I'm aware this is a older post but usual suspects appeared with my recent gamedev progress posts...Might as well start downing a shot each time one of these accounts reacts to you post.
Β―\_(γ)_/Β― I hate that the dead Internet theory is becoming a reality...
03.08.2025 19:26 β π 4 π 0 π¬ 0 π 0
From a gameplay perspective, the player starts with one of the upgraded variants and they collect the faulty model as a resource for the Alt fire from fallen enemies. The upgrade mechanic for weapons has the second pistol replaced with another of the starter pistol removing the resource mechanic.
03.08.2025 19:19 β π 1 π 0 π¬ 0 π 0
In-game, there's 2 versions of the pistol. Lower tier enemies get access to a model that has a glaring design flaw that is prone to overheating & exploding when fired too quickly where as Higher tier enemies have access to a improved model that fixes the flaw.
03.08.2025 19:16 β π 0 π 0 π¬ 1 π 0
For context in regards to the DMC reference, Dante kept breaking his basic Handguns because he fired them too quickly which eventually led to the creation of Ebony & Ivory.
Decided to make that a mechanic where it's both a resource and fun bit of Lore.
Upgraded Variant gives you Ivory essentially.
03.08.2025 19:13 β π 0 π 0 π¬ 1 π 0
Took a while but finally thought of a Alt Fire for the pistols.
A mix of Unreal & Devil May Cry. While you have Ebony, you don't get access to Ivory straight away so find a replacement pistol ASAP until then. Player arms TODO at some point.
#unity3d #gamedev #indiedev #FPS #BoomerShooter
03.08.2025 19:09 β π 17 π 3 π¬ 1 π 0
Generative Al is being marketed as a tool designed to reduce or eliminate the need for developed, cognitive skillsets. It uses the work of others to simulate human output, except that it lacks grasp of nuance, contains grievous errors, and ultimately serves the goal of human beings being neurologically weaker due to the promise of the machine being better equipped than the humans using it would ever exert the effort to be.
The people that use generative Al for art have no interest in being an artist; they simply want product to consume and forget about when the next piece of product goes by their eyes. The people that use generative Al to make music have no interest in being a musician; they simply want a machine to make them something to listen to until they get bored and want the machine to make some other disposable slop for them to pass the time with.
The people that use generative Al to write things for them have no interest in writing. The people that use generative Al to find factoids have no interest in actual facts. The people that use generative Al to socialize have no interest in actual socialization.
In every case, they've handed over the cognitive load of developing a necessary, creative human skillset to a machine that promises to ease the sweat equity cost of struggle. Using generative Al is like asking a machine to lift weights on your behalf and then calling yourself a bodybuilder when it's done with the reps. You build nothing in terms of muscle, you are not stronger, you are not faster, you are not in better shape.
You're just deluding yourself while experiencing a slow decline due to self-inflicted atrophy.
re: generative AI
I have finally fully and accurately explained my problem with how itβs marketed and used.
And now, you can use it, too.
06.07.2025 17:22 β π 9407 π 4480 π¬ 115 π 129
Angled shot of an Enemy being burned by Flamethrower
Top down shot of a concluded skirmish.
Screenshot of the player seeing themself through a portal
Screenshot of the gravity being flipped in a previously visited room.
More Examples. Desperately need to replace the placeholder player model and animations.
That said, these screenshots here have convinced me to add it as a feature down the line.
#unity3d #gamedev #indiedev #tools #photomode
03.07.2025 06:47 β π 13 π 2 π¬ 0 π 0
Overhead Shot
Enemy about to be gibbed by Grenade
Angled screenshot of dispatched enemy
Screen shot of Flak Cannon being fired
Wanted a way to take more interesting Screenshots so implemented a basic Photo Mode of sorts. More of a tool than a feature but I'll see how I feel later on if I want to add more features.
#unity3d #gamedev #indiedev #tools
03.07.2025 06:20 β π 11 π 3 π¬ 0 π 0
I kid you not, my work knows that I do drawing on the side and someone in the office told me AI could save me time and my response was "but I like drawing" and it broke them. They didn't know how to answer, they just couldn't comprehend that people make art because they like making art.
13.06.2025 09:57 β π 5812 π 1827 π¬ 20 π 44
The only viable use cases of AI - even at today's massively subsidized price points - are to scale up scams, grifts, cheating, plagiarism, and carelessness.
Which makes sense - 80% of everything is shit, which includes training data. AI is trained on slop, so it makes (lower resolution) slop.
