For stuff like switchesβ states, you could have each switch look for a flag named generatively based on its map name + position (for example map32switchx128y64 would be a switch at position 128,64 on map 32). This flag would be generated and changed by the switch itself
17.02.2026 12:14 β π 1 π 0 π¬ 1 π 0
I usually use a βflagsβ system and it works for everything from switches to convos. Basically, if a βkeyβ (as in key/ value pair) doesnβt exist, its value is assumed to be zero. You could have a key for each convo name set itself to 1 after the convo happens, or have it iterate each time etc.
17.02.2026 12:14 β π 1 π 0 π¬ 1 π 0
1844 is enough days to make a wario game π©
17.02.2026 05:28 β π 0 π 0 π¬ 0 π 0
πππ
17.02.2026 04:43 β π 1 π 0 π¬ 0 π 0
I saw your character on the wall of a bar last night
15.02.2026 00:08 β π 1 π 0 π¬ 1 π 1
fully agree
13.02.2026 04:30 β π 1 π 0 π¬ 0 π 0
Aaaaaaaaaaaaaaa! Enjoy π
12.02.2026 15:54 β π 1 π 0 π¬ 1 π 0
If thatβs what she wants, yeah absolutely
11.02.2026 23:33 β π 2 π 0 π¬ 0 π 0
Lucky
10.02.2026 14:13 β π 1 π 0 π¬ 0 π 0
Good morning!!! So cute
08.02.2026 14:45 β π 1 π 0 π¬ 1 π 0
I can see it now
08.02.2026 01:47 β π 1 π 0 π¬ 0 π 0
Um I wanna help and Iβm in pnw tooo πββοΈ can we make a game please?
08.02.2026 01:33 β π 3 π 0 π¬ 1 π 0
HAPPY BIRTHDAY !!!
05.02.2026 16:11 β π 1 π 0 π¬ 1 π 0
Where are they
04.02.2026 21:41 β π 0 π 0 π¬ 0 π 0
Looks great!!
04.02.2026 20:06 β π 2 π 0 π¬ 0 π 0
dats cute π₯Ί
04.02.2026 19:18 β π 0 π 0 π¬ 0 π 0
Happy birthday anodyne π π©Ά π©΅
This game was the thing that convinced me to pursue game development back in 2014 or so⦠it was being promoted at the time on thee Pirate Bay as a featured download if I remember correctly?
I remember telling my ex wife βlook!! Games are art! The ultimate art form!β
04.02.2026 13:59 β π 1 π 0 π¬ 1 π 0
89
31.01.2026 05:36 β π 1 π 0 π¬ 1 π 0
That is sick
31.01.2026 05:21 β π 1 π 0 π¬ 0 π 0
Bringing up Zelda 2 windup frame bc in your βupward toe kickβ animation, there is a motion frame before the impact frame, and in the other animation there is no delay.
31.01.2026 03:24 β π 7 π 0 π¬ 1 π 0
Since they look similar but imply different things, to me it would be down to feel, implementation. For example in Zelda 2 there is a windup frame before each sword swing. That gives an input delay which lends to a different game feel. Trying them out in game would determine the actual βbest choiceβ
31.01.2026 03:22 β π 7 π 0 π¬ 1 π 0
A looks like a downward heel kick, B like an upward toe kick, if that makes sense
31.01.2026 01:09 β π 14 π 0 π¬ 1 π 0
Holy crap that game looks awesome
29.01.2026 16:35 β π 1 π 0 π¬ 0 π 0
Yay!!! Iβm glad you say that, I loved your character designs in Man I Just Wanna Go Home, the other night I got all the endings except for two! Hopefully I finish the jam so you can meet her π©·
29.01.2026 15:37 β π 1 π 0 π¬ 1 π 0
<3 thank you
29.01.2026 15:35 β π 1 π 0 π¬ 0 π 0
Trying to do the @hauntedps1.bsky.social lynch-inspired game jam and spent the last month trying to learn how to make a proper character in blender. Honestly though, even if this model is all I end up getting done in time, she kinda looks... super amazing lmao
29.01.2026 14:55 β π 14 π 2 π¬ 2 π 0
Youβre so cool
27.01.2026 23:58 β π 0 π 0 π¬ 0 π 0
Killer graphics
22.01.2026 23:34 β π 1 π 0 π¬ 1 π 0
Good tip fr
22.01.2026 23:33 β π 1 π 0 π¬ 0 π 0
wtf thatβs incredible
22.01.2026 23:30 β π 1 π 0 π¬ 0 π 0
Senior Combat Designer at Santa Monica Studio. Frmr Wonderstorm, Blizzard. All thoughts posted are my own. She/her. Cymraeg, Gaeilge, agus GΓ idhlig. Hyena facts. PFP by
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