That's a good dude right there
08.01.2026 01:26 β π 1 π 0 π¬ 1 π 0@yooello.bsky.social
co-creator of How Many Dudes & Crashlands | design/art/biz | 2D game art generalist (#CSP #Spine2d #gamemaker #gamedev) | happiness factory | he/him
That's a good dude right there
08.01.2026 01:26 β π 1 π 0 π¬ 1 π 0Quietly chugging along and making my little 2D game assets. π I had the opportunity to get my first Steam launch experience with the wonderful team of Crashlands 2! Over the year, I made hundreds of assets across four projects and the variety always had me learning something new. #artvsartist2025
21.12.2025 20:01 β π 7 π 1 π¬ 1 π 0Made this game during the #gmtk #gamejam as a palette cleanser after Crashlands 2 and it's rapidly bloomed into the silliest, possibly most fun thing I've ever made?
I know the post-burnout pivot is a hot trend right now for #indiegames but maybe it's a trend for a reason π€
How Many Dudes does it take to beat up a gorilla? 1,000 toddlers? A unicorn?
These are the questions our next game seeks to answer.
RT & Wishlist on Steam, and lmk what other dudes and creatures we should add!
store.steampowered.com/app/3934270/...
#indiegame #gamedev #indiedev #steam #gaming
Teach them a lesson with leg day. THEY OVERPLAYED THEIR HAND. FOOT. FOOTHAND.
23.10.2025 01:34 β π 0 π 0 π¬ 0 π 0Lee let's be real you drew the fuck outta them Dawgs π₯
28.08.2025 01:08 β π 0 π 0 π¬ 0 π 0Our ridiculous "How Many Dudes" autobattler placed 27th in overall Enjoyment for the #gmtk jam, out of like 9500+ submissions! WILD!
We got a new web build up if you wanna try defeating 1,000 toddlers ->
bscotch.itch.io/how-many-dudes
#gamedev #indiegames
@itch.io
Would love to see a play of How Many Dudes! bscotch.itch.io/how-many-dudes
05.08.2025 13:47 β π 0 π 0 π¬ 0 π 0@itch.io βͺβ¬@gamemakerstoolkit.com Our #gmtk2025 jam game started with the question: How Many Dudes does it take to defeat a gorilla? And ended with an answer to the question: How Many Dudes does it take to defeat 2700 toddlers?
(bloodsplatters optional, of course)
bscotch.itch.io/how-many-dudes
Oooooh should we put How Many Dudes on there?!
04.08.2025 20:19 β π 0 π 0 π¬ 0 π 0Update: my wife just decimated 2743 toddlers with 60 dudes.
But those 60 dudes were nit enough to handle 13 Silverback gorillas. RIP heroes β οΈ
How many dudes does it take to defeat a gorilla? THIS is the question we sought to answer with our game for the #gmtk2025 #gamedev
Play it and let me know how many toddlers your dudes can defeat bscotch.itch.io/how-many-dudes
Vid walkthrough: www.youtube.com/watch?v=MF-e...
The TL;DR - like all things in gamedev, trailers are an integration challenge that require work from the entire team and that work has to be prioritized against working on the game itself.
05.06.2025 15:23 β π 6 π 0 π¬ 1 π 03) There's a lot to do *with* the trailer after delivery (uploads, localization, caption burn-in, storepages/presskits, delivery to external festival teams, cut-downs (15s or 30s version), etc). Knowing what the process looks like lets us find ways to parallelize those and keep timelines tidy.
05.06.2025 15:23 β π 3 π 0 π¬ 1 π 02) Discovering additional tooling that we need, like toggles for in-game UI, snapshotting tools for story beats, etc., then estimating build-time for those and prioritizing them against continuing making the game itself.
05.06.2025 15:23 β π 1 π 0 π¬ 1 π 01) The initializing of the project as well as feedback takes work from the team, so we need a headsup on how to integrate your workflow with ours. We also need an understanding of when other partners (sound contractors, box-art or graphics folks) may need to get involved.
05.06.2025 15:23 β π 1 π 0 π¬ 1 π 0On the #GameMakersNotebook Podcast, @trentkusters.bsky.social chats with brothers Seth and @adamcoster.com of @bscotch.net about their recent release CRASHLANDS 2, how their brother Sam's cancer diagnosis led to the original CRASHLANDS, how they solved a common indie marketing problem, and more!
ποΈπ
Crashlands 2 is out and I had the honor of voicing Flux, the player character!πππ
Thanks so much for having me and for the super fun recording sessions @bscotch.net & @fatbard.bsky.social!π
Key Art for Crashlands 2
Crashlands 2 is out today! π
Congrats to the Butterscotch Shenanigans team on the launch and thanks for having me on board to make this key art for the triumphant sequel!
β€΅οΈ Check below if you want to see some detail crops!
#crashlands2 #keyart #illustration
A massive congrats goes out to @bscotch.net, @adamcoster.com, and everyone else who poured their blood, sweat, and tears into #Crashlands2. It was worth the wait, and the game shines for it. Fantastic stuff that you need to check out as soon as possible: shorturl.at/OIpKV
09.04.2025 21:44 β π 22 π 4 π¬ 0 π 1Just wanna say the clay look is so damn cool and I wish y'all the best launch!
13.02.2025 13:14 β π 0 π 0 π¬ 0 π 0buhhhh some sus follows just showed up in my account, then like and reposted *their* posts (onlyfans?! wat).
I guess this is a good reminder to everyone to enable 2FA (which I now have -_-).
quite the way to return to bsky after forgetting about it for a few weeks π«
Nearly 5 years of work make this the biggest, zaniest thing I've ever done, and now it's got a launch date!
FEELS WEIRD BUT ALSO GOOD. #crashlands2
That cape flow is delicious!
08.12.2024 19:06 β π 1 π 0 π¬ 0 π 0We've worked with the bards for nearly ALL those 10 years and they've been excellent. If your game needs SOUND AND JAMS (and it certainly does) give them a look!
06.12.2024 01:14 β π 5 π 2 π¬ 0 π 0A little glimpse of what we've been cooking up for Crashlands 2!
06.12.2024 01:11 β π 3 π 0 π¬ 0 π 0Alpha Male
Beta Male
Release Candidate Male
Gold Male
Tech Demo Male
Stress Test Male
Vertical Slice Male
Hands-On Demo Male
Post-Launch Male
Remastered Male
Platform Port Male
Title Update Male
Hot fix Male
Patch Male
Unattainable Target Render Male
Minimum Viable Male
Everywhere he goes, nothing but tears follow
03.12.2024 14:08 β π 1 π 0 π¬ 0 π 0I love the obscene hacks we come up with when doing stuff at scale. This is the way!
But also why a million grocery stores?!
That's a good distinction, though I'd still say that attrition is a lot less fun generally.
02.12.2024 13:30 β π 0 π 0 π¬ 1 π 0