsmakes.games/

250 Followers  |  160 Following  |  518 Posts  |  Joined: 13.07.2023  |  2.0442

Latest posts by madsfs.bsky.social on Bluesky

Pretty much every supermarket chain in Denmark is arranged consistently across the country so you always know where everything is or can easily guess it.

15.02.2026 12:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

No problem โœจ

11.02.2026 14:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's even state in the very Wiki you shared: "The bill's title is notable because "420" is a common phrase used in cannabis culture. "

10.02.2026 16:39 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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420 (cannabis culture) - Wikipedia

It does. It's from weed culture in the 70s. en.wikipedia.org/wiki/420_(ca...

10.02.2026 16:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

420 means 4:20pm to go smoke pot. Could have been any time. 6 7 came from a song, became a shorthand for a basketball player and when said player scored during a game a kid was recorded saying "6 7" in that drawn out way. They are closer related in origin than 69 and 42 I'd argue.

09.02.2026 17:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It's a stretch to call Godot equally capable to Unity in it's current state. But it has potential.

09.02.2026 07:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

6 7 is an anti meme that literally doesn't mean anything to mess with parents. The etymology of it is kind of interesting. 69 and 42 at least has meaning or origin. 420 is closer to 6 7 than 69 is in terms of origins.

09.02.2026 07:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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This is the kind of thing that gives #unity3d a bad rep. I wanted to jump into Unity and do a prototype of an idea so I used their 3D URP template. I haven't done anything yet and I open up the template to *errors*. That's just sloppy.

#gamedev #indie

08.02.2026 14:55 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#dkgame ๐ŸŽฎ #gamedev: I went to yesterday's Dev โžค Test โžค Repeat at Ghost Ship Games' offices in Copenhagen

mads.blog/dev-test-rep...

#indiedev #indiegamedev #denmark #software #testing #dkgame

04.02.2026 00:59 โ€” ๐Ÿ‘ 20    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

A lot of them are just crypto grifters that turned to AI when crypto died out.

25.01.2026 15:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I love Wibbly Wobbly

23.01.2026 18:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That is true, yea

21.01.2026 16:58 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It was so important that the guy interrupted the MEP to tell him that. Wauw. Good job moderator.

20.01.2026 19:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The unrealistic part is not really that it's there. It's that your character looks at that and goes "I'm simply incapable of passing this obstacle."

10.01.2026 09:35 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's also super weird to then read about their Machine Learning expert guy talking about how "ML Assets end up in the game". Machine Learning and Generative AI are not the same thing?

09.01.2026 17:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That sure looks like "We won't do it but we will". Which is it?? Also it's either wishful thinking or ignorance to suggest that one single studio can source enough of it's own asset to train a model for asset creation. Make it make sense someone ;_;

#divinity #larian #games

09.01.2026 17:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Divinity Maker Revises AI Stance After RPG Fan Blowback The Divinity maker elaborated on controversial comments about gen AI from last year

I gotta be honest the messaging here is not making sense to me kotaku.com/divinity-gen...

He starts out by saying: "So first off โ€“ there is not going to be any GenAI art in Divinity."
Then ends by saying: "...If we use a GenAI model to create in-game assets, then itโ€™ll be trained on data we own."

09.01.2026 17:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

What I always heard about version control for games is "Perforce exists and it's an industry standard." but then you ask anyone who use the software and they say it's terrible to use unless you have very disciplined colleagues.

05.01.2026 19:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Then "January Indie Games" is a bit of a...misnomer.

03.01.2026 13:43 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Isn't this starting a bit early..? It's only the 3rd of January.

03.01.2026 13:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Sci-Fi Racing P4: Hitting the Brakes | mads.blog mads.blog

#dkgame ๐ŸŽฎ #gamedev: This is Part 4 of my Sci-Fi Racing series. It's good to know when to hit the brakes.

mads.blog/sci-fi-racin...

#indiedev #indiegamedev #denmark #software #testing #dkgame

29.12.2025 19:03 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yet hooligans exists, gambling cartels exists and a billion dollar industry that has *real world consequences* depending on what happens in a game of football exists. "No stakes" is just not good enough because then professional sports are not games. Gonna be a hard sell.

26.12.2025 12:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I can confirm that what @duffadash.bsky.social says is true. I studied at ITU for my master's as well and there are no one who knows what a game is. There are entire courses dedicated to the question and we can't quite agree :')

26.12.2025 12:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I always considered a hitbox something that will apply damage or effects to whatever owns the hitbox. A hurtbox is the bounds that define an area which will hurt whatever hitbox collides with it.

22.12.2025 07:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The issue we have moreso than anything else is spelling. A lot of our words are spelled quite differently from how they are said due to just, not updating our spelling. So people from the Copenhagen area test higher on spelling than people in Jutland due to accent/dialect differences.

That's bad.

21.12.2025 19:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Danish children start speaking more consistently around age 2.5 - 3 when the face and throat muscles have become good enough to do our vowel and guttural sounds compared to other countries around 1.5 to 2 years old.

21.12.2025 19:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

If your point is "what children has the hardest time learning their native language?" then we are certianly up there compared to most languages in Europe at least (would need to check for global). But it's relative.

21.12.2025 19:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I remember seeing a chart once showing how long it takes for an American diplomat to learn a language to the point of doing their job. Danish was listed as 6 months of dedicated learning. Arabic was 2 years.

I think your starting point has a lot more to say about difficulty. Chinese is crazy.

21.12.2025 18:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Fair enough. I was curious, since there are likely many pyres right now, but I also understand not wanting to further any of them.

17.12.2025 10:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Who or what is being witch hunted now?

17.12.2025 09:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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