Elias | PIXCL Studio's Avatar

Elias | PIXCL Studio

@pixclstudio.bsky.social

๐ŸŽฎ Freelance Unity Game Developer ๐ŸŒธ Working on cozy game #TinyDreamWorld โœจ Follow along if you're into #indiedev - Let's make games! โ˜• Support me on Ko-Fi: https://ko-fi.com/pixclstudio https://pixcl-studio.itch.io/tiny-dream-world

965 Followers  |  361 Following  |  398 Posts  |  Joined: 16.11.2024  |  2.1563

Latest posts by pixclstudio.bsky.social on Bluesky

Glad to see this post is blowing up, the game looks amazing!

21.07.2025 19:38 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Currently implementing the POI system for #TinyDreamWorld procedurally generated Dreamscapes. ๐ŸŒธ

The game designer will be able to create "chunks" in an editor and they will be randomly placed by the generation algorithm.

#gamedev | #indiedev | #madewithunity

21.07.2025 19:28 โ€” ๐Ÿ‘ 21    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
What I'm looking at when I work on Tiny Dream World (Development Environment)

What I'm looking at when I work on Tiny Dream World (Development Environment)

Slowly getting back to working on #TinyDreamWorld since my schedule is finally starting to lighten up a bit. Back to procedural generation shenanigans! โœจ

Also finally made the move to Linux Mint, at least on my work laptop for now.

#indiedev

21.07.2025 16:11 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I self-published Without a Dawn in May. I made zero compromises, and I couldn't be happier how it turned out: store.steampowered.com/app/3145620/... ๐Ÿ’›๐Ÿ’š
Unfortunately, I've had very little luck with exposure, including the gaming press. ๐Ÿ˜ฉ
#visualnovel #gamedev #steam

21.07.2025 10:45 โ€” ๐Ÿ‘ 2086    ๐Ÿ” 666    ๐Ÿ’ฌ 66    ๐Ÿ“Œ 33

Getting the full #freelance experience (not the good kind) on my first contract job with a client. Unrealistic expectations, scope creep, ghosting mid-project and now trying to avoid payment. ๐Ÿ˜…

15.07.2025 15:36 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Forced myself to take the weekend off gamedev/unity to go on a mini-vacation and just realized how absolutely exhausted I am ๐Ÿซ  Can't wait for june to be finally over

20.06.2025 19:00 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

it's a pretty great feeling ๐Ÿ˜„ good luck!

20.06.2025 18:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The initial setup was a bit annoying (had to disable secure boot in bios) but afterwards it worked like a charm for me on linux mint

12.06.2025 16:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Very sorry for the recent inactivity! I will finally have some time for my own games in July again! ๐Ÿฅณ

Reaaally want to get back to #TinyDreamWorld but I'm absolutely swamped with other game projects
(that I can't even post about ๐Ÿ˜…) currently.

But this is a good sign for my future #indiedev plans!

07.06.2025 11:37 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Very relatable ๐Ÿ˜… I feel like all my game ideas are heavily influenced by the last battle theme ost playlist that i had playing on loop

05.06.2025 11:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

some gachas kinda feel like singleplayer mmos

03.06.2025 12:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I think it's alright, if you want more juiciness you could try playing around with scaling the character? I could imagine a "blob-like" squish in the direction of the dash would look cool

28.05.2025 17:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐ŸฃPaperKlay is now available!๐Ÿ”

A 3D Platformer where you rotate and unfold a paper and cardboard world!

Meet fully voiced characters on your adventure!

Featuring the Banjo-Kazooie composer on the title track!

