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amiicli

@amiicli.bsky.social

13 Followers  |  60 Following  |  4 Posts  |  Joined: 29.09.2023  |  1.39

Latest posts by amiicli.bsky.social on Bluesky


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Working on a hitbox editor rn
This one’s not done in Godot though, it uses Raylib!

#gamedev

24.03.2025 14:02 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Continuing work on the angelscript GD Extension. I polished a bunch of stuff up, binded a lot more functions and classes, added bindings for the Camera3D node, and got a spring-dampened camera system working

#godot #gamedev

22.02.2025 15:16 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Code syntax for angelscript plugin for Godot. The following is the code in the screenshot:

RayHitComplex rayhitcomplex();

		if(Physics::SphereCastComplex(self.GetGlobalPosition(),Vector3(0,0,0),4,1,rayhitcomplex))
         {
			for (int i = 0; i < rayhitcomplex.Length; i++) 
			{
				RayHit hit = rayhitcomplex.GetComplexHit(i);
				Gizmo::DrawLine(col,self.GetGlobalPosition(),hit.position,0);
			}
			Gizmo::DrawLine(Color(1,0,0.6,1),self.GetGlobalPosition(),rayhitcomplex.AveragePoints());
		}

Gizmo::DrawWireCube(col2,pos,Vector3(0,Time::ElapsedTime,0),Vector3(scale,scale,scale),1);

Code syntax for angelscript plugin for Godot. The following is the code in the screenshot: RayHitComplex rayhitcomplex(); if(Physics::SphereCastComplex(self.GetGlobalPosition(),Vector3(0,0,0),4,1,rayhitcomplex)) { for (int i = 0; i < rayhitcomplex.Length; i++) { RayHit hit = rayhitcomplex.GetComplexHit(i); Gizmo::DrawLine(col,self.GetGlobalPosition(),hit.position,0); } Gizmo::DrawLine(Color(1,0,0.6,1),self.GetGlobalPosition(),rayhitcomplex.AveragePoints()); } Gizmo::DrawWireCube(col2,pos,Vector3(0,Time::ElapsedTime,0),Vector3(scale,scale,scale),1);

Syntax is still a work in progress but I was thinking something along the lines of this

07.01.2025 15:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Working on a Godot GDExtension to add AngelScript support. I've binded most of the input system and basic structure types, added my own debug gizmos, and added basic collision support

#godot #gamedev

07.01.2025 15:55 β€” πŸ‘ 12    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

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