Denis Zlobin's Avatar

Denis Zlobin

@dzlo.bsky.social

Lead Audio Designer at Ubisoft RedLynx. A curious idiot. Opinions are my own. South Park: Phone Destroyer, Trials Rising, Star Wars Outlaws (Switch 2) I sometimes write about functional sound design in games: https://deniszlobin.medium.com/

340 Followers  |  306 Following  |  443 Posts  |  Joined: 21.10.2024  |  2.2326

Latest posts by dzlo.bsky.social on Bluesky

E.g. I'm doing a little hobby project that involves time travel. I know you are great with those, and know how difficult it is to make a consistent set of rules without breaking the world logic. And I found that prompting "This is the rule, what can go wrong" really stimulates my thought process.

06.02.2026 09:26 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Definitely, and what's worse is as the model evolves, the more convincing it becomes at validating this dogshit. My initial concern about this tech was that if it becomes good enough it will start bypassing my "bullshit filter", so I started treating it as a sparring partner instead.

06.02.2026 09:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

My best use case of LLMs (Iโ€™m far from a power user) is the opposite. โ€œI have this new idea, destroy it by highlighting inconsistencies, logic mistakes and possible edge cases. Donโ€™t propose any solutions, I want only criticismโ€

This way it makes me think more, not less.

06.02.2026 06:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Kazakhstan and Russia rates are so high because of mass privatization after the fail of USSR, when state-owned property was often given to the tenants for free. Not sure about other post-socialist countries, could have had some similar processes.

30.01.2026 20:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

They are designed to be easily noticeable in a busy auditory scene, but since hearing is an automatic threat detection system, annoyance is a natural consequence.

29.01.2026 06:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This also answers why I don't even bother producing music these days and resort to synth videos on Youtube for the pure joy of the process.

14.01.2026 08:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Very informative page about the revenue structure of a modern indie musician, check it out!

14.01.2026 08:16 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Synth Performance, 06.01.2026. Digitone, Pulse 2, Octatrack, TEO-5 and other gear
YouTube video by Denis Zlobin Synth Performance, 06.01.2026. Digitone, Pulse 2, Octatrack, TEO-5 and other gear

Another synth video from me! This time I challenged myself to make a bit more complex piece of music with my synth setup.
www.youtube.com/watch?v=nFDG...

#SynthSky #DAWless

06.01.2026 20:51 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Holiday season is the best time of the year to rearrange oneโ€™s synth setup and improve ergonomics. Now Iโ€™m quite happy with it!

26.12.2025 14:16 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

And now it has boring grindy exercises, daily streaks, leaderboards and a green mascot. Cargo cults suck.

13.12.2025 07:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

In 2020 I used it to relearn some of the math concepts. I started with school algebra and went all the way to Eulerโ€™s formula and Bayesian probability just in a few months. Those were new to me, and 5 years later I still understand them on the conceptual level.

13.12.2025 07:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Brilliant was my favorite app of 2020 because it felt like you are actually learning things thanks to excellent instructional design. Fast forward to today, and it turned into another Duolingo clone, optimized for retention. Cargo cult at its worst.

13.12.2025 07:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Other worthy mentions: The Roottrees are Dead, Old Skies, Dispatch, Avowed.

12.12.2025 16:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Every year one game impresses me so much that I start seeing it in my dreams. This way my personal GOTY is always an easy choice. In 2025 it was Blue Prince, one of the most inspiring games I played in over a decade.

12.12.2025 16:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I simply donโ€™t want any other humans in any game I play. Nothing against humans, I just prefer other ways of interacting with them.

12.12.2025 16:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

There is a desperate need for better early-stage financing models. I imagine a Dispatch-like experience would be funded after a vertical slice. But getting a proper vertical slice (hitting the target quality mark) on a game like this is too expensive for self-funded teams.

11.12.2025 17:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yes, but also what if they make an Emily in Paris game with the Nemesis system now.

05.12.2025 20:48 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This entire industry needs to get some proper sleep. Yes, everyone.

19.11.2025 19:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Then we can finally say that game industry peaked and relax a little bit?

19.11.2025 19:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Finished Dispatch in two sessions because I just couldn't stop playing. That rare feeling when you finish a modern game and don't feel any fatigue.

19.11.2025 08:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Fast travel is a mechanic, it doesn't have an intrinsically coupled narrative wrapper, which is up to the devs. In Witcher 3 nothing indicates the character teleporting, because nothing in the world reacts to it as is he did. But it could be different in other games.

18.11.2025 11:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I once had people on the Teams call talking to me from my electronic piano.

18.11.2025 08:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Imagine a โ€œText industryโ€ awards where fiction books, poems, fashion magazines, newsletters and bluesky posts compete for the jury votes. What a stupid idea! Oh, wait.

17.11.2025 21:48 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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How about

17.11.2025 19:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The next step is a bagpipe

17.11.2025 14:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Did they mean Xbox?

12.11.2025 18:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I skipped a few events, but otherwise talked to almost everyone about nearly everything and then had to waste a couple of full hours before the finale.

11.11.2025 20:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The failure points are mostly in the tutorial, the time mechanic is very soft, mainly to nudge you to make mindful choices, but overall there is enough time to solve everything while being curious about the details.

11.11.2025 20:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Have you played The Roottrees are Dead? Also Lorelei and the Laser Eyes has some similarities.

11.11.2025 20:02 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Being finite games that serve a small and hungry audience, they create a rising tide that lifts all boats. Instead of competing for audience attention like infinite games do, they grow their market together. This is healthy. I have a very good feeling about this niche.

05.11.2025 08:59 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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