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Daniel

@torkar.studio.bsky.social

Technical Artist and Programmer, PC hardware enthousiast, and gamer. Currently Senior Tech Artist at Behaviour Interactive. Made: Deliver us the Moon and Deliver us Mars. Opinions are my own. www.torkar.studio

261 Followers  |  429 Following  |  38 Posts  |  Joined: 02.12.2023  |  2.3339

Latest posts by torkar.studio on Bluesky

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first person shooters are extremely fun, but the industry rarely makes the ones i like anymore Thereโ€™s something about that anticipation as your dropship passes over open ocean and the fighting on the beach comes into viewโ€ฆ

Hey! New article! This one's about the history of first person shooters, what makes 'em work, and why I like the shooters I like. It's also me lamenting how they've died, and talking a bit about why I want to go ahead and make one.

docseuss.medium.com/first-person...

03.08.2025 23:33 โ€” ๐Ÿ‘ 738    ๐Ÿ” 298    ๐Ÿ’ฌ 52    ๐Ÿ“Œ 87

Unreal 5 CVar tip:
Slate.GameLayer.PlayerCanvasVisible
Slate.GameLayer.ViewportSlotVisible
Slate.GameLayer.DebugCanvasVisible
Slate.GameLayer.AllCanvasesVisible
These let you easily hide all/some of the UI, for a photomode, getting trailer shots, or whatever else you want!

30.07.2025 09:22 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Can't easily do this in Unreal since they started using double precision for location. What a worthless engine.

28.07.2025 19:14 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

90Hz, but it dynamically adjusts based on the app, and I can set it to 120Hz if I want to.

16.07.2025 13:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This is Sero, 9 months old.

11.07.2025 17:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

WPOh god what's happening!?

10.07.2025 16:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looking good! The train doesn't have to be a fast one right? Maybe you can add speed lines to increase the perceived speed? ๐Ÿคก

09.07.2025 05:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@wiredproductions.com maybe these guys want to help out? Good experience with them, and they love games.

30.06.2025 07:44 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Made a start on a sequel to the first game I've ever made before I was a professional. Now i have the skills to do it in 3D and with multiplayer:

27.06.2025 18:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

For cleanliness, I think you can use a Component Mask to get the RG/XY only and then just do a distance node.

26.06.2025 21:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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We Might Be About To Lose A Powerful Force In The World Of Video Game Preservation "When you do the maths, we are completely out of cash in September"

Hello everyone! It's been a while. :)

We would like to thank Time Extension for their recent article highlighting the current financial state of the GPS. We would like to expand on it somewhat and respond to some of the comments left by readers.

www.timeextension.com/features/we-...

02.05.2025 03:28 โ€” ๐Ÿ‘ 224    ๐Ÿ” 156    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 8

I want to know what happened to Shmoe Summerred?!

12.06.2025 12:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Tabby cat enjoys the sun on some grey tiles next to his favorite plant in the garden.

Tabby cat enjoys the sun on some grey tiles next to his favorite plant in the garden.

Just one of our three cats enjoying the sun.

12.06.2025 06:24 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
REAC: 2025 Conference.

A day late but there's still tons of info being shared at REAC 25 today, not too late to register!
enginearchitecture.org/2025.htm

11.06.2025 11:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Math Expression Node in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community The math expression node allows you to type in a math expression and builds the appropriate sub-graph to create that expression.

If you for some reason still want to try some math without recompiling, the MathExpression node is pretty useful for me sometimes: dev.epicgames.com/documentatio...

03.06.2025 19:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

That's a great result! Smart thinking with the whole setup, love it.

03.06.2025 19:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It's also just something that cool people do ๐Ÿ˜Ž

02.06.2025 05:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Optimizing your game is an environmentally conscious activity and can save a ton of greenhouse gases. Also add a frame limiter, and stop rendering your 3D world behind full screen UI.
SetEnableWorldRendering(bool) in Unreal.

02.06.2025 05:33 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It's a top down projection of the area you designate it to, and you can sample the RVT in any material, such as a UI minimap. You can have multiple outputs, like color, masks, normals or whatever you need. The materials will write to it based on values going to the Runtime Virtual Texture Output.

19.05.2025 18:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Is there a reason you can't use an RVT? That gives a relatively easy to use output in the material that will only render into there, whilst keeping the regular rendering intact.

19.05.2025 15:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Story of my working life, although I still don't understand or have even tried to use the subtitle system...

25.04.2025 10:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That's rough, good luck on your quest of achieving such a simple thing as 'add outlines to text'. ๐Ÿ˜‚

25.04.2025 08:10 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Does the outline affect the character width? If not dors rendering that once and then the original text without outlines fix it?

25.04.2025 07:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Render everything twice? Fatter text first as the "outline"?

25.04.2025 07:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

They blocked you ๐Ÿ˜€

23.04.2025 16:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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In Unreal you can make specific nodes Development only with hotkeys.
Go into your editor preferences and search for Nodes. You'll see entries for Enable Nodes (Always) and Enable Nodes (Development). I've set them to ctrl alt A and ctrl alt D. Enjoy! โœจ
#Unreal #Blueprint

17.04.2025 06:52 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Tiny little shader thing: if you want to add components of a vector together, you can just dot product it with a vector of all 1's. Not always faster or slower, but especially in shader/material graphs I feel it looks better.

17.04.2025 06:15 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

No Meta, I don't want to talk to your AI in my messaging app.

01.04.2025 15:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Performance stats โœจ๐Ÿคทโ€โ™‚๏ธ
I guess if you're not targeting mobile/switch it's going to be fine.

29.03.2025 08:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

37 texture lookups might be a bigger problem with the gimped memory buses on GPUs these days ๐Ÿ‘€

28.03.2025 22:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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