Soon Stockholm to Los Angeles, super excited! See you there?
23.10.2025 18:03 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0@cpaste.bsky.social
Technical Sound Designer @ SweejTech and Sweet Justice Sound
Soon Stockholm to Los Angeles, super excited! See you there?
23.10.2025 18:03 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0@jaysteen.bsky.social's talk at Unreal Fest 2025 on building audio technologies within the Unreal Engine is now available on YouTube, enjoy! www.youtube.com/watch?v=3jIE...
07.10.2025 20:34 โ ๐ 6 ๐ 2 ๐ฌ 0 ๐ 1Check out Weaver talking about two key aspects of our ambience plugin: distance-based crossfades between ambience zones AND testing it all in the viewportโno game launch needed!
www.youtube.com/watch?v=fIuR...
#GameAudio #UnrealEngine5 #ue5
Putting the final touches on before release. Want to give it a spin? Let us know! #GameAudio #UnrealEngine5 #ue5
30.09.2025 08:50 โ ๐ 12 ๐ 3 ๐ฌ 0 ๐ 1Tune in tomorrow! ๐๐
23.09.2025 15:11 โ ๐ 3 ๐ 2 ๐ฌ 0 ๐ 0See you there?
03.09.2025 10:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Feels like I'm last on the ball here, but Frank Ocean is pretty great ey?
27.08.2025 19:11 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Pretty sure you had coffee anyway!
27.08.2025 19:10 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Some great additions!
27.08.2025 13:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Weโre looking for a Junior Sound Editor to join our Linear Cinematics and Marketing team. This is a unique early-career role built around growth, mentorship, and hands-on training, purely creative.
20.08.2025 13:34 โ ๐ 22 ๐ 12 ๐ฌ 1 ๐ 3We also heard you like curve editors
18.07.2025 13:06 โ ๐ 5 ๐ 2 ๐ฌ 0 ๐ 3I made a pitch flattener VST3/AU, great for turning dopplered sirens, screams, or animal cries into pitch-locked, high-energy sci-fi source. Weird, glitchy, artefacty fun. Free AU/VST3 (Mac/Win). Uses Rubber Band + FFT.
๐ github.com/samueljustic...
We heard you like faders
04.07.2025 10:27 โ ๐ 9 ๐ 3 ๐ฌ 0 ๐ 0What's next?... www.youtube.com/watch?v=OMi_...
25.04.2025 06:45 โ ๐ 5 ๐ 3 ๐ฌ 0 ๐ 4We are so excited to be the audio team behind Neon Giants next title, it's going to be something truly special. (Filled with state of the art SweejTech magic as well).
17.04.2025 17:39 โ ๐ 15 ๐ 3 ๐ฌ 0 ๐ 1Weaver Audio takes our latest tool for a spinโdeep dive, unique use cases, and all. Check it out: youtu.be/_0DI8rXXD_8?...
20.03.2025 06:22 โ ๐ 5 ๐ 2 ๐ฌ 0 ๐ 0Not a fan of drawing volumes? Check this out
12.03.2025 15:58 โ ๐ 9 ๐ 3 ๐ฌ 0 ๐ 0Weโre excited to announce that SweejTech Ambience is now in beta (0.6.0)! If you're at GDC 2025, come say hello and grab a SweejTech Ambience pin badge! For more info on how to access our software, please reach out to hello@sweej.tech or join our Discord discord.com/invite/6K8Tw...
14.03.2025 16:43 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 1See how our Tracer Component automatically detects environments using line traces - creating dynamic audio transitions between forests, indoor spaces, and more.
Watch now: swjs.audio/3Dyvuu2
#gameaudio #UE5 #sounddesign
Check out how we utilise our Ambience setup for modular content switching, and simple yet effective technical sound design.
05.03.2025 12:23 โ ๐ 4 ๐ 2 ๐ฌ 0 ๐ 12 years ago, @cpaste.bsky.social joined our small creative team, happy 2nd!!
03.03.2025 07:55 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 02 years since I landed a dream gig at @sweetjusticesound.bsky.social and @sweejtech.bsky.social ๐ฅณ
03.03.2025 06:39 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0Introducing SweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds.
04.02.2025 13:50 โ ๐ 9 ๐ 2 ๐ฌ 0 ๐ 0A closer look at our ambience workflow, focusing on volumes in SweejTech Ambience
12.02.2025 15:17 โ ๐ 12 ๐ 4 ๐ฌ 0 ๐ 3Just released a breakdown on reverb implementation in our Ambience Volumes. We're really happy about the seamless transitions when exploring different environments! https://youtu.be/Hkca-Fxmcyw #gameaudio
26.02.2025 12:57 โ ๐ 4 ๐ 2 ๐ฌ 0 ๐ 0This week, we're looking closer at our ambience system for scattering spot sounds around the listener! https://youtu.be/3vffHDpNhN0 #gameaudio
21.02.2025 11:20 โ ๐ 16 ๐ 7 ๐ฌ 0 ๐ 0Discover how SweejTech HDR is transforming UE5 audio workflows - a user shares their experience with our powerful HDR technology
08.01.2025 17:28 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 1Another example of implementation based on linear speed! I've simply drag-n-dropped the sound to the door object. The creaking loop's gain is controlled by the speed, and impacts are controlled by acceleration - all done from inside the MetaSound #gameaudio
27.11.2024 13:35 โ ๐ 14 ๐ 2 ๐ฌ 2 ๐ 0While we're hard at work on audio features, we're building out a foundational layer to make the most of modern hardware. Read more here: https://buff.ly/3DcklOY
Come chat with us about it on Discord! https://buff.ly/3DavboC