Mes yeux sont trop fatigués pour la suite, mais l'idée est là.
En comparant avec les listes des labos disponibles sur les différents sites web du CNRS on peut éliminer pas mal d'incertitudes.
21.01.2025 20:42 — 👍 1 🔁 0 💬 0 📌 0
Aix-Marseille:
CEREGE
IGS
IBDM
CIML
LCB
CPPM
CINaM
CRMBM
I2M
CNE
Centre Camille Julian
CREDO
IREMAM
IMAF
ICR
Bordeaux:
IMB
PACEA
LBM
ICMCB
LCPO
CBMN
Grenoble Alpes:
IGE
IPAG
ISTERRE
IF
LJK
LECA
IBS
LPCV
LPMC
NEEL
LNCMI
SPINTEC
G2ELAB
TIMC
GIPSA-LAB
AAU
PACTE
SIMaP
IPP:
LMD
CMAP
CMLS
LLR
21.01.2025 20:41 — 👍 4 🔁 0 💬 1 📌 1
My team RGL is looking for new PhD students starting 2025. If you are excited about topics like inverse rendering, compilers for graphics, and physically based modeling then please join us at EPFL. Info about the lab & admission process: rgl.epfl.ch/pages/jobs (Deadline: Dec 15)
22.11.2024 15:14 — 👍 47 🔁 23 💬 0 📌 0
Compiler Optimization in a Language you Can Understand
In this article, I'll explain compiler optimizations through a series of examples, focusing on what compilers do.
A really nice writeup by Stefanos Baziotis about compiler optimization! Compiler Optimization in a Language you Can Understand (sbaziotis.com/compilers/co...).
Originally spotted in a post by @pikuma.com on the other website.
18.11.2024 18:35 — 👍 2 🔁 0 💬 0 📌 0
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Building a game/engine based on signed distance fields
~ Past: rendering lead @figma.com, indie VR dev, founder @ Workflowy, search backend @ Google, Quake modder
miketuritzin.com
CS @ UBC | Interested in graphics
https://github.com/KaiyuanChao programmer; math, algorithms, graphics, A.I., A-life, optimization, opensource, Python, Web, and assembly coding. 10 y AAA studio experience
🚢 🥗 🔭🔬 开源 👨💻 🏳️🌈🧎🏻freedom and peace for all 🇺🇦 🇵🇸☮
Previously at Unity, Roblox, Briganti.
Level design tools Realtime-CSG https://bit.ly/4ngBclb & Chisel: http://bit.ly/3Z1mohh
Creator of Zombie Gunship and Gunship X
GDC speaker: http://bitly.ws/au5r
Portfolio: http://bit.ly/3KFdRfb
Performance engineer at Salesforce, front end.
Graduate Student (@SharcLab) + Research Faculty at @GeorgiaTech 🐝
Working on digital hardware design + AI
https://stefanabikaram.com/
Build & scale platform — working on humanoid robotics 🤖
🔗 https://jfbastien.com
🔗 https://tlbh.it
📍 東京、日本
Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB
Blog: https://alextardif.com/eden.html
Working on rendering for the Bevy game engine.
Long form blog at https://jms55.github.io.
Long career as a dilettante at Bell Labs Research and Google, mostly building weird stuff no one uses, but occasionally getting it right, such as with UTF-8 and Go.
Baking bread and compilers are kinda similar if you think about it
@tekknolagi elsewhere
bernsteinbear.com
Researcher in computational physics,,
Scientific director of Program Inria Quadrant
2018-2022 director of Inria Nancy G-Est,
ERC GOODSHAPE-VORPALINE,
#riscv ambassador
The Syntax Sorcerer aka I like programming languages.
HPC, BLAS, I make things FAST
Standing on the shoulders of giants
TLDR; 🇨🇦🐧🧑🏼💻🚴🏎️🧗🏼 💩posting.
Haver of opinions that are all my own.
I mainly do #HPC #BLAS #AI #RVV and #clusters
Proud French Canadian, you’ll hear about it
(I help with HPC.social)
Epic Games / RAD Game Tools