E.g. I'm doing a little hobby project that involves time travel. I know you are great with those, and know how difficult it is to make a consistent set of rules without breaking the world logic. And I found that prompting "This is the rule, what can go wrong" really stimulates my thought process.
06.02.2026 09:26 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Definitely, and what's worse is as the model evolves, the more convincing it becomes at validating this dogshit. My initial concern about this tech was that if it becomes good enough it will start bypassing my "bullshit filter", so I started treating it as a sparring partner instead.
06.02.2026 09:19 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
My best use case of LLMs (Iโm far from a power user) is the opposite. โI have this new idea, destroy it by highlighting inconsistencies, logic mistakes and possible edge cases. Donโt propose any solutions, I want only criticismโ
This way it makes me think more, not less.
06.02.2026 06:28 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Kazakhstan and Russia rates are so high because of mass privatization after the fail of USSR, when state-owned property was often given to the tenants for free. Not sure about other post-socialist countries, could have had some similar processes.
30.01.2026 20:10 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
They are designed to be easily noticeable in a busy auditory scene, but since hearing is an automatic threat detection system, annoyance is a natural consequence.
29.01.2026 06:19 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
This also answers why I don't even bother producing music these days and resort to synth videos on Youtube for the pure joy of the process.
14.01.2026 08:18 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Very informative page about the revenue structure of a modern indie musician, check it out!
14.01.2026 08:16 โ ๐ 3 ๐ 1 ๐ฌ 1 ๐ 0
YouTube video by Denis Zlobin
Synth Performance, 06.01.2026. Digitone, Pulse 2, Octatrack, TEO-5 and other gear
Another synth video from me! This time I challenged myself to make a bit more complex piece of music with my synth setup.
www.youtube.com/watch?v=nFDG...
#SynthSky #DAWless
06.01.2026 20:51 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Holiday season is the best time of the year to rearrange oneโs synth setup and improve ergonomics. Now Iโm quite happy with it!
26.12.2025 14:16 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
And now it has boring grindy exercises, daily streaks, leaderboards and a green mascot. Cargo cults suck.
13.12.2025 07:59 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
In 2020 I used it to relearn some of the math concepts. I started with school algebra and went all the way to Eulerโs formula and Bayesian probability just in a few months. Those were new to me, and 5 years later I still understand them on the conceptual level.
13.12.2025 07:55 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Brilliant was my favorite app of 2020 because it felt like you are actually learning things thanks to excellent instructional design. Fast forward to today, and it turned into another Duolingo clone, optimized for retention. Cargo cult at its worst.
13.12.2025 07:49 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Other worthy mentions: The Roottrees are Dead, Old Skies, Dispatch, Avowed.
12.12.2025 16:25 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Every year one game impresses me so much that I start seeing it in my dreams. This way my personal GOTY is always an easy choice. In 2025 it was Blue Prince, one of the most inspiring games I played in over a decade.
12.12.2025 16:24 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I simply donโt want any other humans in any game I play. Nothing against humans, I just prefer other ways of interacting with them.
12.12.2025 16:05 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
There is a desperate need for better early-stage financing models. I imagine a Dispatch-like experience would be funded after a vertical slice. But getting a proper vertical slice (hitting the target quality mark) on a game like this is too expensive for self-funded teams.
11.12.2025 17:14 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Yes, but also what if they make an Emily in Paris game with the Nemesis system now.
05.12.2025 20:48 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
This entire industry needs to get some proper sleep. Yes, everyone.
19.11.2025 19:32 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Then we can finally say that game industry peaked and relax a little bit?
19.11.2025 19:28 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Finished Dispatch in two sessions because I just couldn't stop playing. That rare feeling when you finish a modern game and don't feel any fatigue.
19.11.2025 08:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Fast travel is a mechanic, it doesn't have an intrinsically coupled narrative wrapper, which is up to the devs. In Witcher 3 nothing indicates the character teleporting, because nothing in the world reacts to it as is he did. But it could be different in other games.
18.11.2025 11:26 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I once had people on the Teams call talking to me from my electronic piano.
18.11.2025 08:20 โ ๐ 1 ๐ 1 ๐ฌ 1 ๐ 0
Imagine a โText industryโ awards where fiction books, poems, fashion magazines, newsletters and bluesky posts compete for the jury votes. What a stupid idea! Oh, wait.
