Hi Jarek, I do not on bsky that often. Can you send me a mail so I don’t forget?
23.09.2025 16:06 — 👍 0 🔁 0 💬 1 📌 0@thegrove3d.bsky.social
The unique tree simulation that grows the most natural trees ever seen in computer graphics — growing custom trees for 3D visuals, animation and film projects — inside Blender and Houdini. #b3d #houdini
Hi Jarek, I do not on bsky that often. Can you send me a mail so I don’t forget?
23.09.2025 16:06 — 👍 0 🔁 0 💬 1 📌 0Blender Foundation Annual Report 2024
Blender Foundation Annual Report 2024
Blender Foundation Annual Report 2024
Blender Foundation Annual Report 2024
The Blender Foundation annual report 2024 is out! Read about the supported activities, the people, and the long term mission and vision of the organization. www.blender.org/news/blender...
#b3d
See you soon at Blender Conference 2025 in Amsterdam! Development of the next release is in full swing... the draw tool will soon grow-while-you-draw, and you'll be drawing not just new branches, but also completely new trees wherever you want. Have fun growing!
15.09.2025 14:02 — 👍 2 🔁 0 💬 0 📌 0Ongoing research into the aging and regeneration of really old trees like these. Trying to get crown retrenchment going to keep the trees alive for even longer.
10.07.2025 11:41 — 👍 6 🔁 0 💬 0 📌 0Last days to get the new release with the 20% discount (ends this Friday) - The Grove 2.2 is the easiest, fastest, most natural tool to grow 3D trees for computer graphics! Get growing at thegrove3d.com …
08.05.2025 10:52 — 👍 5 🔁 0 💬 0 📌 0Release time! The Grove 2.2 grows bigger, faster, and adds powerful polygon reduction for games and optimized skeletons for easy animation! 20% off until May 9, so get it now at www.thegrove3d.com
08.04.2025 13:42 — 👍 6 🔁 0 💬 1 📌 0Hi! Working on it… Blender 4.4 had some changes to the Python API. I fixed these some time ago, but some other new features need a tiny bit of polishing before the release. In the meantime please keep a copy of Blender 4.3 to grow trees - won’t be long…
22.03.2025 08:09 — 👍 0 🔁 0 💬 2 📌 0I usually don't plan new releases, there's just a time when I can just feel the state of the code has reached a level that warrants a new release... And I can tell it's getting close.
10.03.2025 14:12 — 👍 6 🔁 0 💬 1 📌 0Pruning of branches, big and small...
17.02.2025 09:50 — 👍 7 🔁 1 💬 0 📌 0You have just one click and mere seconds before your first trees burst to life at www.thegrove3d.com
#b3d #houdini #vfx #archviz #gamedev
You are just seconds away from growing your first trees with the interactive demo - right here on the homepage of thegrove3d.com
03.02.2025 10:50 — 👍 6 🔁 2 💬 2 📌 0A very special release time! The actual simulation now runs on the home page of www.thegrove3d.com - so you can now experience how it grows diverse trees like pine, ash and weeping willow. Shout-out to @bruno-simon.bsky.social for making this technical process super fun! #threejsJourney #threejs
22.01.2025 12:34 — 👍 45 🔁 9 💬 1 📌 0There’s no escaping the Black Friday madness, so here’s a quick deal for my fellow tree lovers!
29.11.2024 08:11 — 👍 5 🔁 0 💬 0 📌 1The finishing touch of every release is always a complete run-through of the list of presets, to tweak them to perfection.
27.11.2024 14:21 — 👍 2 🔁 0 💬 0 📌 0A good number of game studios use The Grove. I think Remedy used the trees in Alan Wake 2. SpeedTree's focus is games, with LODs and connections to game engines. The Grove focuses on film and visuals, so have to know your stuff. Game studios use their own tooling to prepare the trees for games.
27.11.2024 13:30 — 👍 2 🔁 0 💬 0 📌 0Hi there Bluesky! Quick introduction for those of you that are new to The Grove - it's a unique simulation of natural trees that lets you grow custom 3D tree models inside Blender and Houdini - each tree is the perfect match for your 3D visuals, animation and film projects!
25.11.2024 13:39 — 👍 20 🔁 2 💬 1 📌 0We contribute to the Blender's dev fund, on a monthly basis.
As @rileyb3d.bsky.social mentions, and that's on point, "There's a long way to go from 0.1% to 2% so GO make a difference and donate. I remember the last big dev-fund push changed the software forever (2.8)".
Make a difference.
#b3d