github.com/Meetem/DX12B...
11.10.2025 14:53 β π 1 π 0 π¬ 0 π 0@meetem.bsky.social
Rendering Engineer | C# lover and Unity Performance Maniac. | πΊπ¦ ΠΏΠ΅ΡΠ΅ΠΌΠΎΠΆΠ΅ https://meetemq.com/
github.com/Meetem/DX12B...
11.10.2025 14:53 β π 1 π 0 π¬ 0 π 0DX12 Bindless Plugin for Unity3D is now open source, and you can use it in your projects! Can be useful for writing a custom GPU Driven Renderer. (github below)
11.10.2025 14:53 β π 5 π 1 π¬ 1 π 0Yay you finally ran it in Vulkan!
20.11.2024 22:04 β π 1 π 0 π¬ 0 π 0Good stuff! Sadly there is no option to bookmark on @bsky.app yet
20.11.2024 15:00 β π 0 π 0 π¬ 0 π 0Had to find certain text from 1h video file.. It was faster to build tool for that, instead of trying to scrub the video in player.. Initial version is here: github.com/unitycoder/F... #Tools
19.11.2024 20:40 β π 4 π 1 π¬ 0 π 0This is the "native engine API" I made for @guycalledfrank.bsky.social
's game. It allows to replace native tex. pointer of existing Texture2D/3D for custom streaming.
And forceRenderingOff may now be set from non-main thread w/o engine overhead
Not under NDA, nor owned. So DMs are open :)
Bindless for Unity on DX12!
Prepare your GPU Driven Pipelines :)
By default Unity doesnβt provide API for bindless, nor any way to implement it, yet it is possible. Crucial for faster raytracing / GPU Driven Pipeline.
Good sleep is important for mental health.
Would be a shame if you wake up multiple times per nightβ¦
Quick layout overview of default .NET types: System.Object, T[] arrays and string.
https://meetemq.com/2023/09/27/managed-primitives-part-i/
Well, he is wrong. Because itβs actually the other way around. Employees generates revenue and value, not the employer itself. So employer owe his workers.
13.09.2023 03:36 β π 0 π 0 π¬ 0 π 0Field offsets are good stuff to read/write fields without incurring into reflection, so we can avoid TypedReferences (not supported in IL2CPP) and also we avoid GC allocations for fieldInfo.SetValue(object target, object value)
https://meetemq.com/2023/09/10/nets-fields-and-their-offsets/
ILCall library for native and managed function calling by function pointer just landed!
It works cross-runtime, .NET, Unity, in IL2CPP and Mono, Burst, on ARMs and x86/x64 platform.
Itβs also allowed to pass classobj to native land and vice-versa.
https://github.com/Meetem/ILCall
Train crushing the bus meme with the text "Unsafe for max perf." and the train with tons of "il2cpp_codegen_initialize_runtime_metadata"
21.08.2023 04:35 β π 1 π 0 π¬ 0 π 0Elon realizing how many people blocked him
19.08.2023 05:45 β π 1 π 0 π¬ 0 π 0Daaamn, dis goot
04.08.2023 14:18 β π 0 π 0 π¬ 0 π 0Hello, everyone!
Iβm Alex, Software Engineer and Performance Engineer, with the skills in C#, C++, Unity, native plugins, video playback/encode, and more. Working on optimizing games and exploiting Unity to squeeze more performance.
Finally, my invite got its way to me c:
Hello, bluesky