Yes! Compatibility, Mobile, and Forward+. Should behave identically across all 3
14.02.2026 16:19 — 👍 1 🔁 0 💬 0 📌 0@colinsor.com.bsky.social
Big nerd. Proud Banana Slug. Game & Web Developer. ColinSOR.com. He/Him/His
Yes! Compatibility, Mobile, and Forward+. Should behave identically across all 3
14.02.2026 16:19 — 👍 1 🔁 0 💬 0 📌 0Godot 4.7 dev snapshot now has DrawableTexture! This will be super useful!
14.02.2026 07:34 — 👍 14 🔁 2 💬 1 📌 0Thank you! It just takes a lot of stubbornness to get in there and start digging through the code base
14.02.2026 04:23 — 👍 1 🔁 0 💬 1 📌 0The first #Godot release with Drawable Textures is HERE! AHHHHHH
Extremely pumped to see what people do with these (also very ready for a lot of feedback.) If you see this and play with these at all, tag it #GodotDraws - I'd love to be able to follow everyone's work!
Big TV watching week, both Wonderman and Pluribus were delightful! Both funny, well paced, and very thoughtful. That said, if The Bear is eligible for comedy awards, I think Pluribus should be too - lots of moments had me busting up
13.02.2026 07:37 — 👍 0 🔁 0 💬 0 📌 0Opened another Godot PR, refactoring AnimatedTextures! Was more straightforward than I anticipated, and behaves better in a few ways now
github.com/godotengine/...
Really nice art! Reminds me of my favorite dinosaur guy, Anchiornis
02.02.2026 00:58 — 👍 4 🔁 0 💬 1 📌 0Yes! Bastiaan Olij put together a real time texture painter as a test of this PR a couple months ago - you can take a peek at his Code (github.com/BastiaanOlij/drawable-textures-demo) or his development livestream (www.youtube.com/live/O1gwSoX...). I'm also happy to chat if you want more info :)
31.01.2026 22:21 — 👍 2 🔁 0 💬 1 📌 0So I wanted to make a Pokemon ROM hack right?
But oops, the DS hacking tools are frustrating to use on my machine, so it’s time for me to make my own tool with Godot.
But oops, a few Godot features I wanted to use didn’t work right, guess I need to contribute to Godot now! Etc, etc…
EXTREMELY pleased to have finally had my DrawableTextures PR merged into #Godot! This is a significant feature I took a lot of time developing, and I’m so excited for people to get their hands on it in the first builds of 4.7 - and especially to admire cool new tech art this makes possible
30.01.2026 23:15 — 👍 19 🔁 3 💬 1 📌 0I'm in here again! My DrawableTextures PR was a little too big to be reviewed in time, but I squeezed a few more bug fixes in. Excited to update my editor!
26.01.2026 18:58 — 👍 5 🔁 1 💬 0 📌 0This Feast/Famine also causes the modding scene to be a primary driver of Industry shift ('infinite' budget, built-in audience/platform) - but that of course requires good mod support, and narrows the scope of development to derivatives of existing ideas
23.01.2026 04:34 — 👍 0 🔁 0 💬 0 📌 0I'm sure someone much smarter than me has a good reason for this, but it took me longer than I wanted to solve an issue created by this inconsistent bit arrangement. Baseline/Bottom are alternately 11 and 01 despite being enumerated in the same order. Funny #godot quirk I guess!
18.01.2026 05:48 — 👍 2 🔁 1 💬 0 📌 0With the official artworks shared, I finally put all the new Mega Evolutions on Pokerating.com! Excited to see some new #pokemon hot takes come in.
14.01.2026 21:18 — 👍 1 🔁 0 💬 0 📌 0Game said “sorry for 400 runs on Zygarde. Have Beast Ball Heatran in 12”
05.12.2025 06:50 — 👍 0 🔁 0 💬 0 📌 014 Phases, a month of trying, in the range of 180-190 Successful catches, and probably nearly 400 Dynamax Adventures, I HAVE ACHIEVED TOOTHPASTE LIZARD. Had to turn down a Shiny Vaporeon for it though, tough choice ;)
#shinypokemon #pokemon
Special guy hatched today, Egg #273
01.10.2025 08:20 — 👍 1 🔁 0 💬 0 📌 0Officially 100% Silksong - what a spectacular game. I think I give it 9/10 due to some rough balancing, and the ending not feeling as grand/satisfying as the original, but that doesn't detract from it being an absolute joy to play. Sheerly stunning in scale, and packed with constant surprise.
16.09.2025 22:26 — 👍 0 🔁 0 💬 0 📌 0My name is in here! godotengine.org/releases/4.5/
Pretty small because I only got two fixes into #Godot 4.5, but the big feature I'm working on should be in 4.6 Development in a few weeks! Proud to be working hard alongside so many other cool names.
There’s a boss starting with G in a zone acronym BW who infuriated me a scooch more, but that was more runback than actual boss content. Lava Beastfly is certainly ROUGH
15.09.2025 01:40 — 👍 2 🔁 0 💬 0 📌 0I too have reached this point, and share the sentiment
13.09.2025 00:55 — 👍 0 🔁 0 💬 0 📌 0Silksong might not get funnier than my friend being in disbelief as I discover not one, but TWO whole new zones hidden behind breakable walls in areas he’d already traversed
08.09.2025 08:57 — 👍 0 🔁 0 💬 0 📌 0That’s actually likely! I remember some sleep documentary I saw talked about a study that showed practice + sleep produced more consistent skill gains than an equivalent amount of just practice
08.09.2025 08:55 — 👍 1 🔁 0 💬 0 📌 0Puppy’s looking to order something
07.09.2025 07:41 — 👍 1 🔁 0 💬 0 📌 0Friend and I chatting on discord as play Silksong (WHAT A GOOD GAME) and I mishear something he says as “Spin Jump”. Now all our conversation centers around the mythical spin jump power up. If only I could find it.
06.09.2025 06:49 — 👍 0 🔁 0 💬 1 📌 0This long read in The Verge does a remarkable job of describing how Wikipedia's editing community works, the project's strengths and weaknesses, and the threats it faces.
www.theverge.com/cs/features/...
Finally played the perfect game of battlegrounds duos. Buddy and I queued up, knocked this one out, called it for the night.
29.08.2025 16:17 — 👍 0 🔁 0 💬 0 📌 0They don't want you to know this, but you can watch an unboxing video in reverse as a reminder how to pack the object back up for moving.
25.08.2025 23:25 — 👍 0 🔁 0 💬 0 📌 0I was ready to write off Rick&Morty season 8 as disappointing, but those final 3 episodes were really strong. The finale especially, the show at it's best
01.08.2025 22:45 — 👍 0 🔁 0 💬 0 📌 0