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Martin-Karl

@doragonhanta.bsky.social

Graphics engineer with deep experience from IrisGL to Vulkan. NVIDIA DevTech Engineer specializing in real-time rendering, Vulkan, and ray tracing. Focused on efficient graphics samples, optimizing shaders, and bridging the gap between code and pixel.

62 Followers  |  34 Following  |  5 Posts  |  Joined: 30.01.2025  |  1.6523

Latest posts by doragonhanta.bsky.social on Bluesky

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Major Update to vk_gaussian_splatting sample by Jean-Eudes Marvie
-Unscented transforms allow proper fisheye effect
-SPZ file format support
And more

#vulkan #3dgs

github.com/nvpro-sample...

03.10.2025 21:12 — 👍 14    🔁 5    💬 0    📌 0
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vk_raytracing_tutorial_KHR/raytrace_tutorial at v2 · nvpro-samples/vk_raytracing_tutorial_KHR Ray tracing examples and tutorials using VK_KHR_ray_tracing - nvpro-samples/vk_raytracing_tutorial_KHR

The 16_ray_query tutorial is out!

Learn Monte Carlo path tracing with Vulkan's ray query extension in compute shaders, an alternative to traditional RT pipelines.

Bonus sections:
• Shadow terminator
• Shading normal

github.com/nvpro-sample...

02.10.2025 07:37 — 👍 84    🔁 9    💬 3    📌 1
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GitHub - nvpro-samples/vk_raytracing_tutorial_KHR at v2 Ray tracing examples and tutorials using VK_KHR_ray_tracing - GitHub - nvpro-samples/vk_raytracing_tutorial_KHR at v2

Vulkan Ray Tracing Tutorial V2.0 Released

Complete rewrite with Vulkan 1.4 support, VMA, Slang. Step-by-step tutorial from raster to ray tracing.
15+ specialized tutorials.
Get started: github.com/nvpro-sample...
#Vulkan #RayTracing #GraphicsProgramming

26.09.2025 09:10 — 👍 30    🔁 7    💬 0    📌 1

Dual-mode rendering (path tracing + rasterization) with full glTF 2.0 + 20+ extensions. Advanced PBR materials, HDR environments, real-time controls.

Perfect for graphics programmers exploring modern Vulkan techniques and ray tracing workflows.

02.07.2025 13:42 — 👍 1    🔁 0    💬 0    📌 0
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GitHub - nvpro-samples/vk_gltf_renderer: Rendering glTF scenes with ray tracer and raster (Vulkan) Rendering glTF scenes with ray tracer and raster (Vulkan) - nvpro-samples/vk_gltf_renderer

Major update to our Vulkan glTF Scene Renderer!

Completely rebuilt on Nvpro-Core2 with Vulkan 1.4, Slang shaders, and DLSS Ray Reconstruction support.

github.com/nvpro-sample...

#GraphicsProgramming #Vulkan #RayTracing

02.07.2025 13:42 — 👍 21    🔁 6    💬 1    📌 1
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NVIDIA DesignWorks Samples NVIDIA DesignWorks Samples has 50 repositories available. Follow their code on GitHub.

Working mostly on rendering technology for provis in Vulkan. Various open-source samples can be found at github.com/nvpro-samples my focus is tech for scenes with lots of geometry (GPU-driven pipelines)

28.10.2024 06:47 — 👍 9    🔁 1    💬 2    📌 0
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GitHub - nvpro-samples/vk_minimal_latest: A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required. A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required. - nvpro-samples/vk_minimal_latest

Bumping up the Vulkan Minimal Latest Sample to Vulkan 1.4. github.com/nvpro-sample....

Requires a Vulkan 1.4 Driver (NVIDIA released it today)
#vulkan, #nvidia

30.01.2025 15:35 — 👍 2    🔁 0    💬 0    📌 0

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