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Ewoud

@ewoud.dev.bsky.social

โœ๏ธ indie tech artist ๐Ÿ‘€ made SCHiM ๐ŸŽฎ console porting ๐Ÿ”ฎ shaders! SCHiM - https://schimgame.com/ website - https://ewoud.dev/ icon by @oscarwestberg.bsky.social

983 Followers  |  499 Following  |  100 Posts  |  Joined: 08.08.2023  |  2.2027

Latest posts by ewoud.dev on Bluesky

๐Ÿ“Œ

04.08.2025 08:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
My new business card (front):

Ewoud van der Werf
ใ‚จใƒผใƒดใ‚กใ‚ฆใƒˆใƒปใƒ•ใ‚กใƒณใƒปใƒ‡ใƒซใƒปใƒดใ‚งใƒซใƒ•
Technical Art / Game Developer
Console Porting for Indies

A portrait in the style of SCHiM is on the bottom right.

My new business card (front): Ewoud van der Werf ใ‚จใƒผใƒดใ‚กใ‚ฆใƒˆใƒปใƒ•ใ‚กใƒณใƒปใƒ‡ใƒซใƒปใƒดใ‚งใƒซใƒ• Technical Art / Game Developer Console Porting for Indies A portrait in the style of SCHiM is on the bottom right.

My new business card (back):

A screenshot cutout from SCHiM in the bottom right.

My new business card (back): A screenshot cutout from SCHiM in the bottom right.

New card. Whaddya think? ๐Ÿ‘”

Ready for BitSummit, let me know if I'll see you there too! ๐Ÿ˜„

13.05.2025 11:51 โ€” ๐Ÿ‘ 17    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

It's currently only directed towards Unity developers. I might write new posts when I get familiar with porting with other engines

10.06.2025 11:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Unity Porting: Preparing Your Game for Console Are you developing a game in Unity? In this article you read what measures you can take in advance, so porting to console will be a cinch!

I wrote a short post on how you can prepare your Unity game for console porting! ๐Ÿ•น๏ธ

๐ŸŽฎ Controller Support
๐Ÿ’พ Save Data
๐Ÿงช Benchmarking Without Devkit?

#gamedev #indiedev

10.06.2025 11:55 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿ“Œ

06.06.2025 09:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

#SoundtrackSunday ๐ŸŒ†๐Ÿ‘€

01.06.2025 13:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

SCHiM & Projected Dreams are bundled up! ๐Ÿ˜„๐Ÿ“ฆ

Get the bundle, with 5 amazing games, here:

29.05.2025 13:33 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

didn't even work ๐Ÿ˜”

16.05.2025 10:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Let's delete the Library folder and try again...

16.05.2025 10:00 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you! ๐Ÿ™Œ๐Ÿป

13.05.2025 12:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The SCHiM style portrait is made by @oscarwestberg.bsky.social

And thank you @kaasiand.cool for checking my name in Katakana!

13.05.2025 11:54 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
My new business card (front):

Ewoud van der Werf
ใ‚จใƒผใƒดใ‚กใ‚ฆใƒˆใƒปใƒ•ใ‚กใƒณใƒปใƒ‡ใƒซใƒปใƒดใ‚งใƒซใƒ•
Technical Art / Game Developer
Console Porting for Indies

A portrait in the style of SCHiM is on the bottom right.

My new business card (front): Ewoud van der Werf ใ‚จใƒผใƒดใ‚กใ‚ฆใƒˆใƒปใƒ•ใ‚กใƒณใƒปใƒ‡ใƒซใƒปใƒดใ‚งใƒซใƒ• Technical Art / Game Developer Console Porting for Indies A portrait in the style of SCHiM is on the bottom right.

My new business card (back):

A screenshot cutout from SCHiM in the bottom right.

My new business card (back): A screenshot cutout from SCHiM in the bottom right.

New card. Whaddya think? ๐Ÿ‘”

Ready for BitSummit, let me know if I'll see you there too! ๐Ÿ˜„

13.05.2025 11:51 โ€” ๐Ÿ‘ 17    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Preview
Expositie over Friese hitgame SCHiM van start, de Clair Obscur van Nederland Afgelopen maanden heb ik druk gesleuteld aan een expositie over de Friese indiegame SCHiM, die sinds afgelopen weekend te bezoeken is in Forum Groningen. Het is de tweede keer dat ik zo'n tentoonstell...

Waar Clair Obscur een typisch Franse game is, weet SCHiM juist extreem Hollands aan te voelen.

Dat maakte het fascinerend om juist in deze weken de laatste hand te leggen aan een expositie gewijd aan de Friese hitgame.

Deze week in Gamepraat: gamepraat.nl/expositie-ov...

12.05.2025 12:44 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿ’ฏ

08.05.2025 14:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I worked the console release of this! ๐Ÿ˜„

Extra Nice and I have started collaborating with indie devs to create console versions of their games ๐ŸŽฎ

#gamedev #indiedev

08.05.2025 14:26 โ€” ๐Ÿ‘ 38    ๐Ÿ” 7    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

Super excited to announce a SCHiM exhibition at Storyworld Groningen!

