Definitly a bit worse now on quality, but if I never have to bake lighting again, I will take it. Something else quite interesting for things like lumen, it has a bunch of artifacts, but most people dont seem to care
28.12.2024 02:39 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
That looks so good, I tried to make this for our terrain displacement long ago but never got that far
14.12.2024 01:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
If you are looking for a good game for your steam deck, you can check out this review of @playtankhead.bsky.social running on steamdeck if you launch it through EGS.
14.12.2024 01:36 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
I have been working on this for 5+ years, its amazing to finally release it! #TankHead
11.12.2024 18:33 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
Wake up.
#Tankhead
09.12.2024 19:32 โ ๐ 6 ๐ 2 ๐ฌ 0 ๐ 1
It also looks like the ran into the same limitations we ran into on FarCry 5, which we fixed in FarCry 6, but unfortunately I never got to the present all the fixes from FarCry 6, which is a shame, as our water tech was quite amazing
09.12.2024 00:43 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0
We shipped the screen space water technology in FarCry 5 and since than Doom has used the same idea after my GDC talk and it's awesome to see the same thing make it into the new indiana jones game as well.
09.12.2024 00:42 โ ๐ 8 ๐ 1 ๐ฌ 1 ๐ 0
06.12.2024 18:00 โ ๐ 9 ๐ 6 ๐ฌ 0 ๐ 1
I learned today that if you accidentally disable per bone motion blur on a skeletal mesh, it will disable writing motion vectors completely and your skeletal mesh quickly becomes a giant blob on the screen. Might need to rename that flag
27.11.2024 02:42 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
FastBuild is pretty sweet compared to the alternatives if you have a choice
23.11.2024 23:11 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Been playing with the steam deck lately, I can capture an unreal insights on device and upload it through desktop mode but has anyone managed to connect to it live?
08.11.2024 13:43 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
One of the last remaining custom engine indie game studios of that size
06.11.2024 12:42 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Looks like everyone is making their way to here! Welcome!
06.11.2024 12:41 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
Senior Graphics Programmer at id Software. Previously: 'Avatar: Frontiers of Pandora' at Ubisoft.
Proud father of two. Anime and Metal head
๐ฎ indie tech artist
๐๏ธ I made Shader Forge & Shapes
๐ working on https://half-edge.xyz
๐ฅ shader sorceress
๐ math dork
๐ฅ rare YouTuber/streamer
๐ก ex-founder of @NeatCorp
my kids:
๐ฅช @toast.acegikmo.com
๐ฅ @salad.acegikmo.com
๐โโฌ @thor.acegikmo.com
Greybeard. Made engines (Ogre3D), devtools (Sourcetree, Git LFS), now games, Unreal Engine tools & plugins. Baker, coffee nerd, Cat Dad. He/him
Code: https://github.com/sinbad
Blog: https://www.stevestreeting.com
Senior graphics programmer at Cloud Imperium Games. Planetary photographer. Formerly at TT Games and Computer Science lecturer. Inept bassist.
Senior Editor @theverge.com โ Sign up to Notepad, my weekly newsletter on Microsoft's big bets at http://theverge.com/notepad โ Tips? msg me on Signal: tomwarren.01
Co-founder @ IndieBI & Uwu Advisory, advisor @ Kepler Interactive๐
Biz @ PVKK/Gang Beasts/The Baby in Yellow
Board @ Radical Forge -------------Past: Robot Teddy, Among Us, SUPERHOT VR, Oculus, Kowloon, Raw Fury
Social, Community & Influencer Relations. Currently @ Kepler Interactive| Variety streamer @ Cosmic Hearts ๐ซ๐ | Stambassador for Action for Stammering Children | Views mine
#Streamer #bookish
๐ twitch.tv/itsTeganM
Game Jam lovers. Working with Godot.
Made Dome Keeper.
Making PVKK - Planetenverteidigungskanonenkommandant & others.
Design Director @ Alpha Channel Games. Dad, amateur cook, gamer and all around idiot.
Dabbles in video games marketing at @kepler-interactive.bsky.social. Proud dad of the loud girl and the daft boy. Likes lightning, Star Trek and buffalo wings. Safe In Our World ambassador.
For more information about tankhead, visit @playtankhead.bsky.social
Official account of Tankhead.
https://www.tankhead.com
Game Engine Tinkerer, ๐ฆ๐บin ๐ซ๐ฎ.
Senior Core Engine Programmer at Remedy Games.
Prev: Frostbite, The Artful Escape The Bards Tale IV, Trover Saves the Universe, Kieru.
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
Building Superluminal (https://www.superluminal.eu / @superluminal.eu), a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows & consoles. Ex-Guerrilla Games (H:ZD)
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
๐: theforge.dev/
โญ๏ธ: github.com/ConfettiFX
Senior Graphics Programmer at Nixxes Software. Previously TT Games and WeirdBeard Games. Also interested in symphonic metal, hiking, cycling infrastructure, and sustainability. Aussie recently returned from The Netherlands.