17.11.2025 21:48 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
How about
17.11.2025 19:50 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
The next step is a bagpipe
17.11.2025 14:12 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Did they mean Xbox?
12.11.2025 18:21 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I skipped a few events, but otherwise talked to almost everyone about nearly everything and then had to waste a couple of full hours before the finale.
11.11.2025 20:26 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
The failure points are mostly in the tutorial, the time mechanic is very soft, mainly to nudge you to make mindful choices, but overall there is enough time to solve everything while being curious about the details.
11.11.2025 20:12 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Have you played The Roottrees are Dead? Also Lorelei and the Laser Eyes has some similarities.
11.11.2025 20:02 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Being finite games that serve a small and hungry audience, they create a rising tide that lifts all boats. Instead of competing for audience attention like infinite games do, they grow their market together. This is healthy. I have a very good feeling about this niche.
05.11.2025 08:59 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Sound Designer | Voice Designer
Ubisoft Montreal
Tracker at heart. LUA-scripter by need. Check out http://patreon.com/esaruoho and https://lackluster.gumroad.com/l/paketti or http://lackluster.bandcamp.com/ if you like.
#Anonymous: Actions Not Nouns. All that exists is interaction. #BindingChaos #3E https://spookyconnections.com/
Cinematic Artist in gamedev | Running Cuhrayzee, home of stylish gameplay, in my free time | Tweets are my own
ร Sound Designer
ร Anime Nerd
ร Hot Sauce Guy
Audio Director for Supergiant Games. Composer for Bastion, Transistor, Pyre, Hades, and Hades II. Voice of Zagreus, Skelly, and Narcissus.
dev at Color Gray Games. The Rise of the Golden Idol is out!!
working on a little horror game on my free time. write occasionally on https://rp.wtf
Lead Artist and CEO of Spooky Doorway Games. @spookydoorway.bsky.social, developers of The Darkside Detective and The Sรฉance of Blake Manor
#GameDev #indieDev #IrishGameDev
Galway, Ireland ๐ฎ๐ช
spookydoorway.com
Discover games you'll love to solve. ๐งฉ ๐ ๐บ๏ธ
We share new puzzly, problem-solving games.
https://thinkygames.com/
https://thinkygames.com/dailies/
The award-winning detective saga returns
๐ก๏ธ The RISE of the Golden Idol ๐ก๏ธ
PC / PS / XB / NS
Play now! http://s.team/a/2716400
Sound Designer at PitStop Productions @pitstop-audio.bsky.social
Previously worked on #TheCastingOfFrankStone
Sounds, images, interactives, compositions, improvisations. Senior Lecturer & Programme Director for Sound Design at ECA / University of Edinburgh. Releases on Superpang and Lateral Addition. 1/3 of Raw Green Rust!
Video Editor + Senior Staff Writer for
Digital Foundry and creator of DF Retro! Open to contract work!ใ
ๆฅๆฌ่ช๏ผฏ๏ผซ
Retired curriculum designer and interactive media arts educator. Composer, applying complexity science, a-life research and computational creativity to generative and interactive music systems.
Hi! I'm Tim Schafer!
Founder, Double Fine Productions
Official DF account: @doublefine.com
Please report bugs to http://support.doublefine.com
Press: pr@doublefine.com
Production & Narrative Director in Games, writers guild. Worked on X-Files, Biped, Pathfinder 2, Simpsons.
Links:
https://ln.ki/froshadowing
Co-founder @ Chosen Bun, making stealth adventure SeverLink, co-host @ BORZOI Cast.
4d workweek โค๏ธ
British, But In Las Vegas and NYC
ezitron.76 Sig
Newsletter - wheresyoured.at
https://linktr.ee/betteroffline - podcast w/ iheartradio
Chosen by god, perfected by science
CEO at EZPR.com - Award-Winning Tech PR
Lead UI Designer #gamedev
#UI design | UI art | Art Direction
Work: Warhammer AoS: Realms of Ruin, WH 40K: Rogue Trader, The Seance of Blake Manor, Jurassic World Evolution 2, Dragon Age Keep, etc.
My game: @severlink.bsky.social
Co-host: BORZOI Cast
BAFTA Breakthrough 2025
British VA (remote studio) & Game Writer
Old Skies| Hobโs Barrow| Harold Halibut| Dread Delusion| Loco Motive| Heartspell| Rogue Trader| Earth Must Die| Blake Manor|
She/Her ๐ท
info/sallybeaumont.com
SallyBeaumont.com