Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
Rendering, game engines, scalability, gratuitous over-engineering || ๐ผ Avatar Perf & Visuals @ Meta || โ Skyrim, Vampire Bloodlines, Warhammer Online || ๐ Tiny retro/indie toys in ๐ฆ || ๐ซ shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Software engineer and concert photographer
Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
Lead Technical Artist @ Arkane Lyon
2.35 Lover : www.jeke.fr
R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
Engineer and Artist.
Engineering Manager @ NVIDIA ๐พ
Owner @ https://carucci.photography ๐ธ
Master Photographer @ Professional Photographers of America.
Public Speaker.
LinkTree: https://carucci.online
#gamedev
#photography
Real-time rendering enthusiast.
Opinions are my own.
Associate Graphics Engineer at Digital Legends Activision
Tw: @AndreaRendering
Graphics Programmer @ Triumph
Interests Include - Games, Cars, Tech and Art
Sharing stuff about the abovementioned!
2D vector graphics rendering engines R&D @ www.mazatech.com
๐ Atheist โข Europeist โข Nerd
#computational #geometry โข #graphics #algorithms โข #OpenVG โข #SVG โข #generative #AI โข #demoscene โข #retrocomputing โข #boardgames โข #18XX โข #scifi
From Italy ๐ฎ๐น
I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic ๐ณ๏ธโ๐ ๐จ๐ฆ
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
CTO & Technical Director at Romero Games
Previously 3D Tech Lead at Ubisoft MTL (Far Cry, Watch_Dogs) & graphics coder at Radical (Prototype)
#irishgamedev
He/him
Graphics programmer at Unity. Opinions are my own.
CS, graphics, game dev, music production, DnB, hardcore.
Graphics Engineer @ avataar.ai
Geometry processor, discrete differentiator of geometry, mesher, directional fielder, finite elementor, and reconstructor. Reader (Associate professor) @ School of Informatics @ University of Edinburgh
Gamedev ๐พ | Photography ๐ท | Adventure ๐งโโ๏ธ
Graphics witch for Frostbite @ Electronic Arts
Opinions = mine
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