Including behind the scenes sketches, interviews and a unique multiplayer experience of the game ๐Ÿ‘€

The exhibition opens this Saturday, until the end of august ๐Ÿ˜„

07.05.2025 17:40 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ooh thank you very much! :D

28.04.2025 17:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Image of two shoreline shaders. The shader on the left uses a depth texture for the effect, while the right has a shoreline that completely surrounds the object.

Taken from: https://discussions.unity.com/t/water-shader-with-flat-edges/815971

Image of two shoreline shaders. The shader on the left uses a depth texture for the effect, while the right has a shoreline that completely surrounds the object. Taken from: https://discussions.unity.com/t/water-shader-with-flat-edges/815971

Thank you very much! I'll take a look at the Environmental Interactions, it looks very comprehensive!

Other water shaders are welcome too! I'm specifically looking for shaders that not just sample depth but create foam around the object (see image on the right).

28.04.2025 15:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A screenshot from the park level from SCHiM.

A screenshot from the park level from SCHiM.

A screenshot of a sphere intersecting with water, with a basic shoreline effect.
Taken from: https://discussions.unity.com/t/water-shader-with-flat-edges/815971

A screenshot of a sphere intersecting with water, with a basic shoreline effect. Taken from: https://discussions.unity.com/t/water-shader-with-flat-edges/815971

The screenshot from the left uses this texture to render the shorelines on the lilypads/ducks.

The image on the right is a random image I found online that might display the effect more clearly.

28.04.2025 14:12 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Screenshot from the Unity Editor, using a clipping camera setup to render the intersection of the objects in the water.

Screenshot from the Unity Editor, using a clipping camera setup to render the intersection of the objects in the water.

A side view of the previous screenshot.

A side view of the previous screenshot.

In my previous game in Unity, I used this technique of camera clipping to render intersecting objects to a render texture.

A top down ortho camera at the surface of the water, objects with a ReplacementShader that just renders the backfaces in white will clip with the camera's near plane.

28.04.2025 14:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

In this case, I'd like to add shorelines to a water shader, and want to use a supposed SetReplacementShader to render an cross section of the objects intersecting on the water surface.

28.04.2025 12:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Is there an equivalent for Unity's SetReplacementShader inside #Godot (4.4) yet?

I'm keep finding myself in a situation where I need it ๐Ÿค”

28.04.2025 12:53 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
How to create a watercolor effect and line art in Blender
YouTube video by Kai๐Ÿ”ธ How to create a watercolor effect and line art in Blender

I'm still learning Godot along the way. But I followed this Blender tutorial for the shader, and translated the node setup to Godot shader code.
youtu.be/_qZ51VLE3AA?...

23.04.2025 13:12 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A screenshot from the Godot engine editor. A sphere and the Blender Suzanne monkey are seen with a watercolor shading effect.
In the background the same two objects are seen with a crosshatching shader.

A screenshot from the Godot engine editor. A sphere and the Blender Suzanne monkey are seen with a watercolor shading effect. In the background the same two objects are seen with a crosshatching shader.

My godot test scene is getting more abstract/colorful!

Now I want to combine both the crosshatching and this watercolor shader

#gamedev #indiedev

23.04.2025 10:43 โ€” ๐Ÿ‘ 31    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
A picture of the bottom right corner of the frame, text reading: "Original cover art illustrations by Keiichi Arawi, Owen D. Pomery, and Janna van Abbema."

A picture of the bottom right corner of the frame, text reading: "Original cover art illustrations by Keiichi Arawi, Owen D. Pomery, and Janna van Abbema."

Added the appropriate credits in the corner ๐Ÿ™Œ

03.04.2025 16:22 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
The back of the frame, displaying magnets to hold the physicals up.

The back of the frame, displaying magnets to hold the physicals up.

The construction is very simple, a frame from the Action (a Dutch discount store), a printed backdrop and magnets holding the physicals together.

Each Switch case is held to the back by two magnets.

03.04.2025 15:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A "picture" frame holding three different physical editions versions of the game SCHiM.

A "picture" frame holding three different physical editions versions of the game SCHiM.

A side angle of the frame.

A side angle of the frame.

Created a frame to display our different physical editions! ๐Ÿ‘€

#gamedev #indiedev

03.04.2025 15:31 โ€” ๐Ÿ‘ 20    ๐Ÿ” 3    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1

We shared our Switch 2 insights with our local newspaper

Thanks @vroe.gop for including us!

03.04.2025 14:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

For me it's mainly the Affinity suite that's keeping me on Windows

01.04.2025 20:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Ooh I would've loved to go! But it looks like they're not showing Ghibli in Pathรฉs near me ๐Ÿ˜”

29.03.2025 08:10 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

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