Final Fantasy 14 Heavensward tenth anniversary sweepstakes. Banner shows an opened black box containing a silver pendant styled after Haurchefant's broken shield. In the background is an illustration of Ishgard.
We're celebrating Heavensward's 10th anniversary with a sweepstakes!
โก๏ธ Visit sqex.to/Bh9Yc
๐ Follow, repost, or view various #FFXIV pages
๐ Chance to win a silver pendant!
For full terms and conditions, please see the official rules at sqex.to/VoQDt.
23.06.2025 09:03 โ ๐ 1102 ๐ 1608 ๐ฌ 81 ๐ 64
Ya me llegรณ ayer, gracias @chocoferu.bsky.social!
05.02.2025 11:11 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0
YouTube video by Juan Medina Gamedev
Godot - Shoot 'em up
And a small video here
youtu.be/YlagzaC-gyc
11.01.2025 15:36 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Godot - Shoot 'em up by Juan Medina
Shoot 'em up in Godot 4
I have been always very old-school in terms of #gamedev favouring "build your own engine" that using things like Unity or Godot, however this Xmas I decided to try #GodotEngine and to be fair I really like, I really enjoy working with it.
The result: juanmedina.itch.io/godot-shoot-...
#indiegame
11.01.2025 15:36 โ ๐ 12 ๐ 3 ๐ฌ 1 ๐ 0
A github commit showing 140 lines add 208 deleted
Last commit of the year
31.12.2024 22:57 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Yo a parte de FFXIV le doy a veces a D4.
Seguro que a PoE 2 veras gente tambiรฉn aunque no le doy.
Eso si, que te parecerรญa echar un Baldurs Gate 3 con discord?
Se puede coop aunque claro no es corto pero nos reรญmos fijo
31.12.2024 10:13 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Esta y fierem lo mejor que he visto รบltimamente
17.12.2024 18:23 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
La season 2 creo que sale en enero!
17.12.2024 18:21 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
La verdad es que ha sido superdivertido, pero como tienen dificultad incremental ya no me da tiempo en 2 o 3โฏh en hacerlos y al final hay mil cosas que hacer por las fiestas :)
ยกDe todas formas te recomiendo que hagas algunos cuando te dรฉ tiempo!
ยกFeliz Navidad!
17.12.2024 09:03 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I think this is enough #AdventOfCode for me this year, done 15 days.
However, the puzzles now take quite a bit of time and specially considering that it is the holiday season I rather put time in other things.
I managed to refresh my C# and that was my objective this year, was a fun run.
17.12.2024 08:27 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0
Day 15 - Advent of Code 2024
I've completed "Warehouse Woes" - Day 15 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/15
16.12.2024 16:39 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
Day 14 - Advent of Code 2024
I've completed "Restroom Redoubt" - Day 14 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/14
14.12.2024 09:30 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
Not bad for today
13.12.2024 12:50 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Day 13 - Advent of Code 2024
I've completed "Claw Contraption" - Day 13 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/13
13.12.2024 12:50 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Day 12 - Advent of Code 2024
I've completed "Garden Groups" - Day 12 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/12
12.12.2024 16:26 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
I think rust is managing this kind of mapping and filtering slightly different, if the data on the container is the same it may use the existing memory for the items. But I think C# may not do that, I agree that this depends on the size of the data and how far you go down on the LINQ rabbit hole...
11.12.2024 20:42 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Yes, how the exercise was describing the problem I implement part 2 when I was doing part 1, then I change it so part 1 works, and then realize that my implementation for part 1 originally was part 2, then add and if and got both parts working D:
11.12.2024 20:36 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
yes, I check you repo is going very nice, I like it, I did a lot of LINQ in my C#, is cool, but performance wise is not so cool, when you do filter or grouping the GC is going brrr, I think is creating temporary list and so, so probably is not so nice for game logic, is it?
11.12.2024 20:33 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
btw as everyone did you solve on day 10 first the part 2, then remove the filter for part 1? :D
11.12.2024 20:30 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
The thing today I needed to go to my head office really early, so I wake up code the first part like 15 mim, and then run it just like that for part 2 for 3 minutes, then stop and went to the office, but I was thinking the whole day on cache iterations and when I was back from work code in 10 mim
11.12.2024 20:23 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Day 11 - Advent of Code 2024
I've completed "Plutonian Pebbles" - Day 11 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/11
11.12.2024 20:18 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0
For me is silly that today part 2 is just an if from part 1, and in fact my first implementation actually resolve part 2, so it will make more sense to do part 2 and then part 1 filtering visited end nodes
10.12.2024 09:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Day 10 - Advent of Code 2024
I've completed "Hoof It" - Day 10 - Advent of Code 2024 #AdventOfCode adventofcode.com/2024/day/10
10.12.2024 09:12 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
These comics are only visible to cool people!!
https://topa.to/shen
Full Snack Developer
Once got code to run on the first try
Highly trained in fika breaks โ๐ง
๐ ๏ธ #Dev ๐ง #Linux
https://github.com/pa-ulander
https://linkedin.com/in/paulander/
๐Stockholm, Sweden ๐ธ๐ช
Passionate about gamedev technologies. I create things. Created raylib, raygui, rres and many other tools/libs at raylibtech. FOSS at: http://github.com/raysan5
get ready for some bad drawings. he/him
The official English FFXIV Bluesky account.
The critically acclaimed MMORPG with a Free Trial up to level 70! โจ freetrial.finalfantasyxiv.com
Photography enthusiast. I post my own photographs from beach walks, travels, and just because.
I draw silly comics about silly animals that have a lot of emotions.
Sr Staff Engineer supporting agile cultures that let developers build software well & help them learn how to.
Mediating a new scientific revolution associated with the night dream of post-industrial society
any/all
Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps.
Previously wrote documentation for Valve
Once upon a time I made Steamworks.NET
๐ฒSeattle
software consultant who likes static typing, coding at http://github.com/raphw ๐ง๐ป๐ฉ๐ช๐ช๐บ
Escritora. #BestiasDurmientes. #DemoniosdelDesierto #litesky
Terror, fantasรญa y cifi.
เผบYou're a violent and irrepressible miracleเผป
https://contactolauratejada.carrd.co/
Blog @ www.InnoVirtuoso.com | InfoSec, Cyber, AI Enthusiast | I write about Tech and News, AI, BCI, and other IT stuff.
Contact me at ๐ง info@innovirtuoso.com
Created http://adventofcode.com, http://compute-cost.com, http://anoik.is, http://was.tl/projects/; Principal Architect at https://acvauctions.com
Research Professor | Founder https://www.mindlinkor.com/ | https://github.com/mctrinh | https://x.com/_mctrinh | ๐ป๐ณ ๐ฐ๐ท ๐ญ๐ฐ ๐ฎ๐น ๐บ๐ธ ๐ฏ๐ต
Software Developer in International Logistics, Gamer, Herder of Cats, reMarkable Doodler, Owns a Towel.
Software Engineer based in ATX | Open Source Advocate | Jiu-Jitsu Nerd
โ๏ธ AI Software Engineer | ๐ Pickup Basketball Junkie | ๐ Reading Everything from Sci-Fi to Policy
#dotnet developer | fan of games and VR (Zelda, Last of Us, Mario Kart, Steep, Lone Echo, Pistol Whip) | product of the 80s
Dev Tools | Builder | Angel Investor
Ex - Fireworks, SurrealDB, Elasticsearch
aravind.dev