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Wavewire

@wavewire.bsky.social

chaotic neutral game dev and enjoyer of casual black magic πŸ¦β€β¬›

87 Followers  |  436 Following  |  135 Posts  |  Joined: 12.02.2024  |  2.045

Latest posts by wavewire.bsky.social on Bluesky


I think a well done mix of baked and dynamic legacy lighting still looks best, but it is very cool in concept.

21.02.2026 14:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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patrick star from spongebob squarepants has his arms crossed and looks angry ALT: patrick star from spongebob squarepants has his arms crossed and looks angry

yes, why wouldn't i rebuild my entire project to use wwise instead of fmod because it adds a single feature that may or may not be useful. surely that's worth it

21.02.2026 11:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Just when the world needed them most, they returned πŸ₯Ή

21.02.2026 09:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Good luck! 🫑

21.02.2026 09:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

'Galentine'. Lol I love it

21.02.2026 09:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Now THAT'S a hot take

20.02.2026 12:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

horses by santa ragione was interesting... if that counts lol

19.02.2026 18:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The world would be a better place had they made Takemura romanceable instead

19.02.2026 14:45 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

At least they're not as frequent anymore. Hope the medication works!

I've been having them for more than a decade and the only thing that definitely works for me is making sure I get enough sleep and avoid stress where possible.

18.02.2026 23:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The more you dwell in the mines, the cooler the stuff you can post πŸ€“

18.02.2026 16:27 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

euro is gollum-sized, confirmed

16.02.2026 21:06 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

ah that's a good point, i assumed it was using mouse movement. with scroll my point is void Β―\_(ツ)_/Β―

15.02.2026 14:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I think radial has the benefit of being easier to cram into muscle memory since every command has a uniform radial distance to the others.
With the non radial style, it might be easy to accidentally choose the wrong one if you've already memorised them because they're so close together?

15.02.2026 09:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I spy with my little eyes...

#indiegamedev #unrealengine #screenshotsaturday

14.02.2026 08:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Sorry they poked you. How'd you get rid of the migraine though?

12.02.2026 14:07 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Squares are out. Diamonds are in.

#indiegamedev #unrealengine

12.02.2026 08:35 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The pressure is overwhelming.

#indiegamedev #unrealengine

11.02.2026 20:02 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Love the mischievous little eyes lol

11.02.2026 08:58 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

*closes crazy frog hardstyle remix playlist* no it doesnt

11.02.2026 08:56 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The world is yet to find a subject you can't elegantly segue into a marketing pitch πŸ’―

11.02.2026 07:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The fire flows in, the fire flows out.

#indiegamedev #unrealengine

10.02.2026 20:42 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Video compression or not, this looks absolutely enchanting πŸ’―

10.02.2026 12:27 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Love it. That's a massive upgrade!

10.02.2026 11:15 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Blood (1997), obviously

10.02.2026 08:58 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yeah! Now that you say it, I think it's mostly the big one on the bottom left that distracts from the text itself, but maybe that's just me.

10.02.2026 06:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Looks great, but I do feel the flowers around the text make it look a bit busy!

10.02.2026 06:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Been meaning to get around to it! Maybe tonight πŸ‘€

10.02.2026 06:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The door leads into a door leads into a door.

#indiegamedev #unrealengine

09.02.2026 17:02 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

They grow up so fast 😒

09.02.2026 12:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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i just learned about clang-format and have no idea how i survived without it this long

07.02.2026 12:12 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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