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#gamedev #meme #indiegame #unrealengine
@marcimangames.bsky.social
Small indie game developer, developing an abstract third person shooter with roguelike elements! | Not a superhero, but trying to be. Wishlist ABSTRACTICA on Steam! https://store.steampowered.com/app/3571580/ABSTRACTICA/
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#gamedev #meme #indiegame #unrealengine
Making serious ground with what I call the "PAINTING MODE".
This is the latest prototyped version of the feature:
#gamedev #indiegames #painting #unrealengine #abstract
I might be cooked, because everytime I use this node, my brain goes
"chat, is this valid?"
#brainrot #gamedev #unrealengine
I am prototyping a "create an image out of abstract shapes"-mechanic, and this is the very first iteration!
#gamedev #indiegame #unrealengine #painting #gamedesign
Whoop whoop, body swap in ABSTRACTICA.
#gamedev #unrealengine #indiegame
Like looking into a twisted mirror...
#indiegame #abstract #gamedev #inverted
dear bluesky,
enjoy this instagram reel I made about the shape enemies in my game ABSTRACTICA.
love,
marciman
#gamedev #indiegames #unrealengine #abstract #shapes
Time to have fun with the upgrade descriptions!
#indiegame #gamedev #epsilongreedy #roguelike
posted this one on the socials yesterday, maybe bluesky also enjoys this timelaps of me building a level for ABSTRACTICA!
#gamedev #leveldesign #indiegame #icecream
starting to build some new "Levels" for ABSTRACTICA... well they are more stages than levels. I am trying to make the level so it always has a clear goal, in this case the level exit.
Time to add some enemies then!
#indiegame #gamedev #leveldesign
for someone that does know very little about colors and such I sure do spent a LOT of time on coloring my game.
my color palette now consists of the very delicate selection of EVERY COLOR THERE EVER WAS?!
#color #gamedev #unrealengine #indiegame
Do you like adding abstract upgrade cubes to a weapon?
Do you appreciate seing what that upgrade actually does in a UI?
Then wishlist ABSTRACTICA on Steam, and follow me here for updates on development!
#gamedev #indiegame #unrealengine #upgrades
store.steampowered.com/app/3571580/...
me: I am forcing myself to not get lost in perfection and not start refactoring the project.
also me: *spends 3 days refactoring the upgrade logic*
But hey, everything is quite robust now, and I can start designing some of these proper upgrade cubes.
#unrealengine #indiegame #gamedev #abstract
least insane commit message of the day
#gamedev
okay I think it actually does work holy crap! #NeverInDoubt
02.07.2025 15:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0You may not like it, but this is what PEAK Gameplay Ability System usage looks like (pls help I have no idea if this attribute system will work but I am too far down the road to stop now)
#gamedev #unrealengine #gamedesign
the amount of times there is an "apparently" in my comments really tanks my self-credibility in terms of game dev knowledge.
on the other hand, if it works, it works!
#gamedev #indiegames #unrealengine
Being back at ABSTRACTICA is sooo nice, I am doing serious Gameplay Ability System stuff lets gooooooo.
#unrealengine #gamedev
Alright gang, what do we think of the new damage and heal SFX in ABSTRACTICA? ๐บ
Tried to be abstract with it, but also clear in terms of feedback of what is good for the player and what is bad.
Also, the healing VFX is new. ๐ฅ
#indiegame #gamedev #sfx #unrealengine #roguelike #sounddesign
Man, it sucks right now that I have to put development on ABSTRACTICA on ice right now for something so little as
* checks notes *
finishing my degree in 2 weeks ah okay that makes sense I guess.
#indiedev #solodev #gamedev #degree
So... algorithm is a headscratcher it turns out. While my "Early bossfight demo" short on youtube did 5k views, a very short snippet of the new display changer sound only did around 36-ish?
Well, the fucking around and finding out continues!
#indiegame #gamedev #algorithm #yougottadribbleit
I promise, your wishlist is not going to be tossed into the void!
store.steampowered.com/app/3571580/...
The void is calling, will you follow?
#indiegames #unrealengine #gamedev #roguelike #abstract #bullethell
A secondary ability I've recently been working. You can pick up these attachments for your mask, and then you gain the ability to fire small rockets at all remaining enemies in the room!
#indiegames #unrealengine #gamedev #roguelike #abstract #bullethell #mechanic #gamedesign
Ich habe eben versucht, an die Mail-Adresse zu schreiben, allerdings habe ich eine Antwort bekommen, dass an diese Adresse keine Mails empfangen/gesendet werden kรถnnen. Kรถnntet ihr da aushelfen? :D
05.05.2025 10:58 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I made an active reload mechanic, inspired by games like #returnal and #gearsofwar!
Let me know what you think, and maybe consider wishlisting ABSTRACTICA on #Steam! store.steampowered.com/app/3571580/...
#indiegames #unrealengine #gamedev #roguelike #abstract #bullethell #mechanic #gamedesign
So my #unrealengine game is basically ignoring everything that makes Unreal 'unreal', so I am looking into what are default settings that I can disable. I am purely using unlit materials, simple geometric shapes, and one (1!) char mesh with about 11k tris.
Any suggestions?
#indiegames #gamedev
Yeah this actually sometimes happens for me as well, especially when there is little to no reference point anywhere in the world. I will keep at that issue to eliminate the motion sickness, so thanks for letting me know :D
30.04.2025 16:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Oh dearest Bluesky hive-mind, I am at a struggle here: I set the camera further back and I quite like it, so what do you guys think?
#indiegames #unrealengine #gamedev #roguelike #abstract #bullethell #bossfight
PS: Also little preview of the (almost finished) boss fight. ๐๐ณ๐งธ
As always, you can wishlist the game already here:
store.steampowered.com/app/3571580/...