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Meetem

@meetem.bsky.social

Rendering Engineer | C# lover and Unity Performance Maniac. | πŸ‡ΊπŸ‡¦ ΠΏΠ΅Ρ€Π΅ΠΌΠΎΠΆΠ΅ https://meetemq.com/

61 Followers  |  42 Following  |  16 Posts  |  Joined: 04.08.2023  |  1.4901

Latest posts by meetem.bsky.social on Bluesky


github.com/Meetem/DX12B...

11.10.2025 14:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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DX12 Bindless Plugin for Unity3D is now open source, and you can use it in your projects! Can be useful for writing a custom GPU Driven Renderer. (github below)

11.10.2025 14:53 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Yay you finally ran it in Vulkan!

20.11.2024 22:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Good stuff! Sadly there is no option to bookmark on @bsky.app yet

20.11.2024 15:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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GitHub - unitycoder/FindTextFromVideo: Tool to search video file for text using OCR Tool to search video file for text using OCR. Contribute to unitycoder/FindTextFromVideo development by creating an account on GitHub.

Had to find certain text from 1h video file.. It was faster to build tool for that, instead of trying to scrub the video in player.. Initial version is here: github.com/unitycoder/F... #Tools

19.11.2024 20:40 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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This is the "native engine API" I made for @guycalledfrank.bsky.social
's game. It allows to replace native tex. pointer of existing Texture2D/3D for custom streaming.
And forceRenderingOff may now be set from non-main thread w/o engine overhead
Not under NDA, nor owned. So DMs are open :)

06.11.2024 08:51 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Bindless for Unity on DX12!
Prepare your GPU Driven Pipelines :)

By default Unity doesn’t provide API for bindless, nor any way to implement it, yet it is possible. Crucial for faster raytracing / GPU Driven Pipeline.

23.10.2024 04:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Good sleep is important for mental health.

Would be a shame if you wake up multiple times per night…

23.10.2024 04:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Managed primitives Part I In the Part 1 the layouts of: 1. System.Object 2. T[] array 3. string This article also reveals how to access those types in unsafe or unmanaged environment. How we can change the object type or get ...

Quick layout overview of default .NET types: System.Object, T[] arrays and string.

https://meetemq.com/2023/09/27/managed-primitives-part-i/

27.09.2023 12:52 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Well, he is wrong. Because it’s actually the other way around. Employees generates revenue and value, not the employer itself. So employer owe his workers.

13.09.2023 03:36 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
.NET(s) Fields and their offsets Field offsets can help you in numerous ways, first what comes in mind is that you can set fields of the struct or class instance without using TypedReference (doesn't work in IL2CPP) and without GC al...

Field offsets are good stuff to read/write fields without incurring into reflection, so we can avoid TypedReferences (not supported in IL2CPP) and also we avoid GC allocations for fieldInfo.SetValue(object target, object value)

https://meetemq.com/2023/09/10/nets-fields-and-their-offsets/

10.09.2023 07:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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GitHub - Meetem/ILCall Contribute to Meetem/ILCall development by creating an account on GitHub.

ILCall library for native and managed function calling by function pointer just landed!
It works cross-runtime, .NET, Unity, in IL2CPP and Mono, Burst, on ARMs and x86/x64 platform.

It’s also allowed to pass classobj to native land and vice-versa.

https://github.com/Meetem/ILCall

05.09.2023 17:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Train crushing the bus meme with the text "Unsafe for max perf." and the train with tons of "il2cpp_codegen_initialize_runtime_metadata"

Train crushing the bus meme with the text "Unsafe for max perf." and the train with tons of "il2cpp_codegen_initialize_runtime_metadata"

21.08.2023 04:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Elon realizing how many people blocked him

19.08.2023 05:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Daaamn, dis goot

04.08.2023 14:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hello, everyone!
I’m Alex, Software Engineer and Performance Engineer, with the skills in C#, C++, Unity, native plugins, video playback/encode, and more. Working on optimizing games and exploiting Unity to squeeze more performance.

04.08.2023 13:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Finally, my invite got its way to me c:
Hello, bluesky

04.08.2023 04:07 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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