I was todays years old when I realized in geometry node you can use Corners of edge to calculate the edge tangent to do things similar to insert face. Here is a little procedural roof made with that: github.com/IRCSS/Blende...
31.01.2026 23:35 — 👍 2 🔁 1 💬 0 📌 0
A straight line is actually a special case of a wave function (spiral) with zero frequency? Anyways, continued on my procedural nodes project for my little french scene
28.01.2026 20:59 — 👍 10 🔁 0 💬 1 📌 0
Added another tower type to my all geometry node project in Blender. Next is terraces. Nodes here: github.com/IRCSS/Blende...
11.01.2026 16:29 — 👍 1 🔁 0 💬 0 📌 0
Mostly inspired by a concept art I saw and my travels in north of france
09.01.2026 10:43 — 👍 0 🔁 0 💬 0 📌 0
Added some procedural towers to my all blender geometry nodes scene next is a square style tower. Slowly I will be able to do a whole city block.
nodes here: github.com/IRCSS/Blende...
08.01.2026 22:19 — 👍 5 🔁 1 💬 1 📌 0
liberties in beam placement and some distinct style things such as width to height ratio of the house is up to the users, but I was generally focused on getting the vibe of britanny and normadie down.
05.01.2026 15:15 — 👍 1 🔁 0 💬 1 📌 0
I dont speak for the whole german population 😅, but this style of architecture is mirrored across various places. Any ex holy roman empire, north of france, but also some north sea. That said there are differences between what you would see in copenhegen to Elsas. Granted I am taking a lot of ..1/2
05.01.2026 15:15 — 👍 1 🔁 0 💬 1 📌 0
Thanks! I am still planning to add towers, birdges, stoned ground etc. Lets see how far I can get
05.01.2026 13:27 — 👍 1 🔁 0 💬 0 📌 0
@blender.org 5.0 is a very good release geometry nodes wise. Here a fully GN based french style houses generator. Nodes on my github: github.com/IRCSS/Blende...
#gamedev #procedural #blender3d #geometryNodes
05.01.2026 12:48 — 👍 30 🔁 5 💬 3 📌 0
if the asset is correctly authored for premul and all the shader code and mip generation correctly handle it, except some high frequency edge cases you shouldnt see artifacts for things like blending particles.
13.07.2025 07:51 — 👍 0 🔁 0 💬 0 📌 0
depending on the problem, premult alpha could addresse some of the same problems. But in premult alpha the transparent pixels are black and any algo that samples neighbouring gets a dark halo. At the end flood fill, averaging or as some mentioned laplacian diffusion gets rid of the whole issue.
12.07.2025 19:25 — 👍 1 🔁 0 💬 1 📌 0
Padding Transparent Textures fir MIPs and Game Engines
For rendering and game dev, transparent textures usually have incorrect color values in the areas where alpha is zero. This can cause…
Transparent textures usually have bad values in the RGB of the transparent pixels, causing visual artifacts on lower mips. Wrote a little tool to pad PNGs with transparency to TGA with alpha. Code, .exe and explaination here:
shahriyarshahrabi.medium.com/padding-tran...
12.07.2025 12:05 — 👍 33 🔁 4 💬 2 📌 1
A little set dressing practice I did based on a scan by
@artfletch
. You can find the model here: skfb.ly/pyNyF
04.07.2025 11:11 — 👍 5 🔁 0 💬 0 📌 0
I will have a look at that, thanks for the tip
01.06.2025 11:33 — 👍 0 🔁 0 💬 0 📌 0
Brotato is a perfect example of a fun gameplay makes me forgive whatever. Somehow it lags on 5090 graphic card with top of the line CPU. Random memory spikes, possible memory leaks etc. But ... its so damn fun, 10/10
01.06.2025 09:55 — 👍 0 🔁 0 💬 1 📌 0
I will be in Amaze everyday this week. Say hi if you are around!
14.05.2025 17:47 — 👍 2 🔁 0 💬 0 📌 0
Depends on how much we get done until release and how much demand there is for various features. Since there are alot of unique setups on Steam, we would have prioritse based on demand
02.05.2025 09:43 — 👍 1 🔁 0 💬 0 📌 0
We have been working on both a PCVR port, as well as 2D mode for Puzzling Places! If relaxing jigsaw puzzle is your thing, give it a wish list!
