Ok the error message seems to point at a misconfiguration of the MTLRenderPassDescriptor not giving a depth pixel format while your shader is writing to it.
So maybe you need a Unity expert? (I’m not sorry)
15.05.2025 18:59 — 👍 0 🔁 0 💬 0 📌 0
I don’t get it: is it a compute shader or a render (fragment) shader? Cause I’m not sure you can write to depth in compute in Metal.
15.05.2025 18:55 — 👍 0 🔁 0 💬 1 📌 0
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