03.06.2025 12:59 β π 285 π 72 π¬ 5 π 3
25.05.2025 04:43 β π 5170 π 1060 π¬ 191 π 564
The amount of finger pointing over the #Discord/ #DomoAI scare is insane right now. Just because you didn't fall for it before the truth surfaced, doesn't mean the ones who fell for it are at fault.
You are not immune to being lied to. In fact, DomoAI started this fire by lying in the first place π§΅
22.05.2025 21:23 β π 462 π 288 π¬ 5 π 5
From the ExperiencedDevs community on Reddit: My new hobby: watching AI slowly drive Microsoft employees insane
Explore this post and more from the ExperiencedDevs community
Oh my god, Copilot is allowed to create and fix issues on Microsoft github repos and it goes exactly as you'd have imagined.
Try going into any of these PRs commits to see poor Microsoft engineers try to coerce Copilot into doing literally anything right.
www.reddit.com/r/Experience...
21.05.2025 10:48 β π 851 π 340 π¬ 27 π 56
Huh, Bluesky doesnβt support gifs?
Oh well, Iβm doing my part!
20.05.2025 01:19 β π 0 π 0 π¬ 0 π 0
Meg Griffin ans AI says "You guys always act like you're better than me."
The rest of the family are dressed nicely, Peter is labeled "Digital artist", Lois is labeled "traditional artist", Chris is labeled "Pixel artist", Stewie is labeled "A literal child with crayons"
Made a version of this meme I wanted to see.
18.05.2025 19:30 β π 15583 π 5671 π¬ 83 π 52
Btw if you want Google images to actually feature drawings and photos again instead of mounds and mounds of steaming AI shit, I can't recommend ublockorigin enough
github.com/laylavish/uB...
06.04.2025 16:44 β π 911 π 425 π¬ 19 π 8
no AI
There is something extremely funny about being placed on a negative list for people who are anti AI. Like being anti exploitation and slop is somehow a bad thing.
Please AI grifting losers, block me. You are doing me a favor!
29.04.2025 07:28 β π 235 π 99 π¬ 8 π 3
YouTube video by CodeStew
Gore and Primitive Enemy Ai
WIP Blood Splatter and Enemy Ai. Took long enough but finally got around to the Ai. VFX can definitely be improved but happy with it for now.
#unity3d #VFX #gamedev #indiedev
14.04.2025 14:11 β π 5 π 0 π¬ 0 π 0
I'm gonna have to frame this one.
06.04.2025 18:29 β π 2007 π 656 π¬ 5 π 7
Debating DMβing them to ask them to stop but also strongly considering just blocking them if they do it again
29.03.2025 03:12 β π 2 π 0 π¬ 0 π 0
We made some small changes to the Global Game Jam Game. One change I added is a more visceral enemy death. Bit much but satisfying. Emphasising the mentos in cola effect.
Definitely room for improvement.
Head over to itch.io to play Cola Killer.
thefid.itch.io/cola-killer
#unity3D #gamedev #GGJ25
19.03.2025 04:28 β π 8 π 3 π¬ 1 π 0
Taking small break from documentation. Created a script to automate the Portal Creation Process.
All you need to do is create a Pro-Builder cube, adjust its size appropriately, run the automation script & easy portals.
Going to adjust it to be a menu option later on.
#gamedev #indiedev #unity3d
19.02.2025 13:22 β π 16 π 3 π¬ 0 π 0
New post: blocklist for AI music on youtube
#text
https://surasshu.com/blocklist-for-ai-music-on-youtube
14.02.2025 06:27 β π 5274 π 2264 π¬ 144 π 56
Programmer Art Ammo Pickup.
Guess it was suppose to be shotgun shells...
Newer placeholders. Now you know what you are collecting.
Right, time to say goodbye to this old ammo pickup placeholder.
Say hello to the new placeholders.
#gamedev #unity3d #indiedev
06.02.2025 02:23 β π 14 π 3 π¬ 0 π 0
Cola-Killer | Global Game Jam
Fight your way through a liminal supermarket, facing demons made of cola. Armed only with mentos and sawblades. Controls: WASD - Movement Space - Jump Tab - Swap weapons Left Click - Shoot Find the la...
Better late than never. Global Game Jam is always good fun.
Here's what we worked on:
globalgamejam.org/games/2025/c...
Was more Level Design this time than Programming.
Bit Janky but happy with the overall result.
Full credits list on the game jam page.
