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@richardg4.bsky.social

30 years in game development. Working on my own Proc-gen UGC MMORPG for fun and for my kids. Working on consumer electronics to pay the bills but not talking about it.

99 Followers  |  331 Following  |  20 Posts  |  Joined: 22.07.2024  |  1.9199

Latest posts by richardg4.bsky.social on Bluesky

teenagers are making $10000/month vibe coding search engines.

28.06.2025 17:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Teenagers are building businesses with AI and I can’t even get it to unpack a 24bit RGB value. #ai #vibecoding

04.06.2025 14:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

have you tried yellow paint?

12.04.2025 20:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I have the regular number of fingers.

11.04.2025 22:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

How about a Queen?

10.04.2025 13:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Goldrunner - Tribute to Steve Bak
YouTube video by c64audio Goldrunner - Tribute to Steve Bak

Rob Hubbard arranged this string version of the Goldrunner title theme specifically in memory of the much-missed legendary game programmer Steve Bak. Here, Thomas Finnerup takes you through his softography while the music soothes and regrets. What do you remember?
#c64 #atarist #retrogamer

05.04.2025 16:01 β€” πŸ‘ 7    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

My youngest (6) put me onto that, weeks before it got big. I need to follow the youngsters for trends!

02.04.2025 18:57 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Also GoldenEye team re-unites…

01.04.2025 21:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

pretty sunny for a tornado!

27.03.2025 01:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Watch 100,000 AI Agents Navigating Maze with Collision in UE5 A curious crowd simulation by Allie Bri.

What is AI solving here that wasn’t solved years ago? 80.lv/articles/wat...

22.03.2025 21:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

instead of vibecoding we should have davecoding where you have dave write the code for you

16.03.2025 19:58 β€” πŸ‘ 52    πŸ” 3    πŸ’¬ 5    πŸ“Œ 0

Jim’ll Trash It?

19.03.2025 13:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Doesn’t seem great at reading code.

Some corrections I had to explain.

β€œthis.pos.add(move.scale(0.1)) returns a new vector.”

"Instead of assigning, use the set() method."

"set() takes an x and y, not a vector."

19.03.2025 03:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Lets see how this turns out! #ai #vibecoding

17.03.2025 22:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Battery life!

11.03.2025 01:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

2027, the year of Windows gaming?

11.03.2025 01:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

What’s X?

07.03.2025 14:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Should be just a simple prompt.

22.02.2025 01:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

anyone able to import the Kenney game assets into Roblox with colors and textures? or export from Blender and do the same? #robloxdev

01.02.2025 16:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Seeing if anyone in my circle is/was a gamedev and also works/worked at Figma?

05.01.2025 18:08 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Bought one for my kids recently.

11.12.2024 15:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Amazing.

06.12.2024 00:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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