@roydecampagna.bsky.social
Gamedev since 1995. Technical Art Director. Arms and Armor certified nerd. Personal account. My opinions are my own, and also pretty bad. #TechArt #UE4 #UE5
Hey, nice map actually. ๐ค
18.01.2025 14:24 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Wait a bloody minute... A steam app about making swords ?????
17.01.2025 18:24 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0๐
17.01.2025 16:25 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Even small games have hundreds of assets, so the asset workflows are critical for any project, big or small.
The asset browser is a critical tool because of that. Asset importing, searching, and use, have to be easy to do. I wrote about it sometime ago here: rystorm.com/blog/asset-b...
Take a look at one of our most ambitious backgrounds! ๐โจ Peรฑรญscolaโs iconic castle ๐ฐ plays a key role in Shadows of the Afterland.
Why a location in Valencia when the game is set in Madrid? ๐ค No spoilers, but itโs vital to Carolinaโs story! ๐ค๐ฎ
#pixelart
Well, I never would have guessed that I would live in the 'Game Engine Snake Oil Salesman' era. This is quite an interesting timeline.
16.01.2025 08:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0My wife and I are still using a 2015 cintiq and is ๐๐ good hardware.
14.01.2025 12:55 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Hahahah, it got out of hand. Sorry.
11.01.2025 15:43 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Well that did not expect it... Is US food so that they are Soylent-greening whole families?
11.01.2025 13:24 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Chris, you may be playing with forces beyond your understanding, THOSE FLOUR TORTILLAS ARE MEANT FOR FAMILIES! You are breaking ancient food rules.
10.01.2025 17:19 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0I mean, I understand them. Really.
02.01.2025 08:52 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Brother, America has some wacky ass cartoon laws.
01.01.2025 17:50 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0๐
01.01.2025 14:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Good stuff
01.01.2025 13:59 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0dev.epicgames.com/community/le...
It's live. Quick demo on Game Mode and Game Instances. Many people who move to Unreal often take an approach that has you fighting the framework. + Game Instances class. A great way to move info between levels.
Lots of changes to make moving forward.
Sorry man, what's your channel ? Failed to see it in your bio, could be me ๐
31.12.2024 20:53 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Ah, it does make sense. Thanks a lot for the explanation. Not gonna lie always annoyed me, never stopped to find the reasons.
31.12.2024 13:27 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I feel seen.
31.12.2024 13:17 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Every time people post this picture it becomes a hit! It never fails!
31.12.2024 08:09 โ ๐ 16 ๐ 2 ๐ฌ 0 ๐ 1Damn Rob, share that link !
31.12.2024 12:29 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Why is it? Out of curiosity.
31.12.2024 10:17 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Absolutely love the design. As a veteran (and old AF) cleric D&D player, you don't need to "know" how to play clerics, you'll do great. Have fun !
31.12.2024 10:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0so if I'm understanding the tech-bro position correctly, it's this
27.12.2024 18:54 โ ๐ 71408 ๐ 12830 ๐ฌ 1653 ๐ 629I love the revamping of Game Developer but am tired of all this engineers first - this is what games are - stories.
game != engine (for you nerds)
Also... the every game has to be a totally new thing, that new mechanics are required versus a good version of something is just lazy and exhausting.
He understood somewhat functional bard-monk dynamic that could work in D&D ๐ค
28.12.2024 08:11 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Now, I know this screams bad practices 360 and I am living with it. I only use it for quick testing of ideas, and I always include Labels in nodes to know which nodes to replace when protyping is done.
I use it a lot in Non Functional prototyping for test cases.