Is it possible in #UnrealEngine 5.5 to use instanced stereo AND raytraced translucency in deferred pcVR? Translucency must be set to raster (in ppv) or one eye wont have reflections but raytraced looks nicer. Using baked lighting and screenspace reflections. Maybe @ibrews.bsky.social any suggestion?
30.01.2025 17:46 β π 2 π 0 π¬ 0 π 0
A new comfortable headset with StandAlone & PCvr mode and great visuals etc etc would be nice! Crossing fingers...
Also HL3 just before the holidays would be great timing!
12.12.2024 13:55 β π 2 π 0 π¬ 0 π 0
Fix the glitches by using the console command sg.ReflectionQuality 3. If you use lower values, the glitches are back.
17.11.2024 10:37 β π 0 π 0 π¬ 0 π 0
YouTube video by Max Brunner - architect
UE550 LumenVR RightEyeGlitches
Anyone else tested the new #UnrealEngine 5.5.0 with Lumen and VR (openXR) and has issues with artifacts in one eye (right)? Any suggestion whats causing that or is it just a bug? See here youtu.be/jCpBbUwsasw
14.11.2024 20:00 β π 1 π 0 π¬ 1 π 0
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