@makramd.bsky.social
⚠️Actively looking for work⚠️ Freelance & Consulting work. Photogrammetry Environmental tech artist GFX & rendering historian http://www.artstation.com/makram https://mastodon.gamedev.place/@makram
Making a #WebGPU implementation of Lucas Alber's Markov Chain Path Guiding GI paper
12.02.2026 15:50 — 👍 28 🔁 2 💬 0 📌 0I just got the horrible news that artist Chris Stoski has passed away. As well as working at some of the biggest named companies in FX and animation (ILM, IMD, Matte World Digital), we were so lucky that he agreed to contribute to our indie book project "The Story Of Inc" back in 2015...
11.02.2026 23:36 — 👍 14 🔁 2 💬 1 📌 0Not much info yet: Toyota Fluorite Game Engine
fluorite.game
Don't give anything an Emmy until it's as good as this.
11.02.2026 00:43 — 👍 5182 🔁 1768 💬 103 📌 311Maybe all those CEOs saying that AI is an answer to bloated team sizes and ballooning budgets should take a look at No Man's Sky and try to replicate whatever they're doing. Cause I don't particularly like what it has become but that small team has no issue pumping out insane amounts of work.
11.02.2026 20:45 — 👍 1 🔁 1 💬 0 📌 0My pal and fellow Scottish developer Chris Brown recently put his solo-dev racing game AGX GP up on Steam and you should definitely give it a look if you like AAA Wipeout visuals with ridiculously-fast twitch arcade gameplay. store.steampowered.com/app/4250680/...
10.02.2026 20:58 — 👍 180 🔁 68 💬 9 📌 8New short video up on youtube about what are Visual Design Pillars, and how to use them to craft your projects www.youtube.com/watch?v=hDk_... #arttip #artdirection #productiondesign #gamedev
09.02.2026 15:28 — 👍 14 🔁 3 💬 0 📌 0We only have AI since such a short time and ppl cannot even remember anymore that computers can do other things than AI 😭.
User in the library asked me, if AI can copy a text of a website into an E-Mail. Told her about "copy-paste" and she asked "With the AI?" I said no, with your mouse." 😭😭😭
Indeed.It.s the best Marvel related content Disney has ever produced. Amazing acting by all involved.
07.02.2026 12:45 — 👍 1 🔁 0 💬 1 📌 0Adding a trail option.
I’ll also add a separate polish brush (won’t be a perfect match to zbrush hpolish but should be closer than the current flatten).
📣 New user story! Creating "Il Baracchino”, an Annie-nominated adult mixed-media series made entirely in Blender by Megadrago. www.blender.org/user-stories... #b3d
05.02.2026 17:00 — 👍 188 🔁 32 💬 2 📌 4Yup, its a cool video, the archives folk were always on the hunt for artwork, a lot of gems would be found on our desks under a ton of random papers.
05.02.2026 00:29 — 👍 1 🔁 1 💬 0 📌 0In #GPSketch 1.5, you can also import brushes from Krita, Photoshop, Procreate, Clip Studio Paint!
The tool will do its best to convert them with your settings in Blender but with the sidebar, you'll be able to tweak them with ease, then export them into your library!
It's pretty great (even awesome depending on your usage) its paint & watercolor mixing simulation is quite impressive. The fact that it's free is mind-blowing IMO given it's feature set & quality. Only downside is still no Android support (sucks for me now that I have an Android tablette)
03.02.2026 19:54 — 👍 1 🔁 0 💬 0 📌 0Slightly OT.. Have you ever tried sketching using Adobe Fresco ?
03.02.2026 16:05 — 👍 1 🔁 0 💬 1 📌 0Cornell box rendered by ray tracing using the pinhole camera model and the camera model with radial distortion - a comparison.
Want to build your own ray tracer or path tracer on AMD GPUs? Our #Raytracing using #HIP paper covers:
🎇 The essential math
🎇 Camera setup, intersections, NEE, BVH
🎇 How to accelerate everything with HIPRT
Find it with our papers: gpuopen.com/learn/public...
30MB PDF: gpuopen.com/download/202...
I'm finally writing up how Nanite Tessellation works. The first few blogs posts are up. More will be coming.
graphicrants.blogspot.com/2026/02/nani...
The yearly DCS bombastic trailer is finally here. Looks absolutely amazing as usual.
youtu.be/LikrhlACyiI?...
It's that time of the year again!
Have a look at (some of) the Blender projects to look forward to in 2026 👀 www.blender.org/development/...
#b3d #DevFund
New post on how to do real-time diffuse global illumination using surfels and #WebGPU: juretriglav.si/surfel-based... #threejs
29.01.2026 12:22 — 👍 161 🔁 30 💬 1 📌 2Introducing Alwan (ألوان): A pure C colour science library
100+ RGB spaces, 30+ colour spaces, ACES 1.x & 2.0, spectral processing, CAMs, ...
Zero dependencies. Unit tested against colour-science f32 or f64 floats.
Looking for reviewers before public release (DM for repo).
1/15
Alien Isolation
(according to some bozo at IGN it's a 5.9 out of 10 game so... 😑 😑)
I made this sci-fi puppetry 60s pastiche. CGI, almost completely physics-animated. Love letter to things like Thunderbirds, Fireball XL5, Space Patrol, and watching foreign television only to lose it forever afterwards youtu.be/ME7SVM7bwKU?si=jUYR6APY28kPCUqk
28.01.2026 11:57 — 👍 135 🔁 54 💬 8 📌 16An image from Clockwork Revolution
Clockwork Revolution Preview – Rabbit's Got A Gun
For the latest edition of Game Informer magazine, we spoke to Clockwork Revolution's director to learn why the team thinks it "reacts to what you've done in ways that you just don't see in many other games." gameinformer.com/preview/2026...
Blender Foundation is thrilled to announce that Netflix Animation Studios is joining the Development Fund as Corporate Patron.
This support will be dedicated towards general development, to improve content creation tools for individuals and teams working in media workflows.
fund.blender.org #b3d