Making Island Architect, a cosy town building game. Also game programming teacher and consultant. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.
Whishlist now!
https://store.steampowered.com/app/3079100/Island_Architect
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
Material science, microfab, microscopy, machining. Mostly :)
Advancing AI & robotics by reverse engineering the neocortex.
Leveraging sensorimotor learning, structured reference frames, & cortical modularity.
Open-source research backed by Jeff Hawkins & Gates Foundation.
Explore thousandbrains.org
Programmer. Worked on Unity game engine 2006-2021. Now mostly working on Blender. Primarily over at mastodon.gamedev.place/@aras
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Making pretty pictures with GPUs
https://blog.danielschroeder.me/
Official account for the survival game by Hinterland. Operated by @hinterland.bsky.social
More Info: https://www.hinterland.com/creations/blackfrost
Wishlist Here:
https://store.steampowered.com/app/1586260/BLACKFROST_The_Long_Dark_2/
Programming: computerenhance.com
Comics: meowtheinfinite.com
Graphics programmer, indie game developer.
Developed Bakery (a GPU lightmapper) and some other tools.
Ex-PlayCanvas engine dev.
Working on Faded: https://linktr.ee/fadedthegame
Other stuff: https://ndotl.wordpress.com/cv/
Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics.
https://m4xc.dev/
Sr. Technical Artist at Voxel Plugin.
Previously: Technical Art for Prehistoric Kingdom and Kenshi 2.
Love physics simulations and rendering algorithms. Currently work at
ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
The unique tree simulation that grows the most natural trees ever seen in computer graphics — growing custom trees for 3D visuals, animation and film projects — inside Blender and Houdini. #b3d #houdini
Art | Programming | Procedural Everything | Nature
http://vsb.gumroad.com
#TerrainNodes #BlenderBooster #b3d
🇺🇦♥️ #StandWithUkraine
Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge