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Aymeric Bard

@agoth.bsky.social

Graphics coder at ๐ŸŽby day, imposter electronic musician and artist by night I like to make things go fast (or go brrr)

561 Followers  |  53 Following  |  2 Posts  |  Joined: 24.12.2023  |  1.6606

Latest posts by agoth.bsky.social on Bluesky

Ok the error message seems to point at a misconfiguration of the MTLRenderPassDescriptor not giving a depth pixel format while your shader is writing to it.
So maybe you need a Unity expert? (Iโ€™m not sorry)

15.05.2025 18:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I donโ€™t get it: is it a compute shader or a render (fragment) shader? Cause Iโ€™m not sure you can write to depth in compute in Metal.

15.05.2025 18:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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