Two builds of #MarioKart 64 running on the #Sega #Dreamcast. Top is release using our stock GLdc driver for graphics. The bottom is an experimental build I have optimized with my accelerated math library, SH4ZAM. Community gainz are coming!
github.com/gyrovorbis/s...
#gamedev #retrocomputing
17.02.2026 00:30 โ ๐ 26 ๐ 8 ๐ฌ 2 ๐ 0
YouTube video by Mouse's Mistake
Sonic Mania Dreamcast Port - Full Dynamic DeltaScale Test w/@jnmartin84 's baked lighting
www.youtube.com/watch?v=1Gjo...
16.02.2026 20:50 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
This looks amazing
12.02.2026 12:10 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Frankly the more you indulge in game dev, the more you start to feel bad for developers of half-baked AAA games instead of feeling like it's their obligation to provide, it really is just one big bug hunt that takes much longer than anyone likes to admit
01.02.2026 17:55 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Having built many many kinds of software products, I can't tell you that the hardest final 20% goes to games over all else.
That first 80% is way more fun, but that final 20 is soul destroying.
It's essentially just looking at bugs going "ah, shit." #gamedev
01.02.2026 17:39 โ ๐ 10 ๐ 2 ๐ฌ 3 ๐ 0
I've decided to add a new desert theme to my WIP #dreamdisc25 project for the #dreamcast
The actual levels (10) are more or less complete and I can finally focus on polishing and audio.
#gamedev #homebrew
24.01.2026 22:01 โ ๐ 14 ๐ 4 ๐ฌ 0 ๐ 0
This is what the Dreamcast VMU SDK looked like in 1999 (April 22), with a tool to simulate/emulate it on your development environment
21.01.2026 09:50 โ ๐ 9 ๐ 3 ๐ฌ 0 ๐ 0
Today's update on the #SonicMania port to the #Sega #Dreamcast... while our leader is fighting the uphill battle to implement the per-pixel/per-scanline visual effects, I've been... errrr... laying the foundation for the goodies we plan for our Visual Memory Unit. ๐คฃ
#gamedev #retrogaming #sonic
19.01.2026 02:32 โ ๐ 35 ๐ 10 ๐ฌ 2 ๐ 0
There's still so much to do for #dreamdisc25, but at least the game loop is almost complete. The visuals also got some love.
And yes, you are a Tomato.
Here are some screenshots (debug cam and gameplay), captured from my #dreamcast
14.01.2026 20:17 โ ๐ 6 ๐ 2 ๐ฌ 0 ๐ 0
One of the biggest challenges since the Gamescom demo for MD was figuring out animation skinning. Thanks to @kazade.bsky.social 's work on implementing the base framework for gltf anim channel import and @falcogirgis.bsky.social 's sh4zam work, Jeenie can smoothly move!
14.01.2026 02:34 โ ๐ 9 ๐ 4 ๐ฌ 1 ๐ 0
Is there no way to split the matrix math so it can support a fp variant specifically for such cases?
13.01.2026 08:42 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Always assumed memory would be the biggest limitor. Impressive to see it run with this little! Will follow closely on the discord
13.01.2026 08:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
The DC scene has a pretty strong persence at Gamescom. There's no way they're not at least somewhat paying attention. Met someone from SoA, the both of us sitting right next to homebrew games running ๐คฃ. It wasn't the focus, but he sounded totally on board with retro stuff
13.01.2026 08:38 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Im amazed it works this well, even knowing how lightweight the engine is. It's almost like it was begging to be backported... ๐ค. I'll have to do some diy work making custom cases and disc pressings to gift to my friends!
13.01.2026 08:13 โ ๐ 6 ๐ 0 ๐ฌ 2 ๐ 0
#SonicMania Plus for the #Sega #Dreamcast finally has audio! Here's a 2 minute direct hardware capture of me playing the latest build of @sonicfreak94.bsky.social's port on my actual DC to hype up the Blue Blur's epic comeback to a Sega console... where he has always belonged!
#retrogaming #gamedev
13.01.2026 08:08 โ ๐ 210 ๐ 76 ๐ฌ 7 ๐ 9
Can you imagine if this and GTA3 were released on DC back in the day? SEGA might still be in the home console market!
13.01.2026 08:11 โ ๐ 4 ๐ 1 ๐ฌ 1 ๐ 0
Sega Dreamcast Info is a video game preservation site. It focuses mainly on the Dreamcast and its history.
https://www.sega-dreamcast-info-games-preservation.com/
Software Engineer & Reverse Engineer, PC Enthusiast & Classic SEGA fanboy
https://linktr.ee/sonicfreak94
Following technical retro gaming content, homebrew, modding/ROM hacking, reverse-engineering, ports/remasters, emulation development, FPGA & demoscene
You will not find other topics here!
โค๏ธ reddit.com/r/retrogamedev/
โค๏ธ reddit.com/r/emudev/
The indie games magazine // Available in print and digital // Join us for #DGF26 on 25 April 2026
Get your copy: teamdebug.com
Automation engineer, retro-game hacker/reverse-engineer/translation patch developer, and lover of (almost) all things Italian and Japanese!
๐ DreamcastForever.com
Video game music composer/enthusiast
Game Dev / Musician / All-round tinkerer. Friend to pixels and polys alike. Creative Director and Lead Engine Architect @EveningStar
Online gaming store for all your retro gaming needs.
Creators of the MemCard PRO series of pro-grade memory cards.
Join us on Discord! http://discord.gg/F3aKahj
๐ฎ Game Developer Deluxe ๐ฎ, Retro Console Enthusiast, worked on Hunt: Showdown 1896,
Saga of Sins, Biplanes,
SNOW The Ultimate Edition, Spellforce 3
youtube.com/@freakdave
https://mastodon.gamedev.place/@freakdave
Videogame Store in Cologne, Germany
Website: http://retrospiel.com
โ
Sega Dreamcast developer on a quest to correct the timeline of video gaming history. Working on the modern, open-source indie DC SDK and library OS, KallistiOS.
Programmer. One-Time Author. Part-Time Game Developer. Simulant Engine, DreamPi, and Djangae Creator. Head of Engineering at AKQA Leap. Views are my own!
official Bluesky account (check username๐)
Bugs, feature requests, feedback: support@bsky.app