Hello Graphics/GPU/Rendering folks!
In a few minutes, you’ll be followed by this new account.
There’s two reasons for this:
First, lists don’t have any discoverability, or notifications on being included.
Second, the existing list is tied to my account and can only be maintained by me.
20.11.2024 16:52 — 👍 38 🔁 5 💬 2 📌 2
This account exists to own the GPU/Rendering List: bsky.app/profile/did:...
And Feed: bsky.app/profile/did:...
This allows notifying new members (by following them), and separating the list from my personal account @gfxnico.bsky.social.
20.11.2024 16:38 — 👍 11 🔁 0 💬 1 📌 1
Graphics Programmer. Previously at ZeniMax Online, WB
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Senior Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
R&D Rendering Engineer - Snowdrop 3D Programmer @ Ubisoft
Rendering, ray tracing, Metal API.
VP Developer Ecosystems at NVIDIA and President of The Khronos Group and the Metaverse Standards Forum
Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Director|Character Artist/TD|Developer.
Character TD/Technical Artist @ Apple
Previously Character TD @ Eidos/MPC/HybrideVFX/Animal Logic
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
graphics programmer
https://georgi-nikolov.com
Woodworker, musician, co-author of Essential Math for Games, host of The Vintage Gamer, occasional gad about town. Formerly: GPU Engineer for the Skia 2D graphics library; game developer for Red Storm Entertainment and Insomniac Games. He/him.
Ex-Radeon Architect
Current AR Graphics SW/HW architect
Working on rendering for the Bevy game engine.
Long form blog at https://jms55.github.io.
Principal Engineer - Microsoft ATG
Senior Core Engineer @ 2K Games - 31st Union.
Prev: Ubisoft, SIE
Engine/rendering programmer.
graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
🎮 Game Product/Project Manager
🔹Did Rendering and Psychophysics
🔹Co-founder of Montreal ACM SIGGRAPH
🔹1/3rd Shinies and Shadows
@Quantic Dream
xRoblox, xUnity, xEpicGames
She/Her
Indie Swift/Obj-C/C++/Metal/GPU dev.
Neon Trip - Music Visualizer (visionOS).
Coding since 1983, Xcode since 1.0.
DMs welcome
> Open for work on visionOS & other Apple platforms <
@neontrip.app