A little mockup
Still not quite sure where to put all the relevant UI elements though ๐ค
#pixelart #gamedev
@masatanahashi.bsky.social
Based in Tokyo ๐ฏ๐ต Learning pixel art and Godot
A little mockup
Still not quite sure where to put all the relevant UI elements though ๐ค
#pixelart #gamedev
Thank you!
11.03.2025 15:34 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Interesting!
I think the top has more character, but Iโve had someone tell me itโs harder to read.
Figured Iโd try my hand at making my own #pixelart font while I was at it.
Definitely room for improvements, but I think itโs a fun look!
Two rows of blocky pixel art numbers from 0-9. First row is 8x6 pixels for each number. Second row is 8x7 pixels. Slightly top down angle.
Blocky #pixelart numbers!
Top or bottom, which looks better ๐ค
Thank you! I do think I like the bottom more, but I couldnโt really put my finger on why. โPolishedโ is a good word!
09.03.2025 07:16 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The right without outlines looks really nice as a scene!
If youโre trying to get the characters to pop out, a double outline might help, or you could try shifting the color palette (hue and/or saturation) of the entire background.
Just some thoughts from a random passerbyโ๏ธ
Oo this is cool!
Can I share some thoughts?
Sweet thanks! Bottom is probably my favorite as well
04.03.2025 11:49 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thank you! I do like the bottom one as well, so itโs good to hear others like it too.
04.03.2025 11:49 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Ooo good point. Thank you!
04.03.2025 11:48 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Pixel art assets of gems. There are three different kinds of borders, and 8 colors within each border type.
Hey friends, be a gem a let me know which one you prefer ๐
#pixelart #ใใใ็ตต
Pixel art winged boots icons. Size: 9x9 pixel
These boots were made for flying
#pixelart
Tried a different set of #pixelart potions.
Shapes are different, but dark outline or no dark outline? ๐ค
PSA casing or bust ๐คฃ
25.02.2025 23:58 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Japanese Pokรฉmon TCG cards from top to left to right PSA 10 Charizard from VStar Universe Articuno - Battle Partners Lugia VStar - Paradigm Trigger Pichu - Neo Genesis Lugia V - Paradigm Trigger
The weekend haul!
This is my first ever PSA purchase and couldnโt be happier with it. I love the scene and art style so much.
Coming up with content ideas is so much harder than implementing them ๐ญ
#indiedev #indiegames
2/22 is Cat Day in Japan
#็ซใฎๆฅ #pixelart
More #pixelart icon exploration
21.02.2025 00:31 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0Trying to draw little #pixelart icons
19.02.2025 23:45 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0Yeah I think itโs something to use sparingly ๐
15.02.2025 04:59 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Itโs await in Godot 4 I think.
I started this project in 3 and never bothered to move to 4 ๐
Learning more about yields in #godot as I figure out how to sequence some animations from various combat sourcesโฆ
Itโs really cool how this all works, but I canโt help but feel that using all these yields is going to bite me in the butt sometime down the line ๐
#indiedev #indiegame
Took a week but finally got the targeting system set up for this to work how I want it to ๐ฅน
Slowly learning more efficient and overall cleaner ways of organizing this code in Godot and it feels so good while testing various inputs
Yeah itโd be a different kind of cooldown.
03.02.2025 11:45 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0For sure! Thank you for your thoughts!
03.02.2025 10:52 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Interesting. I hadnโt really considered using both as an option.
For my example, it would be for a selection of active skills that can be used once a turn. Each skill could be on its own cooldown or cost a resource to activate. My worry with using both is that itโd be too complicated to play๐ค
I was vague about resource cost as I wanted to see how people responded ๐
But in this instance I was thinking like an energy cost to activate each ability. Energy could replenish each turn or via some other skills.
Hey #indiedevs and #indiegame players! I have a question for yall
In turn based games, do you prefer skills systems that have some sort of resource cost or cooldowns?
Upgraded the ability system to be more modular and itโs SO MUCH EASIER to make new abilities now.
Old system relied too heavily on most abilities being similar, and I felt really limited in terms of the variety that I could implement.
#indiedev #indiegames #godot