I want offline compilation to final ISA on PC like we've always had on console... Pretty please :)
20.01.2026 18:11 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0@jsbourdon.bsky.social
Graphics programmer working on PIX these days.
I want offline compilation to final ISA on PC like we've always had on console... Pretty please :)
20.01.2026 18:11 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Annnndddd... Our latest build is out...
devblogs.microsoft.com/pix/pix-2601...
If I had true leverage in the industry, I would convince all IHVs to standardize on a common ISA. So many problems solved elegantly all of a sudden. A man can dream...
16.01.2026 17:06 โ ๐ 2 ๐ 0 ๐ฌ 2 ๐ 0My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
Here's some cute bounding box functions for 2D shapes. A longer list here: iquilezles.org/articles/bbo...
25.11.2025 00:34 โ ๐ 242 ๐ 46 ๐ฌ 3 ๐ 0As of this hour, more people came to Digital Foundry to watch a video on the Steam Machine than they did for Grand Theft Auto 6 or DLSS 4.
I am not sure what that means, but it means there is a categorical great interest in the concept of the Steam Machine that can eclipse other mammoth DF topics.
Iโm definitely more than 22 and I never realised it eitherโฆ
24.10.2025 19:24 โ ๐ 2 ๐ 2 ๐ฌ 3 ๐ 0Our latest release is available.
devblogs.microsoft.com/pix/pix-2509...
Profile.
11.09.2025 07:29 โ ๐ 799 ๐ 155 ๐ฌ 8 ๐ 17I've got a new blog post for all of you fine folks! It runs through the additions to D3D12 since it was released, and finishes up with some of the things that have changed for me personally in my code.
(And yes it's really been 10 years ๐ด).
therealmjp.github.io/posts/ten-ye...
Food for thought.
www.newyorker.com/culture/open...
I recently spoke with GameSpot about global illumination and how we approached it in #AssassinsCreedShadows
www.gamespot.com/articles/the...
Announcing that weโre building the next-generation of Xbox first-party devices and cloud, including our future Xbox consoles, together with AMD.
Next-level performance, cutting-edge graphics, breakthrough gameplay, and unmatched compatibility. Stay tuned for whatโs next.
Thatโs official, I canโt keep up with my son any longer ๐คฃ
08.06.2025 19:36 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Go for the first ride of the season! ๐ตโโ๏ธ
08.06.2025 16:33 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Our latest release is here.
devblogs.microsoft.com/pix/pix-2505...
A nice, visual introduction to reservoir sampling: samwho.dev/reservoir-sa...
12.05.2025 12:39 โ ๐ 55 ๐ 11 ๐ฌ 0 ๐ 1Our latest release is out the door ๐
devblogs.microsoft.com/pix/pix-2505...
#mathematics #math
22.02.2025 10:36 โ ๐ 256 ๐ 44 ๐ฌ 5 ๐ 4Posting for future reference:
Credit to @freya.bsky.social for this gem!
#gamedev #spaces #dev #mondaymotivation
just wow youtu.be/I44_zbEwz_w?...
19.03.2025 16:03 โ ๐ 2 ๐ 2 ๐ฌ 1 ๐ 0The new DirectX 12 Agility SDK 1.615.0 and 1.716.0-preview adds some exciting features! I plan to write more about it on my blog soon. D3D12 Memory Allocator library and D3d12info tool will need an update.
devblogs.microsoft.com/directx/agil...
#directx12 #dx12
Nice video discussing, at a high level, how (NVidia) GPUs work with great visualisations: www.youtube.com/watch?v=h9Z4...
02.02.2025 15:52 โ ๐ 34 ๐ 8 ๐ฌ 0 ๐ 0Finally got to complete the texture pipeline of my mini pet project renderer along with texture mapping. Nothing impressive, but that's a great milestone.
12.01.2025 01:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Our latest PIX release.
devblogs.microsoft.com/pix/pix-2412...