28.04.2025 13:58 — 👍 10 🔁 1 💬 0 📌 0
📢 BIG NEWS! 📢 Puzzling Places is coming to #Steam! 🔥
Relax and build stunning 3D jigsaw dioramas ✨
🧩 30+ puzzles, 25-1000 pieces, no timers!
🎮 Puzzle your way in 2 game modes
🖥️ Play on desktop, Steam Deck, or VR!
#cozygaming #gaming #indiegames #comingsoon
28.04.2025 13:31 — 👍 42 🔁 13 💬 5 📌 3
Does anyone else think chatGPT is strangely american nice? It over reacts to simple "Is this assumption of mine correct" with "you amazing elegant genius, that is spot on". I wished there was a european version of "about time you got it you idiot"
14.04.2025 22:19 — 👍 6 🔁 0 💬 0 📌 0
Thank you for your time looking into this. I am aware you do your best within the budget and resources you have. My post is not directed towards an Epic employee, or any one personally, but Epic the company, and how it feels to have been using unreal engine for 6 years now 👍
11.04.2025 12:14 — 👍 0 🔁 0 💬 0 📌 0
I honestly feel like Epic is missing a "human first" advocate in their upper managment. Terrible UX stuff is left in production for year after year, while new shinny tech stuff are added.
11.04.2025 10:06 — 👍 1 🔁 0 💬 1 📌 0
Sometimes bugs and UX problem make it to Unreal Engine releases, where you think, How did everyone miss it? And then remain in production for 10 years. For example since UE4.18, compiling C++ code in VS sends out a Git Status at the begining, which adds 10 minutes to compile time
11.04.2025 10:06 — 👍 0 🔁 0 💬 2 📌 0
Automatically turn images into jigsaw puzzles in Blender using Geometry Nodes and Python. I break it down in my latest post. You can use it for games, 3D prints, or just for fun.🧩
Code and blog post: shahriyarshahrabi.medium.com/creating-a-j...
#Blender #Tech #Python #3DPrinting
07.04.2025 11:56 — 👍 5 🔁 0 💬 0 📌 0
The 2024 Indie Game Landscape: Why Luck Plays a Major Role in Success on Steam
Discover how a small percentage of indie games dominate the revenue, and why even great games can struggle in a saturated market.
From top 100 indie games in 2024, 8% accounted for 80% of the revenue made. 99.5% of the indie games released didn't reach the million revenue threshold. In this post, I crunch the numbers for 2024 indie releases and their distribution: shahriyarshahrabi.medium.com/the-2024-ind...
03.03.2025 10:55 — 👍 3 🔁 0 💬 0 📌 0
Ah, turns out the distribution of indie games by revenue is somewhat fractal. I I am analyzing the 2024 indie game releases by revenue, some interesting stuff! Time to write a blog post on just how lucky you need to get for the indie success 😅
01.03.2025 23:31 — 👍 3 🔁 0 💬 0 📌 0
The build modifer is great, having it in geometry nodes gives me even finer control for look dev, so I tend to do the stuff there.
01.03.2025 17:12 — 👍 1 🔁 0 💬 0 📌 0
A little nice trick to create hand writing animation with Blenders geoemtry nodes. Its only a few nodes, but you can do a lot with it
01.03.2025 13:36 — 👍 2 🔁 0 💬 1 📌 0
Official account of the Free and Open Source 3D creation suite.
Blender is free to use for any purpose, forever. 🧡
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He/him
I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
designer and engineer.
weird and experimental.
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Morgan McGuire - Gone Sailing! Now on the Salish Sea.
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Senior Rendering Programmer at Sony Santa Monica Studio
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Lead Technical Artist @ Epic Games.
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Wearer of many hats. Metaphorical ones only, I unfortunately don't have a hat face.
Based in Berlin.
Engineering Fellow at Epic Games. Author of Nanite.
Principal Technical Artist on the Developer Relations Team for Unreal Engine. Generally handle Australia, New Zealand and South East Asia with Epic Games but sometimes you'll find me elsewhere. Have a tendency to rant.
At Earthend, gazing upon IT.
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She/her 💜
Art Director, Unannounced Original Project @ Hinterland / experimental real-time media artist / creating weird games / that brutalism guy / atmosphere architect / HH
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the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
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Engineering Fellow at Epic Game. I love games, graphics and lighting.
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Software developer interested in rendering and game development tools. Developing RT64 in my free time.
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