Of course I've heard about it, but I don't even know when I last watched an ad or even thought about this hot garbage :D
09.12.2025 23:38 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Tesla Model Y named worst car for reliability in Germanyโs major TรV report
Tesla has received a brutal reality check from Germany this week. The countryโs closely watched TรV Report 2026 has not...
Tesla was just ranked worst in the German TรV report: electrek.co/2025/12/03/t...
Every time some fan boy is like "but Tesla doesn't require mandatory inspections, that's why they fail at TรV!!!". Well... Driving around with broken control arms for a long time is not the flex you think it is.
09.12.2025 21:59 โ ๐ 10 ๐ 0 ๐ฌ 0 ๐ 1
I agree. But remember: Bad publicity is better than no publicity. People may hate it - yet they share it on social media. Working as intended.
09.12.2025 20:15 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
PSA: Visual Studio privacy settings are located under Help -> Privacy -> Privacy Settings.
I didn't even know this menu exists until my VS just froze and I got a notification that my data is shared with Microsoft.
Why is this not in the normal options menu? Who would ever check the "Help" menu?!
05.12.2025 17:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I think it works decently, especially with bit-sized, well-defined task descriptions. Also, the tab completion often saves a lot of typing for me.
In the end, it's just another tool that helps me get to my goals faster and lets me focus on the actual problem-solving instead of the writing.
24.11.2025 18:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Graphics Programming Conference
The Graphics Programming Conference is a conference for graphics programmers, from student to industry veteran, taking place in November in Europe.
Back from #gpc2025. Great to have a graphics conference in the EU with high quality presentations. Especially loved the one about path tracing in Doom The Dark Ages and raytracing voxels in Teardown. Very entertaining!
www.graphicsprogrammingconference.nl
21.11.2025 16:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I hate CMake so much that I created my own build system for my hobby projects. It's inspired by UBT, targets and modules are defined by small C# scripts. Easy to use, extensible, no bloat, and the best part: I know exactly what it does.
Took half a year to get it done but it was so worth it. ๐
14.11.2025 17:19 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Great blog post!
On a related note: If you attend GPC in Breda next week, I highly recommend our talk "Neural Shading for Real-Time Graphics" (www.graphicsprogrammingconference.nl/2025/#neural...)
14.11.2025 16:32 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0
JavaScript, but sane.
13.11.2025 17:03 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
So Long, Image Layouts: Simplifying Vulkan Synchronization
Deploying and developing royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Neural Networks, and Vision Processing
"VK_IMAGE_LAYOUT_GENERAL can be used efficiently in nearly all cases. Aside from a few specific scenarios, such as image initialization or presentation, developers no longer need to use layout transitions at all, just use GENERAL!"
Thank god! ๐
www.khronos.org/blog/so-long...
27.06.2025 08:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Cofounder @ Bitpart.ai. Ex: Drift, Giant Otter, Monolith, Sierra. AI Lead for FEAR and NOLF2. MIT Media Lab alum
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages |
opinions are my own
Senior Graphics Programmer at Larian Studios
Guitarist ๐ธ, pianist ๐น, trying drums ๐ฅ
๐ค Coding, science, cats, horror
Chair Raving Graphics Programmer
loopit.dk/publications
shadertoy.com/user/hornet
https://cseweb.ucsd.edu/~tzli/
computer graphics, programming systems, machine learning, differentiable graphics
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
SIMD Sorceress
๐ผ: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
๐ซ: @meggsomatic.tv
http://bingxu.tech
Computer graphics, Light transport, Rendering, Painting. PhD candidate @UCSanDiego. Intern @NVIDIA; Sketches https://www.instagram.com/bing_xu_art
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
๐ฎ indie tech artist
๐๏ธ I made Shader Forge & Shapes
๐ working on https://half-edge.xyz
๐ฅ shader sorceress
๐ math dork
๐ฅ rare YouTuber/streamer
๐ก ex-founder of @NeatCorp
my kids:
๐ฅช @toast.acegikmo.com
๐ฅ @salad.acegikmo.com
๐โโฌ @thor.acegikmo.com
Postdoc at ETH Zรผrich, studying geometry processing and geometric deep learning. Previously PhD @TUDelft, research intern @Adobe. rubenwiersma.nl
programmer of things and stuff. dear imgui / the dragonโs trap / dreams / tearaway / pixeljunk shooter / soul bubbles / meka
Paris, France https://www.miracleworld.net
Graphics โฉ Vision, Electronic Elsewheres. AI-Mediated Reality & Interaction Research @ NVIDIA; previously: Omniverse XR and Robotics, much before that VR, VFX & TV.
Thinkpiece Piรฑata & Artist inbetween.
Opinions? No
๐Brooklyn/TLV
https://omershapira.com
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
Associate Professor, 3DAI Lab @ TU Munich
https://www.3dunderstanding.org/
Senior Graphics Programmer R*
Also Hangar 13, Playground, Tt Games
Dei/Deum
Views/opinions my own, obviously
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/