I think a well done mix of baked and dynamic legacy lighting still looks best, but it is very cool in concept.
21.02.2026 14:02 β π 0 π 0 π¬ 0 π 0@wavewire.bsky.social
chaotic neutral game dev and enjoyer of casual black magic π¦ββ¬
I think a well done mix of baked and dynamic legacy lighting still looks best, but it is very cool in concept.
21.02.2026 14:02 β π 0 π 0 π¬ 0 π 0yes, why wouldn't i rebuild my entire project to use wwise instead of fmod because it adds a single feature that may or may not be useful. surely that's worth it
21.02.2026 11:29 β π 0 π 0 π¬ 0 π 0Just when the world needed them most, they returned π₯Ή
21.02.2026 09:49 β π 0 π 0 π¬ 0 π 0Good luck! π«‘
21.02.2026 09:42 β π 0 π 0 π¬ 0 π 0'Galentine'. Lol I love it
21.02.2026 09:42 β π 0 π 0 π¬ 0 π 0Now THAT'S a hot take
20.02.2026 12:08 β π 0 π 0 π¬ 1 π 0horses by santa ragione was interesting... if that counts lol
19.02.2026 18:56 β π 1 π 0 π¬ 0 π 0The world would be a better place had they made Takemura romanceable instead
19.02.2026 14:45 β π 5 π 0 π¬ 0 π 0At least they're not as frequent anymore. Hope the medication works!
I've been having them for more than a decade and the only thing that definitely works for me is making sure I get enough sleep and avoid stress where possible.
The more you dwell in the mines, the cooler the stuff you can post π€
18.02.2026 16:27 β π 2 π 0 π¬ 1 π 0euro is gollum-sized, confirmed
16.02.2026 21:06 β π 2 π 0 π¬ 0 π 0ah that's a good point, i assumed it was using mouse movement. with scroll my point is void Β―\_(γ)_/Β―
15.02.2026 14:39 β π 1 π 0 π¬ 0 π 0I think radial has the benefit of being easier to cram into muscle memory since every command has a uniform radial distance to the others.
With the non radial style, it might be easy to accidentally choose the wrong one if you've already memorised them because they're so close together?
I spy with my little eyes...
#indiegamedev #unrealengine #screenshotsaturday
Sorry they poked you. How'd you get rid of the migraine though?
12.02.2026 14:07 β π 2 π 0 π¬ 1 π 0Squares are out. Diamonds are in.
#indiegamedev #unrealengine
The pressure is overwhelming.
#indiegamedev #unrealengine
Love the mischievous little eyes lol
11.02.2026 08:58 β π 3 π 0 π¬ 0 π 0*closes crazy frog hardstyle remix playlist* no it doesnt
11.02.2026 08:56 β π 3 π 0 π¬ 0 π 0The world is yet to find a subject you can't elegantly segue into a marketing pitch π―
11.02.2026 07:43 β π 1 π 0 π¬ 0 π 0The fire flows in, the fire flows out.
#indiegamedev #unrealengine
Video compression or not, this looks absolutely enchanting π―
10.02.2026 12:27 β π 3 π 0 π¬ 0 π 0Love it. That's a massive upgrade!
10.02.2026 11:15 β π 2 π 0 π¬ 1 π 0Blood (1997), obviously
10.02.2026 08:58 β π 2 π 0 π¬ 0 π 0Yeah! Now that you say it, I think it's mostly the big one on the bottom left that distracts from the text itself, but maybe that's just me.
10.02.2026 06:53 β π 1 π 0 π¬ 0 π 0Looks great, but I do feel the flowers around the text make it look a bit busy!
10.02.2026 06:16 β π 0 π 0 π¬ 1 π 0Been meaning to get around to it! Maybe tonight π
10.02.2026 06:11 β π 1 π 0 π¬ 0 π 0The door leads into a door leads into a door.
#indiegamedev #unrealengine
They grow up so fast π’
09.02.2026 12:48 β π 1 π 0 π¬ 0 π 0i just learned about clang-format and have no idea how i survived without it this long
07.02.2026 12:12 β π 0 π 0 π¬ 0 π 0