My experience with Renoise is a combination of workflow issues (getting a bit too drunk with power at times)... and me accidentally breaking things version compatibility-wise without meaning to due to using an effect that got cut in later releases.
11.08.2025 00:20 β π 2 π 0 π¬ 0 π 0
SNESdev daily log 1:
Coded a security bot enemy.
Coded an enemy that jumps towards the player.
06.08.2025 11:30 β π 4 π 2 π¬ 0 π 0
#snesdev daily log 2 - 9:
- Added player projectiles, a melee attack and multiple gravity constants.
- Added room transitions, d-pad activated (up press) script triggers and doors.
- Played SMB2 (SNES) for inspiration.
- Reviewed and rewrote the game's todo list.
- Added semitransparent water.
31.07.2025 10:39 β π 5 π 2 π¬ 0 π 0
Our next entry into the archives is something very interesting, which is start of a set of converted #Atari2600 games for a physical Activision 10-1 game pack that was released. Oddly - the builds are #SNES based and an interesting curiosity to check out:
www.gamesthatwerent.com/2025/07/acti...
30.07.2025 07:56 β π 19 π 4 π¬ 0 π 0
Today we're releasing two early prototypes of Kick Off 3 for the #SNES with major differences with titles, menus and score panels. There are likely sprite differences too and a lot of glitches not yet fixed compared to the final release. Enjoy!
www.gamesthatwerent.com/2025/07/kick...
29.07.2025 10:49 β π 21 π 6 π¬ 1 π 0
An orange rectangular player with a red hitbox has flipped over two enemy cleaning bots.
SNESdev daily log 1:
Found the motivation to overcome my procrastination.
Added a player melee attack to the game.
23.07.2025 22:59 β π 5 π 2 π¬ 1 π 0
...at least that's where the exact scene is. The character graphics may have changed and/or may be slightly faulty.
19.07.2025 01:38 β π 2 π 0 π¬ 1 π 0
Yes he is! He's in PORKY2, room $05 according to the CMS editor.
19.07.2025 01:37 β π 1 π 0 π¬ 1 π 0
The PAR code of 80B5F138 (this was originally 80B5F149 in the ROM) will truncate this list so that it does not process the invalid entries.
17.07.2025 22:02 β π 1 π 0 π¬ 0 π 0
Well, past a certain point we have a series of dummied out pointers... of the same kind that told me that the extended opening cutscene no longer existed in the later beta. So I have another PAR code for you to get it to boot.
17.07.2025 22:02 β π 1 π 0 π¬ 1 π 0
I have confirmed that the reason why the reboot is needed is that it is checking a series of entries at $048023 in the ROM. I think these point to RNC-compressed files that it is decompressing to WRAM.
17.07.2025 22:02 β π 1 π 0 π¬ 1 π 0
If I use PAR codes 8083BB80 and 8083BC02 to dummy out the call, the ROM boots up, though on SNES9X nothing else interesting happens... though I get better results graphically with bsnes-plus and Mesen, since it shows player graphics and the hoop.
17.07.2025 05:28 β π 1 π 0 π¬ 1 π 0
I came to a very interesting conclusion... this thing is trying to run code in ROM bank $70. Reminds me of the COP situation: it may be relying on external code stored elsewhere to handle things.
17.07.2025 05:27 β π 1 π 0 π¬ 1 π 0
I investigated the Tip-Off SNES ROM that you marked as crashing. It does boot, only to reset, except on Mesen, where something different happens.
17.07.2025 05:27 β π 1 π 0 π¬ 1 π 0
I have confirmed that in R&D's case, it has leftover data from MECHDEMO (yes, the earlier Mechanoids 2 build, not the later one). All of the Chaos Drop and Tip Off ROMs also have these same leftovers, all of them saying 1992.
17.07.2025 05:06 β π 2 π 0 π¬ 0 π 0
SUBGAMES has a build date of 10/11/1993, and INTROS has a build date of 1/11/1993. In all of the builds with CMS menus, they also show up in ROM text.
17.07.2025 05:06 β π 1 π 0 π¬ 1 π 0
INTROS, R&D and SUBGAMES are the earliest builds. My estimate of earliest to latest is R&D first... because I found a 1992 enigma variations in there, meaning this game went through three developer name changes, or there's possibly a leftover, since it doesn't have the CMS menu.
