Glad to see this post is blowing up, the game looks amazing!
21.07.2025 19:38 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0@pixclstudio.bsky.social
๐ฎ Freelance Unity Game Developer ๐ธ Working on cozy game #TinyDreamWorld โจ Follow along if you're into #indiedev - Let's make games! โ Support me on Ko-Fi: https://ko-fi.com/pixclstudio https://pixcl-studio.itch.io/tiny-dream-world
Glad to see this post is blowing up, the game looks amazing!
21.07.2025 19:38 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Currently implementing the POI system for #TinyDreamWorld procedurally generated Dreamscapes. ๐ธ
The game designer will be able to create "chunks" in an editor and they will be randomly placed by the generation algorithm.
#gamedev | #indiedev | #madewithunity
What I'm looking at when I work on Tiny Dream World (Development Environment)
Slowly getting back to working on #TinyDreamWorld since my schedule is finally starting to lighten up a bit. Back to procedural generation shenanigans! โจ
Also finally made the move to Linux Mint, at least on my work laptop for now.
#indiedev
I self-published Without a Dawn in May. I made zero compromises, and I couldn't be happier how it turned out: store.steampowered.com/app/3145620/... ๐๐
Unfortunately, I've had very little luck with exposure, including the gaming press. ๐ฉ
#visualnovel #gamedev #steam
Getting the full #freelance experience (not the good kind) on my first contract job with a client. Unrealistic expectations, scope creep, ghosting mid-project and now trying to avoid payment. ๐
15.07.2025 15:36 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Forced myself to take the weekend off gamedev/unity to go on a mini-vacation and just realized how absolutely exhausted I am ๐ซ Can't wait for june to be finally over
20.06.2025 19:00 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0it's a pretty great feeling ๐ good luck!
20.06.2025 18:56 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0The initial setup was a bit annoying (had to disable secure boot in bios) but afterwards it worked like a charm for me on linux mint
12.06.2025 16:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Very sorry for the recent inactivity! I will finally have some time for my own games in July again! ๐ฅณ
Reaaally want to get back to #TinyDreamWorld but I'm absolutely swamped with other game projects
(that I can't even post about ๐
) currently.
But this is a good sign for my future #indiedev plans!
Very relatable ๐ I feel like all my game ideas are heavily influenced by the last battle theme ost playlist that i had playing on loop
05.06.2025 11:39 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0some gachas kinda feel like singleplayer mmos
03.06.2025 12:50 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I think it's alright, if you want more juiciness you could try playing around with scaling the character? I could imagine a "blob-like" squish in the direction of the dash would look cool
28.05.2025 17:04 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0๐ฃPaperKlay is now available!๐
A 3D Platformer where you rotate and unfold a paper and cardboard world!
Meet fully voiced characters on your adventure!
Featuring the Banjo-Kazooie composer on the title track!
Poured my heart into this game, I hope you like it!
RT to help ๐
congratz! ๐
27.05.2025 19:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Fulltime #indiedev transition is going well but it's going to be a hectic month. Currently juggling between wrapping up my day job, client work and a bunch of paperwork ๐ #TinyDreamWorld development will continue when things have settled down a bit, bear with me. ๐
22.05.2025 09:55 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Iโm giving away 25 free keys to my new 8-Bit Moss Temple Pack! ๐ค
Drop a Like and RT so other #gamedev folks can grab it too! ๐ฅฐ
Link: elvgames.itch.io/8x8-moss-tem...
#indiedev | #rpgmaker | #unity
๐ฃ ANNOUNCEMENT ๐ฃ
PAPERKLAY HAVE A RELEASE DATE!!!
My 3D Platformer where you rotate and unfold a paper and cardboard world is launching on May 27th! Featuring the Banjo Kazooie composer on the title track!
Iโm SO excited for this!
Share to help <3
store.steampowered.com/app/1350720/...
I use a self-hosted local gitea server with an issue tracker, it's basically a lightweight gitlab that can run on a micro-computer with linux
06.05.2025 22:38 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Progress on procedurally generated levels in #TinyDreamWorld ๐โจ
It's definitely not perfect yet and the parameters will need to be tweaked to result in actually fun levels but it's good enough to start building the "content placement" part next. ๐
๐ท #screenshotsaturday
#gamedev | #indiedev
Implemented a simple Binary Space Algorithm to block out the island sections of a #TinyDreamWorld level. The actual island shapes will either be hand-authored chunks or generated via a "random walk algorithm".
Also pretty satisfying to watch it go. ๐
#gamedev | #indiedev | #unity3d | #bsp
๐The new Auto Tile feature in Unity 6.1 lets you create perfect tile connections without manually setting rules! ๐
#unitytips #unity2d #gamedev
It's quite a rabbit hole ๐ Was planning to try out a BSP algorithm next
27.04.2025 10:10 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I'd go with left if the coins can have variable distances from the ground.
27.04.2025 09:42 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Ah I see, would be curious if it actually does run with it. ๐
Don't really own a mac myself.
Oh wow, thanks! ๐ I assume linux is the OS of your choice?
26.04.2025 20:55 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Been another pretty busy week but managed to get some planning for #TinyDreamWorld procedural generation done at least. ๐
I've been going back and forth on which algorithm to use - here's a simple "Random Walk" algorithm in action. โจ
๐ท #screenshotsaturday
#gamedev | #indiedev | #unity3d
I use UI Toolkit for custom Editor Tool Windows, however I'm not a fan using it for runtime/ingame UI so currently still sticking to UGUI for that.
21.04.2025 10:00 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Rule Tiles are great.
#gamedev | #indiedev | #unity3d
And totally not because placing everything by hand is taking hours. ๐
20.04.2025 14:23 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The dreamscapes in #TinyDreamWorld are currently handcrafted with predefined spawn locations for gameplay elements.
Time to make them more interesting! ๐
For the next update, I'm going to start working on *actual* procedural level generation! โจ
#gamedev | #indiedev | #cozygames | #pixelart