Ok the error message seems to point at a misconfiguration of the MTLRenderPassDescriptor not giving a depth pixel format while your shader is writing to it.
So maybe you need a Unity expert? (Iβm not sorry)
15.05.2025 18:59 β π 0 π 0 π¬ 0 π 0
I donβt get it: is it a compute shader or a render (fragment) shader? Cause Iβm not sure you can write to depth in compute in Metal.
15.05.2025 18:55 β π 0 π 0 π¬ 1 π 0
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