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masa

@masatanahashi.bsky.social

Based in Tokyo ๐Ÿ‡ฏ๐Ÿ‡ต Learning pixel art and Godot

56 Followers  |  52 Following  |  96 Posts  |  Joined: 17.10.2024  |  1.9063

Latest posts by masatanahashi.bsky.social on Bluesky

Post image

A little mockup

Still not quite sure where to put all the relevant UI elements though ๐Ÿค”

#pixelart #gamedev

12.03.2025 13:21 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you!

11.03.2025 15:34 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Interesting!

I think the top has more character, but Iโ€™ve had someone tell me itโ€™s harder to read.

11.03.2025 15:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Figured Iโ€™d try my hand at making my own #pixelart font while I was at it.

Definitely room for improvements, but I think itโ€™s a fun look!

11.03.2025 15:00 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Two rows of blocky pixel art numbers from 0-9.

First row is 8x6 pixels for each number.
Second row is 8x7 pixels.

Slightly top down angle.

Two rows of blocky pixel art numbers from 0-9. First row is 8x6 pixels for each number. Second row is 8x7 pixels. Slightly top down angle.

Blocky #pixelart numbers!

Top or bottom, which looks better ๐Ÿค”

10.03.2025 01:35 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you! I do think I like the bottom more, but I couldnโ€™t really put my finger on why. โ€œPolishedโ€ is a good word!

09.03.2025 07:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The right without outlines looks really nice as a scene!

If youโ€™re trying to get the characters to pop out, a double outline might help, or you could try shifting the color palette (hue and/or saturation) of the entire background.

Just some thoughts from a random passerbyโœŒ๏ธ

09.03.2025 07:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oo this is cool!
Can I share some thoughts?

08.03.2025 14:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Sweet thanks! Bottom is probably my favorite as well

04.03.2025 11:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you! I do like the bottom one as well, so itโ€™s good to hear others like it too.

04.03.2025 11:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Ooo good point. Thank you!

04.03.2025 11:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Pixel art assets of gems.
There are three different kinds of borders, and 8 colors within each border type.

Pixel art assets of gems. There are three different kinds of borders, and 8 colors within each border type.

Hey friends, be a gem a let me know which one you prefer ๐Ÿ’Ž
#pixelart #ใƒ‰ใƒƒใƒˆ็ตต

03.03.2025 13:57 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
Pixel art winged boots icons. 
Size: 9x9 pixel

Pixel art winged boots icons. Size: 9x9 pixel

These boots were made for flying

#pixelart

01.03.2025 02:26 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Tried a different set of #pixelart potions.

Shapes are different, but dark outline or no dark outline? ๐Ÿค”

26.02.2025 13:17 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

PSA casing or bust ๐Ÿคฃ

25.02.2025 23:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Japanese Pokรฉmon TCG cards from top to left to right
PSA 10 Charizard from VStar Universe
Articuno - Battle Partners
Lugia VStar - Paradigm Trigger
Pichu - Neo Genesis
Lugia V - Paradigm Trigger

Japanese Pokรฉmon TCG cards from top to left to right PSA 10 Charizard from VStar Universe Articuno - Battle Partners Lugia VStar - Paradigm Trigger Pichu - Neo Genesis Lugia V - Paradigm Trigger

The weekend haul!

This is my first ever PSA purchase and couldnโ€™t be happier with it. I love the scene and art style so much.

25.02.2025 23:35 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Coming up with content ideas is so much harder than implementing them ๐Ÿ˜ญ

#indiedev #indiegames

23.02.2025 03:12 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

2/22 is Cat Day in Japan
#็Œซใฎๆ—ฅ #pixelart

22.02.2025 14:41 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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More #pixelart icon exploration

21.02.2025 00:31 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Trying to draw little #pixelart icons

19.02.2025 23:45 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah I think itโ€™s something to use sparingly ๐Ÿ˜…

15.02.2025 04:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Itโ€™s await in Godot 4 I think.
I started this project in 3 and never bothered to move to 4 ๐Ÿ˜…

14.02.2025 11:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Learning more about yields in #godot as I figure out how to sequence some animations from various combat sourcesโ€ฆ

Itโ€™s really cool how this all works, but I canโ€™t help but feel that using all these yields is going to bite me in the butt sometime down the line ๐Ÿ˜…

#indiedev #indiegame

12.02.2025 15:16 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Took a week but finally got the targeting system set up for this to work how I want it to ๐Ÿฅน

Slowly learning more efficient and overall cleaner ways of organizing this code in Godot and it feels so good while testing various inputs

11.02.2025 14:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah itโ€™d be a different kind of cooldown.

03.02.2025 11:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

For sure! Thank you for your thoughts!

03.02.2025 10:52 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Interesting. I hadnโ€™t really considered using both as an option.

For my example, it would be for a selection of active skills that can be used once a turn. Each skill could be on its own cooldown or cost a resource to activate. My worry with using both is that itโ€™d be too complicated to play๐Ÿค”

03.02.2025 07:54 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I was vague about resource cost as I wanted to see how people responded ๐Ÿ˜…

But in this instance I was thinking like an energy cost to activate each ability. Energy could replenish each turn or via some other skills.

03.02.2025 07:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hey #indiedevs and #indiegame players! I have a question for yall

In turn based games, do you prefer skills systems that have some sort of resource cost or cooldowns?

03.02.2025 01:16 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Upgraded the ability system to be more modular and itโ€™s SO MUCH EASIER to make new abilities now.

Old system relied too heavily on most abilities being similar, and I felt really limited in terms of the variety that I could implement.
#indiedev #indiegames #godot

02.02.2025 15:13 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

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