#GGJ25 #IndieDev
29.01.2025 03:14 β π 4 π 0 π¬ 0 π 0
Someone made a CAPTCHA where you play Doom on Nightmare difficulty
Surprisingly (or unsurprisingly?) this is not the first Doom CAPTCHA.
CAPTCHA where you play #Doom on Nightmare difficulty - It's a WebAssembly application, but was made via a human language, prompt-driven web development tool called v0, part of a suite of features with Vercel
06.01.2025 00:49 β π 7 π 2 π¬ 1 π 2
all generative AI is theft #NoAI
02.01.2025 11:51 β π 33 π 9 π¬ 0 π 0
E1M5 12 Months ago. Not even a proper plan, just nebulous ideas
E1M5 Last Month. Proper plan, mostly complete layout.
Summary of everything done in 2024:
- We have our first proper map completed
- Refined Weapons + Alt Fires
- Several Accessibility Options implemented
- HUD Improvements
- The Retro PC Boot Sequences
- Special Stage Development
- Lots of Bugfixes
- Misc stuff I forgot.
But there's still lots to do.
01.01.2025 05:45 β π 2 π 0 π¬ 0 π 0
Freelance Senior Rigging TD in Melbourne Australia. Open to work/commissions. (He/him). Has a Simpson's quote for everything
https://linktr.ee/robbiereidrigs
Senior Game Designer at Mighty Games (Keywords). Coffee, game dev and painting minis, in no particular order... (he/him)
That indie metroidvania elephant game by Sydney based Indie developer - Zebrar ... follow for more to come!
Film critic for MoviesWithMark.com, FilmInquiry.com, TwinCitiesGeek.com. Autistic. Author. https://linktr.ee/movieswithmark
23. HE/IT. OC + Fanart.
TAGS: #oc / #art / #sona / #comic
____________________
β οΈ: Suggestive/Violence
I block liberally
___________________
COMMS: check Ko-fi
https://pantamonte.straw.page/
Software engineer from Canberra, Australia.
Talk to me about any of these:
π οΈ Game dev
β°οΈ Hiking (but Iβm fat so baby hikes)
ποΈ Strength training
Recently played/obsessed over:
πβπ« Avowed
π¦Ύ Cyberpunk 2077
βοΈ Minecraft
πͺ No Manβs Sky
Art and anarchism | Designing a game and writing a book. I'll finish one day, honest! | Hope is the last light burning and the first flame sparked | No AI
He/Him
Graphic Designer since 2005. TTRPG Layout Designer since 2017.
Open for Contracts and Commissions.
Website in the works, but some of my old work can be seen at be.net/stgelais
Reach out via DM or email me at owen@stgelaisdesign.com with questions
Solo(ish) Developer & Consultant
https://linktr.ee/ShawnTheMiller
βββIn Developmentβββ-
PlayTiltshift.bsky.social
ββββ-Shippedβββββ-
www.Omochapon.com
ββββ-Helping βββββ-
goldboroughstudio.bsky.social thirdsilence.bsky.social
Smgstudio.bsky.soc
π¦πΊ Variety streamer | π Engineer
π Alt | π¨βπ§βπ¦ Daddy
π© zigarot@zigarot.live
πΉ https://twitch.tv/zigarot
Art Director and Co-Founder of Lemonade Games making Mystiques: Haunted Antiques
β¨οΈπ
Lil UEFN guy - Creator of Cat Cafe: Map Code 7343-4681-3555
Heya! I do game development and play games too, crazy I know.
DMS are always open! β
Dig Art | Pixel Art | Graphic Design
Developer and publisher of roleplaying games and card games, including Shadows Over Sol, Age of Ambition, Against the Dark Yogi and more!
Website: https://tabcreations.com
Kickstarter: https://buff.ly/4dYdgi2
Linktree: https://linktr.ee/tabcreations
she / her | 26
Narrative Designer @ Libromancy Studios.
Writing for The Geekiary.
https://claribel.straw.page/
Artist, Programmer, Writer
With these powers combined I make video games
RIP John Dunsworth
π³οΈβπ Asian Vancouverite '01 | Any statements are my own.
Level Designer @ Blackguard Studio Ltd. | https://nathanielbostick.carrd.co
SP on various platforms. I've used [550+] SP names! | https://tinyurl.com/SPNamelist
itch https://ctsjordanhmc.itch.io/carioca-taxi-simulator
Game developer;
Working as a programmer on my own independent game: Carioca Taxi Simulator.
Horror/SFF and game writer in Amsterdam
Stories at chol.ch/fiction.html