Ok the error message seems to point at a misconfiguration of the MTLRenderPassDescriptor not giving a depth pixel format while your shader is writing to it.
So maybe you need a Unity expert? (Iโm not sorry)
15.05.2025 18:59 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I donโt get it: is it a compute shader or a render (fragment) shader? Cause Iโm not sure you can write to depth in compute in Metal.
15.05.2025 18:55 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
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