Poured my heart into this game, I hope you like it!
RT to help ๐Ÿ’œ

27.05.2025 17:00 โ€” ๐Ÿ‘ 2101    ๐Ÿ” 724    ๐Ÿ’ฌ 71    ๐Ÿ“Œ 59

congratz! ๐Ÿ˜„

27.05.2025 19:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Fulltime #indiedev transition is going well but it's going to be a hectic month. Currently juggling between wrapping up my day job, client work and a bunch of paperwork ๐Ÿ˜… #TinyDreamWorld development will continue when things have settled down a bit, bear with me. ๐Ÿ™

22.05.2025 09:55 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Iโ€™m giving away 25 free keys to my new 8-Bit Moss Temple Pack! ๐Ÿค—
Drop a Like and RT so other #gamedev folks can grab it too! ๐Ÿฅฐ
Link: elvgames.itch.io/8x8-moss-tem...

#indiedev | #rpgmaker | #unity

21.05.2025 20:14 โ€” ๐Ÿ‘ 20    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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๐Ÿฃ ANNOUNCEMENT ๐Ÿฃ

PAPERKLAY HAVE A RELEASE DATE!!!

My 3D Platformer where you rotate and unfold a paper and cardboard world is launching on May 27th! Featuring the Banjo Kazooie composer on the title track!

Iโ€™m SO excited for this!

Share to help <3
store.steampowered.com/app/1350720/...

08.05.2025 14:14 โ€” ๐Ÿ‘ 1352    ๐Ÿ” 384    ๐Ÿ’ฌ 51    ๐Ÿ“Œ 30

I use a self-hosted local gitea server with an issue tracker, it's basically a lightweight gitlab that can run on a micro-computer with linux

06.05.2025 22:38 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Progress on procedurally generated levels in #TinyDreamWorld ๐ŸŽ„โœจ

It's definitely not perfect yet and the parameters will need to be tweaked to result in actually fun levels but it's good enough to start building the "content placement" part next. ๐Ÿ˜Š

๐Ÿ“ท #screenshotsaturday
#gamedev | #indiedev

03.05.2025 12:27 โ€” ๐Ÿ‘ 19    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Implemented a simple Binary Space Algorithm to block out the island sections of a #TinyDreamWorld level. The actual island shapes will either be hand-authored chunks or generated via a "random walk algorithm".

Also pretty satisfying to watch it go. ๐Ÿ˜„

#gamedev | #indiedev | #unity3d | #bsp

01.05.2025 18:42 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ†•The new Auto Tile feature in Unity 6.1 lets you create perfect tile connections without manually setting rules! ๐Ÿ˜Ž

#unitytips #unity2d #gamedev

29.04.2025 11:55 โ€” ๐Ÿ‘ 27    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 2

It's quite a rabbit hole ๐Ÿ˜„ Was planning to try out a BSP algorithm next

27.04.2025 10:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'd go with left if the coins can have variable distances from the ground.

27.04.2025 09:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ah I see, would be curious if it actually does run with it. ๐Ÿ‘€
Don't really own a mac myself.

26.04.2025 21:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oh wow, thanks! ๐Ÿ˜„ I assume linux is the OS of your choice?

26.04.2025 20:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Been another pretty busy week but managed to get some planning for #TinyDreamWorld procedural generation done at least. ๐Ÿ˜„

I've been going back and forth on which algorithm to use - here's a simple "Random Walk" algorithm in action. โœจ

๐Ÿ“ท #screenshotsaturday
#gamedev | #indiedev | #unity3d

26.04.2025 20:13 โ€” ๐Ÿ‘ 23    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I use UI Toolkit for custom Editor Tool Windows, however I'm not a fan using it for runtime/ingame UI so currently still sticking to UGUI for that.

21.04.2025 10:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Rule Tiles are great.

#gamedev | #indiedev | #unity3d

20.04.2025 16:41 โ€” ๐Ÿ‘ 23    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

And totally not because placing everything by hand is taking hours. ๐Ÿ˜…

20.04.2025 14:23 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The dreamscapes in #TinyDreamWorld are currently handcrafted with predefined spawn locations for gameplay elements.

Time to make them more interesting! ๐Ÿ˜„

For the next update, I'm going to start working on *actual* procedural level generation! โœจ

#gamedev | #indiedev | #cozygames | #pixelart

20.04.2025 14:22 โ€” ๐Ÿ‘ 11    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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