Day 10. Clean state changes so that I can focus on the overall flow of the game as I flesh it out. Sidetracked a bit adding imgui bindings to my lua code. Encountered some physics bugs in my Chipmunk2D physics integration.
#indiedev #gamedev #lua
@chugget.itch.io
Game developer by night. I live at byteden.games Dev/testing discord: https://discord.gg/rp6yXxKu5z
Day 10. Clean state changes so that I can focus on the overall flow of the game as I flesh it out. Sidetracked a bit adding imgui bindings to my lua code. Encountered some physics bugs in my Chipmunk2D physics integration.
#indiedev #gamedev #lua
Day 9. Basic enemies, three action cards, one modifier card. Then I did some SFX to test the feel. (Video has sound!)
#gamedev #indiegamedev #roguelike #deckbuilder
Days 7 & 8. No work done on 7, since I had IRL work. Now cards will pulse when triggered. Next step is to link these actions with the survivor to actually do something, and then let modifiers change how they behave.
#indiedev #gamedev #raylib
It seems quite easy to become demotivated by looking at other peopleโs progress and how fast they get along, while it can also be very helpful. I have to learn to find a good middle ground.
#indiedev
Theres also a little guy running around now, he'll need those cards to survive.
#devlog #raylib #gamedev
Days 5 & 6. Added in placeholder visuals for triggers, mods, and actions (these are the backbone of the mechanics in my game). I've also fixed some bugs, and added areas for basic card manipulation. The dashed lines do kinda look busy.
#indiegamedev #indiedev #gamedev
*Day 4
09.10.2025 13:32 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Day 3. Added card stacking and fixed the graphics flicker. I also fixed some collision errors and layering issues.
#indiedev #gamedev #indiegamedev
Here's how I planned out the card zone, where players will be able to gear up before embarking on a round:
08.10.2025 08:55 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Day 3. Today started with a bit of cleanup, and planning regarding how card zones should work. I wanted to make the cards stackable as well, but oh well. Right now I just have some interactible cards that can be reordered. There's a bit of flickering with the render commands.
#raylib #indiedev
Day 2. Cleaned up my codebase and started a new branch. Cleaned off the main menu and other game code to start from scratch. Also did some design tweaks and tried to get a clearer picture of the type of layout I need for the cards & building screen. For now, just a main menu.
#indiedev #gamedev
Mind map for a game idea.
This was day 1. I did a lot of ideation and mind-mapping today to lay out the features I had in mind for this game, which fuses elements from games I enjoyed such as Stacklands, Path of Achra, and POE.
(the post isn't too long, if you want to read more you can go to my blog)
#gamedev #indiedev
Thanks so much! Iโll ask ahead of time when Iโm about to start. ๐๐ป
18.09.2025 06:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Would anyone (graphics/sound/game testing) be interested in doing a game jam with me? My itch and website is in my bio!
My focus is replayable games with depth, and Iโm currently in a learning phase where Iโm doing as many game jams as possible while improving my codebase.
#gamedev #indiegamedev
Submitted another Jame Gam game, this time it's a roguelike/colony sim (very short, given it had to be done in a week).
chugget.itch.io/weather-or-not
#gamedev #raylib
LF an artist & testers for this upcoming jam: itch.io/jam/jame-gam.... Please hit me up if interested
11.06.2025 09:29 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Too much worrying about job security these days. It really parches the soul.
Putting together some ui&base code that Iโll use for the next game jam that comes along when I have the free time. Coming along ok.
Anyone want to be game jam buddies or do testing of each otherโs builds, let me know!
Made the entry for the 2024 Christmas Jame Gam! It has a simple incremental game loop
#gamedev #incremental
chugget.itch.io/testing-jame...
#gamejam #raylib almost done with features. But screen comp is.. meh. Always ๐
22.12.2024 15:34 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0May I be included? ๐
22.12.2024 13:37 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Hmm gif upload is broken again I see
20.12.2024 17:39 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Jame Gam Christmas Edition is coming along okay!
If anyone would like to try out what I have so far (maybe even... offer feedback?๐) let me know and I'll send you a password to access the early version of this game jam game! #gamejam #raylib #gamedev
Anyone interested in doing the Christmas #jamegam with me? Looking for someone to help woth design/playtesting/music!
#gamejam #gamedev
The rails look so good! I'm def diving into the source code for this one
13.12.2024 14:07 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Just so great to see someone who loves ascii as much as I do (though I dont post much about it)
13.12.2024 08:31 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0I like the juiciness
13.12.2024 08:29 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Is Lands of Achra a different spin on Path of Achra?
13.12.2024 00:11 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0I bought this pack. Love your work
12.12.2024 16:15 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Would love to learn about your spreadsheeting process๐
12.12.2024 14:57 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Hi! would love to be added, if there is room!
12.12.2024 06:49 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0