Eternal Hunters Is A New SNES Action RPG That Looks Part Secret Of Mana, Part Chrono Trigger. (Image: @HedgeSnes)
03.11.2025 12:00 โ ๐ 48 ๐ 13 ๐ฌ 1 ๐ 0@kungfufurby.bsky.social
SNES Musician
Eternal Hunters Is A New SNES Action RPG That Looks Part Secret Of Mana, Part Chrono Trigger. (Image: @HedgeSnes)
03.11.2025 12:00 โ ๐ 48 ๐ 13 ๐ฌ 1 ๐ 0Still, thanks for providing us Bluesky users with an update on the game!
02.11.2025 23:13 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I thought it was by Woodfrog, not FrogBull, unless that's an alternative username of the author's. Still, I can clearly tell the game underwent a redesign from when I last saw it as Demo A.
02.11.2025 17:58 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Here is some fresh new footage from the upcoming #homebrew #SNES game
"Till & Hat"
By FrogBull
An intense Run'n gun, platform shooter,
reminiscent of Gunstar Heroes and Contra
but with a fantasy theme and emphasis on magic rather than guns
#retro #indie #indiedev #SNESDev ##sfc #gaming #retrogames
A new SNES soundtrack work of mine in development, game developed by @kannagichan.bsky.social ... www.youtube.com/watch?v=P3mX... #snesdev #indiedev #snes #sfc #ในใผใใผใใกใใณใณ #ในใผใใกใ
17.10.2025 21:39 โ ๐ 19 ๐ 5 ๐ฌ 0 ๐ 0I've added a transpose setting to my SNES audio driver.
Subroutines and loops can now be played with different semitone offsets.
Bytecode assembly only, the MML compiler changes have not been coded yet.
#snesdev #spc700
...and apparently a couple of originals. One of them is edutainment software, the other is Conan the Cimmerian, no relation to the NES game, developed by Synergistic Software.
01.10.2025 03:59 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Going on the SNES side of things... in mid-August 1992 they considered Astral Bout (which never left Japan), Havoc (ended up released as King Arthur's World), Prince of Persia, Super Valis, Kick Off 2 (wonder what game this is, as there's a Kick Off and Kick Off 3 that was released in Europe)...
01.10.2025 03:59 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0There's a second one of these here: www.youtube.com/watch?v=q_OK...
23.09.2025 01:29 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Some of the music was originally meant for Patlabor. Check out this full quality recording of one of the songs: www.youtube.com/watch?v=c9WF...
23.09.2025 01:27 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0This game has got my curiosity for one specific reason... namely, the discrete audio. I'm thinking of MAME here, as this sounds like it's beaten MAME to the punch on that particular detail (MAME I think recycles Space Invaders samples?), even if it is prerecorded in some way.
17.09.2025 18:18 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0When I look at its shape... it reminds me of a furby. Except no feet... and the face is quite different.
15.09.2025 01:06 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0At least one or two of them came close to that, now that I think of it... though what you're talking about is probably on the next level of secrets.
10.09.2025 17:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0...OK, that makes more sense in hindsight, given that it more closely matches what Terrific Audio Driver does with its effects to some degree.
10.09.2025 01:34 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The internal documentation states it doesn't do global volume (Vxx and Wxx), channel volume (Mxx and Nxx) and new note actions. And it converts volume envelopes to macros, though I see that as a more minor note.
09.09.2025 20:57 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0That doesn't always work... one of the effects that Furnace doesn't do is retriggering with volume adjustments per note triggered (that being Qxy).
09.09.2025 20:54 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0We have another prototype for you today, with the recovery of a late Kick Off #SNES prototype. Doesn't seem to be any major or noticeable differences, and could just contain bugs that haven't been fixed. Let us know if you spot anything!
www.gamesthatwerent.com/2025/09/kick...
Masashi Kageyama in Asakusa, Tokyo. January 2020
ๅฝฑๅฑฑ้
ๅธ ๆฐธ็ ใฎใ็ฅใใ
We are deeply saddened to share that Gimmick! composer Masashi Kageyama has passed away.
The SNESdev Jam submissions are in, this year there are a lot of entries and quite interesting ones at that!
Currently is the voting period, so be sure to leave a rating when you try โem! #snesdev
itch.io/jam/snesdev-...
My involvement was with Space Rescue Squad, which has a demo that was released for the gamejam. Enjoy the others that were released!
06.09.2025 22:53 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0SNESDev 2025's entry period is over: itch.io/jam/snesdev-...
06.09.2025 22:53 โ ๐ 3 ๐ 2 ๐ฌ 1 ๐ 0My entry in the 2025 SNESDEV game jam is complete.
undisbeliever.itch.io/space-rescue...
#snesdev #snes
It's been a while since I did any updates to the SNES version of Jurl, so i've done a few fixes including making it possible to finish. I've also added a time bonus that a few people have suggested, if it works here I might push it out tonsomo.itch.io/jurl-super-n... #IndieDev #RetroDev
03.09.2025 21:04 โ ๐ 8 ๐ 4 ๐ฌ 0 ๐ 0Here's an upcoming #SNES beat'em up that might be worth keeping on you radar:
"Triple Impact"
By DigiFox
It's still somewhat early in development but so far it's already looking really atmospheric with some solid sprite work.
#retro #homebrew #indiedev #retrodev #SNESDev #gaming
#retrogaming
So I only just now discovered that Tiny Dangerous Dungeons Remake has not been available on the app store for 2 weeks now because of some expired agreement, I've renewed it now and the game should hopefully show up in the store again soon.
apps.apple.com/us/app/tiny-...
We have another set of prototypes for you, with the recovery of three for the #SNES in the form of Kevin Keegan's Player Manager. It's getting to a stage where we might have to open up a dedicated unreleased/prototype site just for football/soccer games!
www.gamesthatwerent.com/2025/09/kevi...
Just did an NES VRC6 cover of The Flooded Dungeon from Dangerous Dungeons! (original by @kungfufurby.bsky.social). It's pretty cool to hear the song this way, and the VRC6 chip compliments the sound really well.
www.youtube.com/watch?v=wv41...
#nes #vrc6 #chiptune
Today I drew the player sprite in safety orange.
The deadline for the game jam is going to be tight (5 days to go).
#snesdev
I second that, as I'm quite curious if it's a unique build or not. The only build I've seen for a Rare game that was used in more than one game was Donkey Kong Country 2 and 3. Green Lantern actually did have SPCs provided of one of the songs, now that I think of it...
01.09.2025 00:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0A lot of the samples sound familiar, probably because I recognize them from the Donkey Kong Country games.
31.08.2025 00:50 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0