๐
04.08.2025 08:07 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@ewoud.dev.bsky.social
โ๏ธ indie tech artist ๐ made SCHiM ๐ฎ console porting ๐ฎ shaders! SCHiM - https://schimgame.com/ website - https://ewoud.dev/ icon by @oscarwestberg.bsky.social
๐
04.08.2025 08:07 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0My new business card (front): Ewoud van der Werf ใจใผใดใกใฆใใปใใกใณใปใใซใปใดใงใซใ Technical Art / Game Developer Console Porting for Indies A portrait in the style of SCHiM is on the bottom right.
My new business card (back): A screenshot cutout from SCHiM in the bottom right.
New card. Whaddya think? ๐
Ready for BitSummit, let me know if I'll see you there too! ๐
It's currently only directed towards Unity developers. I might write new posts when I get familiar with porting with other engines
10.06.2025 11:55 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I wrote a short post on how you can prepare your Unity game for console porting! ๐น๏ธ
๐ฎ Controller Support
๐พ Save Data
๐งช Benchmarking Without Devkit?
#gamedev #indiedev
๐
06.06.2025 09:57 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0#SoundtrackSunday ๐๐
01.06.2025 13:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0SCHiM & Projected Dreams are bundled up! ๐๐ฆ
Get the bundle, with 5 amazing games, here:
didn't even work ๐
16.05.2025 10:39 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Let's delete the Library folder and try again...
16.05.2025 10:00 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Thank you! ๐๐ป
13.05.2025 12:03 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The SCHiM style portrait is made by @oscarwestberg.bsky.social
And thank you @kaasiand.cool for checking my name in Katakana!
My new business card (front): Ewoud van der Werf ใจใผใดใกใฆใใปใใกใณใปใใซใปใดใงใซใ Technical Art / Game Developer Console Porting for Indies A portrait in the style of SCHiM is on the bottom right.
My new business card (back): A screenshot cutout from SCHiM in the bottom right.
New card. Whaddya think? ๐
Ready for BitSummit, let me know if I'll see you there too! ๐
Waar Clair Obscur een typisch Franse game is, weet SCHiM juist extreem Hollands aan te voelen.
Dat maakte het fascinerend om juist in deze weken de laatste hand te leggen aan een expositie gewijd aan de Friese hitgame.
Deze week in Gamepraat: gamepraat.nl/expositie-ov...
๐ฏ
08.05.2025 14:37 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I worked the console release of this! ๐
Extra Nice and I have started collaborating with indie devs to create console versions of their games ๐ฎ
#gamedev #indiedev
Super excited to announce a SCHiM exhibition at Storyworld Groningen!
Including behind the scenes sketches, interviews and a unique multiplayer experience of the game ๐
The exhibition opens this Saturday, until the end of august ๐
Ooh thank you very much! :D
28.04.2025 17:50 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Image of two shoreline shaders. The shader on the left uses a depth texture for the effect, while the right has a shoreline that completely surrounds the object. Taken from: https://discussions.unity.com/t/water-shader-with-flat-edges/815971
Thank you very much! I'll take a look at the Environmental Interactions, it looks very comprehensive!
Other water shaders are welcome too! I'm specifically looking for shaders that not just sample depth but create foam around the object (see image on the right).
A screenshot from the park level from SCHiM.
A screenshot of a sphere intersecting with water, with a basic shoreline effect. Taken from: https://discussions.unity.com/t/water-shader-with-flat-edges/815971
The screenshot from the left uses this texture to render the shorelines on the lilypads/ducks.
The image on the right is a random image I found online that might display the effect more clearly.
Screenshot from the Unity Editor, using a clipping camera setup to render the intersection of the objects in the water.
A side view of the previous screenshot.
In my previous game in Unity, I used this technique of camera clipping to render intersecting objects to a render texture.
A top down ortho camera at the surface of the water, objects with a ReplacementShader that just renders the backfaces in white will clip with the camera's near plane.
In this case, I'd like to add shorelines to a water shader, and want to use a supposed SetReplacementShader to render an cross section of the objects intersecting on the water surface.
28.04.2025 12:57 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Is there an equivalent for Unity's SetReplacementShader inside #Godot (4.4) yet?
I'm keep finding myself in a situation where I need it ๐ค
I'm still learning Godot along the way. But I followed this Blender tutorial for the shader, and translated the node setup to Godot shader code.
youtu.be/_qZ51VLE3AA?...
A screenshot from the Godot engine editor. A sphere and the Blender Suzanne monkey are seen with a watercolor shading effect. In the background the same two objects are seen with a crosshatching shader.
My godot test scene is getting more abstract/colorful!
Now I want to combine both the crosshatching and this watercolor shader
#gamedev #indiedev
A picture of the bottom right corner of the frame, text reading: "Original cover art illustrations by Keiichi Arawi, Owen D. Pomery, and Janna van Abbema."
Added the appropriate credits in the corner ๐
03.04.2025 16:22 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0The back of the frame, displaying magnets to hold the physicals up.
The construction is very simple, a frame from the Action (a Dutch discount store), a printed backdrop and magnets holding the physicals together.
Each Switch case is held to the back by two magnets.
A "picture" frame holding three different physical editions versions of the game SCHiM.
A side angle of the frame.
Created a frame to display our different physical editions! ๐
#gamedev #indiedev
We shared our Switch 2 insights with our local newspaper
Thanks @vroe.gop for including us!
For me it's mainly the Affinity suite that's keeping me on Windows
01.04.2025 20:38 โ ๐ 0 ๐ 0 ๐ฌ 2 ๐ 0Ooh I would've loved to go! But it looks like they're not showing Ghibli in Pathรฉs near me ๐
29.03.2025 08:10 โ ๐ 2 ๐ 0 ๐ฌ 2 ๐ 0