Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
Bot that reposts tweets from the official NHL Twitter account.
Scrapes data from sportsbots.xyz bot on Mastodon.
Created and maintained by @ches.baby
GitHub Repo: https://github.com/acarters/Bluesky-NHL-Bot
Engine/Lead Tools Programmer at Keen Games. Interested in Engine/Game/Tool/System programming and API design.
The best of FT journalism, including breaking news and analysis.
https://www.ft.com
The users this account follows are verified FT staff or contributors.
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Graphics & Engine programmer. Tracing wild rays! ex-gen 6,7,8,9 Games @ Xbox, EA, Activision, Krafton, Ubisoft ❤#animals.
Opinions r from an alien operating inside my head👽
- 3rd Year Graphics Programmer @BUas
- Blog/Portfolio: gikster.dev
- Currently working on my personal Vulkan renderer
- Massive Star Wars nerd
- 20, he/him
- From 🇷🇴
Graphics programmer working on PIX these days.
WebGPU and Vulkan shader language standards and tooling.
I work at Google, on the Chrome team.
I'm also on Mastodon.
@dneto@mastodon.gamedev.place
Canadian, eh
He/him
News for international scientists, students and media from Graz University of Technology. #science #passion #technology
Imprint: https://www.tugraz.at/ueber-diese-seite/impressum/
Principle Tech Artist, Graphics Programmer, general Game Dev, racing snail at Tuatara VFX. (he\him)
https://bgolus.medium.com/
https://ko-fi.com/bgolus
I stream the development of racing games to inspire and motivate indie game developers transparently. You should chase your dreams and understand the risks involved.
https://www.twitch.tv/timbeaudet
Graphics programmer at Unity. I like math, parallel computation, realtime path tracing, ReSTIR.
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room/Riot.
mastodon.gamedev.place/web/@TomF
Chain swapping GPU hang detective @ Qualcomm | Ex-Unity (opinions mine)
He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
I'm Jonas from Denmark, making fake pixels for film and TV since 2005.
I make "no CGI is really just invisible CGI" videos on YouTube.
https://www.youtube.com/@TheMovieRabbitHole