Major Update to vk_gaussian_splatting sample by Jean-Eudes Marvie
-Unscented transforms allow proper fisheye effect
-SPZ file format support
And more
#vulkan #3dgs
github.com/nvpro-sample...
03.10.2025 21:12 — 👍 14 🔁 5 💬 0 📌 0
vk_raytracing_tutorial_KHR/raytrace_tutorial at v2 · nvpro-samples/vk_raytracing_tutorial_KHR
Ray tracing examples and tutorials using VK_KHR_ray_tracing - nvpro-samples/vk_raytracing_tutorial_KHR
The 16_ray_query tutorial is out!
Learn Monte Carlo path tracing with Vulkan's ray query extension in compute shaders, an alternative to traditional RT pipelines.
Bonus sections:
• Shadow terminator
• Shading normal
github.com/nvpro-sample...
02.10.2025 07:37 — 👍 84 🔁 9 💬 3 📌 1
GitHub - nvpro-samples/vk_raytracing_tutorial_KHR at v2
Ray tracing examples and tutorials using VK_KHR_ray_tracing - GitHub - nvpro-samples/vk_raytracing_tutorial_KHR at v2
Vulkan Ray Tracing Tutorial V2.0 Released
Complete rewrite with Vulkan 1.4 support, VMA, Slang. Step-by-step tutorial from raster to ray tracing.
15+ specialized tutorials.
Get started: github.com/nvpro-sample...
#Vulkan #RayTracing #GraphicsProgramming
26.09.2025 09:10 — 👍 30 🔁 7 💬 0 📌 1
Dual-mode rendering (path tracing + rasterization) with full glTF 2.0 + 20+ extensions. Advanced PBR materials, HDR environments, real-time controls.
Perfect for graphics programmers exploring modern Vulkan techniques and ray tracing workflows.
02.07.2025 13:42 — 👍 1 🔁 0 💬 0 📌 0
GitHub - nvpro-samples/vk_gltf_renderer: Rendering glTF scenes with ray tracer and raster (Vulkan)
Rendering glTF scenes with ray tracer and raster (Vulkan) - nvpro-samples/vk_gltf_renderer
Major update to our Vulkan glTF Scene Renderer!
Completely rebuilt on Nvpro-Core2 with Vulkan 1.4, Slang shaders, and DLSS Ray Reconstruction support.
github.com/nvpro-sample...
#GraphicsProgramming #Vulkan #RayTracing
02.07.2025 13:42 — 👍 21 🔁 6 💬 1 📌 1
NVIDIA DesignWorks Samples
NVIDIA DesignWorks Samples has 50 repositories available. Follow their code on GitHub.
Working mostly on rendering technology for provis in Vulkan. Various open-source samples can be found at github.com/nvpro-samples my focus is tech for scenes with lots of geometry (GPU-driven pipelines)
28.10.2024 06:47 — 👍 9 🔁 1 💬 2 📌 0
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