Aditia A. Pratama's Avatar

Aditia A. Pratama

@aditiapratama.bsky.social

I help Animation Studio deliver the works by streamline production pipeline | CG Technical Director #b3d #python aditiapratama.com

173 Followers  |  222 Following  |  29 Posts  |  Joined: 20.09.2023  |  2.039

Latest posts by aditiapratama.bsky.social on Bluesky

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Houdini 21 is here! KineFX gets a Motion Mixer, Animation Catalog, Autorig Builder & enhanced muscles. Copernicus adds GPU Pyro FX, reaction diffusion FX & texture baking. Solaris expands with Shot Builder, Live Rendering & Gaussian Splats & much more.Β 
www.sidefx.com/products/what...

26.08.2025 21:18 β€” πŸ‘ 36    πŸ” 11    πŸ’¬ 0    πŸ“Œ 1

Thanks mate πŸ™‚

13.08.2025 00:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Houdini Tutorial - Neural Networks - Modulo Function | Voxyde In this lesson of Practical VOPS, we will explore the modulo function and how we can use it in complex Sci-Fi visualization effects. We also cover primitive

houdini tutorials here -> voxyde.com/houdini-nuke...

07.08.2025 23:38 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Hi everyone,

This is my study for geometry nodes in Blender 4.5 by following houdini tutorial from Voxyde.

Even though far from perfect, but I really enjoy the process and learn a lot. It's not starightforward though, more with this later.

#b3d #geometrynodes #houdini

07.08.2025 23:37 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0
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Hello 2025

01.01.2025 05:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Fish 4.0: The Fish Of Theseus A smart and user-friendly command line shell

Here’s a great blog post from the Fish (friendly interactive shell) team about how they ported the entire project from C++ to Rust in about two years and the lessons they learned. This is a really great case study and postmortem!

fishshell.com/blog/rustport/

29.12.2024 03:37 β€” πŸ‘ 16    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0

Obviously the left one for me

18.12.2024 09:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Multipage - Inkscape Wiki

So, I just need to update my resume and then this
wiki.inkscape.org/wiki/Multipage, thank you #inkscape

16.12.2024 11:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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omnistep blender first person controller addon

27.09.2024 23:27 β€” πŸ‘ 265    πŸ” 18    πŸ’¬ 2    πŸ“Œ 0
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Graphics Programming Conference 2024 - YouTube The Graphics Programming Conference is a three day event in November. We have keynotes from industry experts, presentations, and β€œmasterclass” workshops with...

Recordings for Graphics Programming Conference 2024 are now up. The lineup is packed with amazing talks ranging from rendering for games like Tiny Glade, Hades, and Baldur’s Gate 3, to even a talk on designing your own GPU!

youtube.com/playlist?lis...

04.12.2024 22:36 β€” πŸ‘ 35    πŸ” 14    πŸ’¬ 1    πŸ“Œ 0

Looks pretty neat...πŸ‘

02.12.2024 13:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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fund.blender.org #b3d

29.11.2024 16:57 β€” πŸ‘ 61    πŸ” 7    πŸ’¬ 3    πŸ“Œ 0
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GitHub - fastapi/typer: Typer, build great CLIs. Easy to code. Based on Python type hints. Typer, build great CLIs. Easy to code. Based on Python type hints. - fastapi/typer

Thank you! πŸ™Œ

Typer is now the Python library to build CLIs with most GitHub stars ✨

It just surpassed Click a few days ago (it's still built on top of Click) πŸ˜…

To celebrate, a small release, 0.14.0 🎁

Thanks @patrick.wtf and @oxykodit.bsky.social for the help πŸ™‡β€β™‚οΈ

github.com/fastapi/typer

28.11.2024 23:12 β€” πŸ‘ 69    πŸ” 15    πŸ’¬ 6    πŸ“Œ 1
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Blender supports nested panels in node groups now. This allows making node groups more customizable without overloading users with too many options immediately. #GeometryNodes #b3d #devfund

26.11.2024 16:21 β€” πŸ‘ 24    πŸ” 5    πŸ’¬ 2    πŸ“Œ 0

thank you so much

26.11.2024 14:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Wow... amazing work! Do you have any talk in conferences, etc?

26.11.2024 11:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Pretty neat πŸ‘

26.11.2024 11:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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We contribute to the Blender's dev fund, on a monthly basis.

As @rileyb3d.bsky.social mentions, and that's on point, "There's a long way to go from 0.1% to 2% so GO make a difference and donate. I remember the last big dev-fund push changed the software forever (2.8)".

Make a difference.

#b3d

25.11.2024 10:49 β€” πŸ‘ 70    πŸ” 16    πŸ’¬ 5    πŸ“Œ 0
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GafferML by johnhaddon Β· Pull Request #6150 Β· GafferHQ/gaffer This dips Gaffer's littlest toe into the swirling waters of machine learning, adding a handful of nodes to do processing using ONNX Runtime. These are : DataToTensor : Converts Gaffer data to ...

GafferML = Gaffer + ONNX
github.com/GafferHQ/gaf...

25.11.2024 13:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Switching from pyenv to uv Premise The 0.4.0 release of uv does everything I currently do with pip, pyenv, pipx, pip-tools, and pipdeptree. Because of that, I'm in the process of switching to uv. This blog post covers switching

Probably will switch to uv later on...meanwhile still using pyenv...https://bluesock.org/~willkg/blog/dev/switch_pyenv_to_uv.html

25.11.2024 03:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yes, I used vscodium before, also PyCharm is undeniably one of the best python IDE ever haha

24.11.2024 23:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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And I started using neovim, and leaving vscode for good this year :)

24.11.2024 17:13 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ok so I switch my terminal to kitty + tmux, and pretty much love it...can't wait to test ghostty though!

24.11.2024 17:09 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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a man in a suit and tie is smiling and looking at the camera . ALT: a man in a suit and tie is smiling and looking at the camera .

Thank you for the shout out Gleb!

22.11.2024 12:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It's almost 2025 so lets do #b3d

22.11.2024 12:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Congratulations!

22.11.2024 11:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'm big fans...thank you for VSE upgrade

22.11.2024 10:30 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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GitHub - shader-slang/slang: Making it easier to work with shaders Making it easier to work with shaders. Contribute to shader-slang/slang development by creating an account on GitHub.

Wow...this is nice...we can port shadertoy then

github.com/shader-slang...

22.11.2024 10:30 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I'm keeping updated this super comprehensive collection of <Light Transport> papers (by tech and by year), from the Kajiya eq to latest differential and neural approaches, passing by RRT and MC theories | As before, repost if you think it may be useful to others.

drive.google.com/drive/folder...

21.11.2024 21:38 β€” πŸ‘ 88    πŸ” 25    πŸ’¬ 1    πŸ“Œ 0

Try the Rocky Linux Bluesky Starter Pack to connect with the Rocky Linux community! go.bsky.app/Hu9yAK
#RockyLinux #Bluesky #StarterPack

20.11.2024 15:32 β€” πŸ‘ 39    πŸ” 10    πŸ’¬ 0    πŸ“Œ 0

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