With a lot of help from @stanislas-dolcini.bsky.social (and over 50 contributors) the Adobe Alternatives list has been updated! Loads of alternative software, and all better choices than to keep supporting Adobe.
github.com/KenneyNL/Ado...
@maxdomsky.bsky.social
Tech Artist @ weltenbauer. SE | working on games linktr.ee/maxdomsky
With a lot of help from @stanislas-dolcini.bsky.social (and over 50 contributors) the Adobe Alternatives list has been updated! Loads of alternative software, and all better choices than to keep supporting Adobe.
github.com/KenneyNL/Ado...
For all those who have always wanted to know how to use the Pixel Processor from Substance 3D Designer: www.somethinglikegames.de/en/blog/2025...
#SubstanceDesigner #TechArt #TechnicalArt
If you're looking for work in gamedev, here's a thread of guides I've written about everything from setting freelance rates to writing a good cover letter
I've been in gamedev for over 13 years and been on both sides of the interview table a lot, so these are all the things I wish I'd known
π§΅ 1/6
#Mayterials 2025 kicks off in just a few days, on May 1st!
Here is the official prompt list!
Join us on Discord for more details and resources.
Don't forget to tag your materials with #Mayterials and #Mayterials2025 when you share them!
discord.gg/Vq4F6gA
So, I've written a new article. This time it's an overview of a few blending modes and the associated mathematics. Maybe it will help someone: www.somethinglikegames.de/en/blog/2025...
#SubstanceDesigner #TechArt
Defend the Internet Archive. Protect the Wayback Machine. Tell the music labels: Drop the 78s lawsuit. Sign our open letter on change.org
π’ The Internet Archive needs your help.
At a time when information is being rewritten or erased online, a $700 million lawsuit from major record labels threatens to destroy the Wayback Machine.
Tell the labels to drop the 78s lawsuit.
π Sign our open letter: www.change.org/p/defend-the...
π§΅β¬οΈ
I have shared this story, this thread, before - but I think given the state of the world, it's worth telling once again. Maybe it can help, especially if like me, you make art, and you wonder what the use of all of it is right now.
13.03.2025 00:11 β π 3520 π 1350 π¬ 66 π 128Brandaktuelle Technik dank Unreal Engine 5: @weltenbauer.bsky.social (u. a. Bau-Simulator) und Astragon kΓΌndigen Firefighting Simulator: Ignite π©βπππ§― fΓΌr PC, Xbox und PS5 an.
12.03.2025 15:07 β π 6 π 1 π¬ 0 π 0Reality is often times disappointing
(and would never pass an art test)
New VFX/Tech Art Newsletter is out! BIRTHDAY Edition! πππ
πRead online: simonschreibt.de?na=view&id=16
βSubscribe: simonschreibt.de/newsletter/
#gamedev #vfx #techart #realtimevfx
a sample screenshot of the notion page with vertical rows of links to gamedev related starterpacks and the title "BlueSky GameDev Starter Packsβ
Alright, here it is:
I collected ~100 #GameDev starter packs and put them all on one Notion page! β¨
They're categorized by:
π Location
π Discipline
π Game Genre
π & more!
It also includes tips / labellers / block lists that I've stumbled on. I hope this helps you settle in & reconnect! π
π LINK
Yeah... Google search "something :before2019" helps, but it's still true for other image boards like pinterest etc :(
17.12.2024 19:34 β π 0 π 0 π¬ 0 π 0My video tutorial on creating a simple volumetric fog shader in URP is finally out for everyone to watch!π
This should be a gentle introduction into volume raymarching and a good starting point for some really cool effects π«
Check it out:
πππ
www.youtube.com/watch?v=8P33...
βββ
#gamedev #unity3d
Oh no, I swear I wrote "dass" instead of "das" . . .
12.12.2024 08:57 β π 1 π 0 π¬ 0 π 0Und hiermit kΓΆnnen wir erweisen und beweisen, das die deutsche Sprache verwirrend sein kann.
12.12.2024 08:56 β π 1 π 0 π¬ 2 π 0I just realized than I have not been really active here for a while and forget to share this little Intrdocution to material creation.
www.youtube.com/watch?v=kSEa...
ha this is a really interesting thread on the other place...when I went to Epic in 2018 I was surprised to find that many people there thought Unity was a real threat...I'd been using Unity for the previous 2 years and I was certain it wasn't (guess I was right...)
27.11.2024 00:25 β π 18 π 2 π¬ 3 π 0A zoomed out view of the downhill canyon level of the game Journey, captured in our level editing tool. From this persepective you can see the path the player takes through the level, with rocks colored tan and architecture colored blue. Sand surfaces are colored light blue.
Here is how the surfing level looked in our editor. This was one of the most complex levels to build. I spent so much time tweaking the angle, position, and shape of every ramp and gully.
23.11.2024 22:59 β π 412 π 26 π¬ 2 π 2Bit of feed back that i tend to give often to environment artists is simply move the camera a little and prove what your making is a 3d space. You got the freedom to show way more than one lone fixed camera and you can show loads more from older projects by playing with camera placement alone.
19.11.2024 14:40 β π 66 π 6 π¬ 4 π 0Autocorrection doing me dirty.
However, worship Zeus. β‘
Optimist: The cup is half full
Pessimist: The cup is half empty
Lightning: That's just a lightning bug that occurs on translucent materials.
I know that @simonschreibt.bsky.social made a starter list with some vfx/ tech folks
go.bsky.app/3R8aUNM
Congrats to all of you π
24.11.2024 10:31 β π 0 π 0 π¬ 0 π 0Fractal Sum Base is the king of noises in #SubstanceDesigner. At low roughness and low-medium Min Level it can be used for similar purposes as perlin or gaussian noise. With a high roughness setting it can step in for Clouds, BnW Spots or White Noise. #quicktip #gameart #procgen #substance3d
21.11.2024 13:59 β π 58 π 5 π¬ 2 π 0A picture of Porco-Rosso giving a thumb-up, on top of a banner that say " Fuck Fascism - Everywhere & Forever ".
Since i plan to use this account more and more, i might as well repost this picture here. Unfortunately, it's still very relevant in Europe, and in france particularly.
Long & happy life to anyone who rather be a flying pig.