17.07.2025 05:06 β π 1 π 0 π¬ 1 π 0
...let me explain my context, since there's build dates on all of these. The final version for both US and European versions are dated 22/8/1995. The beta version that was previously out there is dated 26/1/1995. PORKY2 is dated 24/5/1994. PORKY is dated 16/3/1994.
17.07.2025 05:06 β π 1 π 0 π¬ 1 π 0
...though the environment is different between the two of them.
16.07.2025 20:33 β π 0 π 0 π¬ 0 π 0
Running is the only game in SUBGAMES that I think has made the cut into PORKY2 before it was cut out in the beta.
16.07.2025 20:32 β π 0 π 0 π¬ 1 π 0
The High Score list in Porkathalon in PORKY2 tells me something interesting. It is missing Fruit Fighter and in its place is Revenge. This likely refers to Porky's Revenge in READ.ME2, which is in SUBGAMES.
16.07.2025 20:29 β π 0 π 0 π¬ 1 π 0
Correction: I meant RTI. Getting a bit too used to SPC700 ASM there as opposed to 65816 ASM.
16.07.2025 20:27 β π 1 π 0 π¬ 0 π 0
SUBGAMES does not boot because it is trying to call code in WRAM that is not initialized. This is done via a COP opcode called very early on in the code. It DOES boot if I dummy out the interrupt via the PAR code 00FFF440 (that is, make it a RETI opcode).
16.07.2025 20:19 β π 1 π 0 π¬ 1 π 0
The reason this does not boot on SNES9X is simply a header detection failure due to being built like a prototype ROM that has not yet been finalized for Nintendo. I did get it to boot with a minor edit to at least help it along, though there is non-zero data in the cartridge header area...
16.07.2025 20:15 β π 1 π 0 π¬ 0 π 0
Something very special today from GTW - several #SNES prototype builds of Porky Pigβs Haunted Holiday (from 1993β1994), including 6 unseen subgames (PORKATHLON!), early sprites, and loads of content cut from the final release. Plenty to discover!
www.gamesthatwerent.com/2025/07/pork...
16.07.2025 07:54 β π 68 π 21 π¬ 6 π 0
Music test 04 in the beta (which I couldn't find a non-music test reference for, but was with the Haunted Woods collection of level themes) is not in PORKY2 at all, so that's out of the running altogether.
16.07.2025 19:19 β π 1 π 0 π¬ 1 π 0
I also had gone digging around on unused level themes and found one in the beta that was called, but was in an unreferenced room, marked music test 28 (PORKY2 marks this as music test 27). So this also has my curiosity.
16.07.2025 19:19 β π 1 π 0 π¬ 1 π 0
The beta version that's out there also has these songs, but they are not even in the music test, and not only that, I actually ended up discovering these by pointer to the sound data, as they weren't even in the array that was called by ID.
16.07.2025 19:19 β π 1 π 0 π¬ 1 π 0
For PORKY2, the Porkathaolon songs start at 33. The beta has these songs start at 34. PORKY2 has three extra songs in the music test, marked 43-45, replacing a song that started in different places.
16.07.2025 19:19 β π 1 π 0 π¬ 1 π 0
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SNES Central is a website that is dedicated to documenting everything related to the Super Nintendo, including packaging, PCBs and obscurities like unreleased games and prototypes. Also posting random gaming stuff I see in Japan. http://snescentral.com
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Hand-to-hand punster, cipher mysteries expert, former caveman games programmer: now an embedded developer. He/him. Chaotic good.
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Software developer & electronics dabbler. Restoring & programming vintage computers from Acorn Atom to ZX81.
Occasional retro hobbyist game dev, mostly on C64.
Ex Ocean/Infogrames, Warthog, Embryonic Studios.
Opinions are mine, not my employer.
https://roysterini.itch.io
Love vintage retro arcade games. ANTI AI!
Day job: Game dev. Mostly LEGO games.
Funk/up-swing composer and sound engineer/arranger since 2022, producing originals and soundtracks within the SNES sound chip and other 90s synthesizers with elements of rhythm and selected tones.
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Moving forward soon..